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Messages - allaze-eroler
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31
Pixel Art / Re: mock up portfolio (wip) update
« on: February 01, 2010, 04:16:09 pm »
another update of my header :



first character : 15 colors and in 64x64, second character : 25 colors and in 64x64

C&C are highly welcome

32
Pixel Art / Re: mock up portfolio (wip) update
« on: January 31, 2010, 10:29:04 pm »
Aside from it being not pixelart and very monochrome, the rockpattern is semi nice, speaking of the first one you posted, not the smoothened out one.

On the second picture, the logic is a little missing, look at normal cave's stalactites and stalagmites.
IMO the Upper part doesn't match with the floor, it's too smooth and glacial

you're right about it and i'm actually trying to fix it as soon as possible but it's not yet ready to show.

right now, i'm trying to make small pixel art for my webpage, it's actually a little header that i'm working on, i plan to add more character :



for moment, it's all flat and i would like to know if there any errors ?

33
Pixel Art / Re: mock up portfolio (wip)
« on: January 26, 2010, 03:59:51 pm »
well, i recently rewamp the ground and i added some stuff. i'm still working on it, now i will soon add the background and some sprites.


34
Pixel Art / 8-bits level wip 4
« on: January 26, 2010, 11:42:41 am »
hello folks,

it's been a good while, i was away because i started to looking for job and i finally did well, i only get 2 weeks of stage and it's not enough for me ^^; so, i actually trying to create some mockup game for my porfolio and it went fine. so, there my current work, i know it's actually empty but you can suggest me anything for to improv this mockup :)



as you can see, i'm trying to make a mockup based on the iphone spec, i probably did some error in this but you're welcome to C&C, i use the 64x64 size for this.

there is an actual wip of my isometric stuff as artwork and inspired by this pic : http://jermilex.deviantart.com/art/IsometricGameBG-electrotank-80978343 so there the pic :



i was trying to make a isometric art on the snow theme. it was kinda difficult but i succeded to make it clean and soft for the wall. ho i just forgot it : the big and ugly block is just there for trainning and as refference for light. ^^;

enjoy !

35
Pixel Art / mail tales project wip -save point-
« on: October 26, 2009, 03:39:04 pm »
i decided to make an update on the the project called mail tales because i realised that if i don't do an separate threat, it will confuse everyone.

so, i will update this threat with new wip for about mail tales project.

right now, i'm working on the save point game design that i got as idea after i played mother 3 and lost winds, there how it turn out :



of course, it's a kind of off-topic but it's actually a concept art semi-pixel art ^^; well, i will soon post the pixel version of this save point thing.

36
2D & 3D / Re: The good, the bad and the just plain ugly
« on: September 06, 2009, 04:00:11 pm »
hello, i found these character very amazing but i noticed one problem : you have too much space so, i took a little liberty to make my own packing for you and i hope you don't mind. so, there what you should try to do :



and of course, you need to remove these too many color for to make a low poly with less color, it's exactly what the forum said ^^;

i hope you will understand what i wanted to mean :)

37
Pixel Art / Re: {WIP} Grim reaper
« on: September 06, 2009, 02:45:02 pm »
the skrull is interesting and i think you need to make more like this one : http://www.gii.in/wallpapers/data/media/80/Grim-Reaper-Tattoos-2.jpg

ho i forgot : your pic remind me.... darth vader !  ???

38
Pixel Art / eggs puzzle game C+C [wip] update
« on: September 03, 2009, 03:40:36 pm »
hello folks, it have been a good while i haven't yet came here XD so, the main game got stucked because of one serious problem with server so, for moment, i was trying to create a simple game done all by myself. there how is going :



the idea of gameplay is same than the game called mr driller W from wii. the difference is that we need to feed the creature for to get eggs and so, we can able to sell to market.

there a little pic for fun :

http://oekakiallaze.free.fr/projet/egg_puzzle_games/idea_game-GB.png

a special thank to pollo-chan for the design of the breeder (the green guy)

you're welcome to suggest me anything or to give me any critism :)

there a little tileset that i did and i hope that iit's the correct organisation.



note : i recently changed the color scheme for to use the RGB555. i plan to make this game more like a nes version but i'm not sure if i will get it right. any advice ?

39
Pixel Art / Re: allaze-eroler's WIP -a full re-due and an apology-
« on: March 27, 2009, 02:59:41 pm »
i finally add some shadow on this sprite and i hope it will be enough good.



like i said previously, it's based on this new artwork that my fellow buddy drew it :

http://oekakiallaze.free.fr/projet/mail_tale/main_char_refference_sheet.png nudity content

any c&c please.

40
I'm sorry, I take offense on being called blind.

I can clearly see that the legs in the concept are thick, while the pixeled version is walking on chopsticks.

As Blumunkee says, I'd stick to the concept, it does look a lot better that way.

sorry for being too rude and stupid to tell you that, it's just that i didn't realized what i said, it was late as hell and i wrote it at 4:00 just before i go to bed.... you understand why i feel quite frustrated by the internet issue.

I see no sticky legs in the concept. What are you talking about?

that is because you're blind.

ps : don't blame me if i feel rude, it's just because i'm just pissed off from one java stuff that i can't solve it...

Haha, this is such a blunt comeback, made me laugh.

But yes, Gil's point is indeed valid and you need to be sure to follow your reference correctly, as it stands now both the reference image and the sprite have stumpy legs, but the sprite's legs are indeed much thinner and it does look a little weird. O:

And of course people'll blame you if you're rude to them. If you're feeling pissed off, then go take out your anger on something else and be sure to listen to the critique here. No. 1 rule of the boards IS 'don't be an ass', and while we're all assy sometimes, let's try to not be that on this board O:

Don't go around calling people blind, it'll spread the pissed-off-ness and soon no one will want to give good critique, and just fight about it instead. Heh. (: Remember to be nice, is all!

i know it, it's just that i'm simply out of control and like i said, i went asleep really late as hell... which i didn't realized that :sry:

I'd just like to point out that the walk cycle animation includes the thicker version of the legs, while the walk animation, and the piece posted with all the frames, includes the thinner legs version. That may have caused a bit of confusion.

But, yeah, I personally agree that the thicker legs are better, and more realistic, as those skinny legs have me questioning how it would hold up the body attached to it. All in all, I like the concept a lot more than the sprite so far, I think you should study it a bit closer and incorporate some more things from it into your sprite. It also shows a lot of personality, which while your sprite shows some, I think it lacks that of what is shown in the concept.

indeed, you're right about it and it's what my buddy and i were trying to redesign the main character so, there the new version of reference sheet and the first re-due sprite.

http://oekakiallaze.free.fr/projet/mail_tale/main_char_refference_sheet.png nudity content


and the sprite that i'm still working on, it look too cartoon compared to level design... :



i hope it will be fine after what it happen :sry:

any C&C are welcoming

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