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Messages - bonofthedead
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11
Pixel Art / Re: Shoot'em Up
« on: June 12, 2010, 08:13:17 pm »
I changed the yellow winged ship to a tinier version of the other ship. Also, I changed the laser to flicker more, and have tiny dust-like particles flowing with it. And when the laser hits, it just kills enemies a lot quicker than the other weapons. And the part where it meets the ship kind of flickers about.


12
Pixel Art / Re: Shoot'em Up
« on: June 12, 2010, 05:49:39 am »
I made the laser on top of objects now, and fixed up where the laser hits enemies. As for making it look more interesting, I'm not to sure how to do that. I spent a lot of time trying not to make it look to much like a line.

13
Pixel Art / Re: Shoot'em Up
« on: June 12, 2010, 05:31:42 am »
As for the laser, it's a lot thicker, I just snapped the picture a little to late. It's about three pixels thick.

"noise" reduced on the sprites.
Backed out the enemy ships are somewhat confusing to look at
Work on defining some detail/shapes that stand out so they don't look as flat.

Noise? In the sprite? If it's the yellow winged one, I think I'm going to redo that one. As of the fire, I didn't think I was shading them, more darker colors where the fire starts, then got brighter as it went further. And right now the only sprites I like are the player, and the middle ship there.

And there's the laser normally. It fades in.

14
Pixel Art / Shoot'em Up
« on: June 12, 2010, 03:20:21 am »
Every time I play a vertical shooter, I get this urge to want to make one. So recently I've started making one. Not a whole game, just a level. I've been coding and working for four days now, and wanted to make sure I was headed the right way with my sprites. Any critique?



No background as of yet, but I'm working on it. And I'm starting to not like the yellow winged ships, but I'm not sure if I want to scrap them yet.

15
2D & 3D / Re: Blue Falcon
« on: December 20, 2009, 10:36:16 pm »
How come you can't texture it?
Well I'm not to great at pixel work, though I attempted to texture it.


I just noticed I cut the black out of the bottom of the photo.

16
2D & 3D / Re: Blue Falcon
« on: December 19, 2009, 01:40:41 am »
I remade the model from scratch removing a lot of verts. I also got the UV looking right, though can't texture it at all. All in all, I think it looks better than the first one.

17
2D & 3D / Re: Blue Falcon
« on: December 18, 2009, 07:15:38 pm »
Is the geometry not a bit to "chubby"?
http://images4.wikia.nocookie.net/fzero/images/2/27/Blue_Falcon.jpg
I'm going for the SNES style. I don't know, I think the old chubby cars looked cooler.

I uploaded both the solid and wires.

18
2D & 3D / Re: Blue Falcon
« on: December 18, 2009, 07:00:51 am »
Like that?

19
2D & 3D / Re: Blue Falcon
« on: December 18, 2009, 06:36:59 am »
This good? Nothing changed, just showing it from every angle.

20
2D & 3D / Blue Falcon
« on: December 18, 2009, 03:13:30 am »
I'm trying to model the Blue Falcon from F-Zero, and it looks pretty good to me so far. But once I tried to UV it, the UV map looks kind of funny. I'm not sure how to UV correctly, but I'm pretty sure that my UV doesn't look right. I'm using Blender, any thoughts?


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