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Messages - BrandonD
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Job offers / Re: Tileset needed for RPG [32x32]
« on: July 04, 2013, 01:02:21 am »
Hi! I'm making an RPG and I'm looking to hire an artist to make me some tilesets for my game. Such as grass, sand, water, bushes, trees, etc. They'll need to be 32x32, and I'll be paying through PayPal! I have a budget of $500 so I'm looking for high quality.

You can contact me on Skype [ ] or email me at the same address!

Just a warning to you guys: after I was hired for this project I drew 3 initial terrain tiles and sent them to him for comments/approval. I haven't heard from him for about 2 weeks, though I've sent several messages.

I don't like to "talk trash" about anyone, just wanting to keep this community informed.

Challenges & Activities / Re: Tzigla Rocks!!! (so do hex collabs)
« on: January 27, 2011, 06:11:16 am »
To anyone who might be interested.

I love Tzigla, it is a cool system and evilchelu and dira have put an assload of work into it. Now the question I am having is why is no one participating in the pixel collab one? Because it is not Hex? Why? let us know. It does not help the people involved staying motivated when no one uses their stuff?

I love Tzigla also, this is the first collab that's ever motivated me to get off my butt and contribute - I'd contribute more tiles but I'm working on a contract project currently... and also since this is my first collab effort I don't wanna be annoying and make a ton of tiles.

But I really do hope that this collab gets finished, I'm very excited to see the final product!

Challenges & Activities / Re: Tzigla Rocks!!!
« on: December 20, 2010, 08:13:03 am »
Hi I just submitted a tile, it's my first time joining one of these projects. You guys are awesome artists, thanks for including me (if it passes inspection!)

Pixel Art / Re: Pixel Art Animation (faerie)
« on: November 19, 2009, 07:51:17 am »
I did in fact like it...were you hoping for me? :p didnt catch it first time around. I  in fact do like the style, and I really like the kind of scrubby finish on everything too.I just feel like the tree could have more foilage.....kinda like that tree in the right of this pic seems it got half the foilage chopped off from the left.

Old woman is nice too....nice contrast of round and square shapes

Good call on the foliage, you're totally right. I'm gonna fix that up, thanks!

Pixel Art / Re: Pixel Art Animation (faerie)
« on: November 16, 2009, 01:58:56 am »
Hi, I found this little animation I made many years ago and I thought you guys might enjoy it:

No comments? I was hoping some people on here would like this kinda style. Here's another old pixel animation from the vaults:

Pixel Art / Pixel Art Animation (faerie)
« on: November 06, 2009, 05:04:43 pm »
Hi, I found this little animation I made many years ago and I thought you guys might enjoy it:

Pixel Art / Re: First Character
« on: June 26, 2009, 12:30:08 am »
The colors subject is probably something I'm gonna have to gradually pick up on. I mean, I understand the idea of highlights having a certain hue and shadows having a different hue, for example after drawing this character I went in and hue shifted the shadows towards cyan and the highlights toward reddish/yellow.

But the way some of you guys work your color is still kinda baffling to me. It's very impressive!

In the meantime, here is the first basic animation with this character (along with a bit of anatomy modification):

I eventually want to do an animation where he pulls out an arrow and draws it, but I'd like to hear any thoughts on what I have so far.

Pixel Art / Re: First Character
« on: June 25, 2009, 09:15:41 pm »
Hi BrandonD,

besides the number of colors as said by Beoran, my unexpert eye can spot these problems:
 * banding on the outlines (search this site for an explanation);
 * an overall flatness (probably due to the outlines and the banding) - check out the (lower part of) the legs, for instance;
 * maybe a slightly flawed anatomy (head a bit too large and, perhaps, legs just a tad too short).

I hope this helps.

Thanks for the comments :) I looked around and couldn't find a specific definition of banding, but I'm assuming you mean when the shading line and the outline run right alongside each other and it makes the pixel breaks really obvious? I could fix that stuff with intermediate colors, but you and the other commenter were mentioning that I should go with less colors rather than more. I'll try and fix that banding stuff, though.

As for the anatomy, I'm hoping that broadening the shoulders a bit might fix the weirdness of his proportions.

Pixel Art / Re: First Character
« on: June 25, 2009, 08:58:31 pm »

Why so many colors? Less is more. Most of the colors you're using are amost identical, so you don't need them. I reduced your drawing to 16 colors by using the Gimp, and as you can see above, it doesn't really change the look of your sprite. A few colors got munged but not unreasonably so. I'd recommend that you reduce the amount of colors considerably. Also, I'd recommend that you use and edit your images as indexed PNG's with a limited palette, so you don't end up using almost identical colors.

Secondly, I'm assuming you're going for a kind of superdeformed style? Even so, the shoulders seem a bit thin to carry the large, superdeformed head.

For the rest, it looks very nice, actually, I like your style! Keep up the good work ^_^

Thanks for the comments! I've never heard of Gimp so I'm looking into that program.

Yea I guess I was going for a superdeformed look. I'm not really into the "anime" superdeformed look, but when I was a kid I had a bunch of those D&D metal miniatures and I always liked how they were proportioned - with a large head and small body almost like a child. I also like that with the superdeformed style you can make a character small but still put a lot of detail into the face, which is my favorite part to work on. I think I'll take your suggestion and make the shoulders a little broader.

A question: Why is it recommended to go with so few colors? I agree that changing it to 16 doesn't alter anything drastically, but I don't like that it makes the skin tone and the hair color identical, the gloves and boots become very flat color-wise, and the arrows don't look quite as 3D. Do game makers generally prefer fewer colors?

General Discussion / Re: Art Swiping?
« on: June 24, 2009, 11:20:44 pm »
Inspite of Dusty's inevitability post, not much is stolen and if it is it's by some 12 year old kid on deviantart or something harmless.
No precautions to take, really, but it's not really a problem usually.

Thanks for your replies :) I just put up my first character in this pixel art section, I'd love to hear your critiques.

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