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751
Pixel Art Feature Chest / Re: [wip] Rat Warrior v2
« on: December 08, 2011, 11:50:40 am »
Thanks for all the new feedback. Made more changes based on that (also reconsidered the reflected light from the sand suggested by Turbo in 2008).
changes: reflected light, light/shadow updates, composition, palette, many minor pixel tweaks here and there

2011 b2011 a

752
Pixel Art Feature Chest / Re: [wip] Rat Warrior v2
« on: December 07, 2011, 12:43:37 pm »
...three years later... made many changes, some radical, some less radical but all for the better I think.

20082011

753
General Discussion / Re: Official Off-Topic Thread
« on: September 26, 2011, 05:20:20 am »
Hey friends, I made a 3D screenshot of Fetch Quest, if you have a 3DS and wanna see it you can download and put it in your camera folder.
Click the swiveling gif to download the .mpo


I think the farthest away layers (mountains and clouds) should move the least amount (slowest) and then as the layers come closer to the camera they should progressively move faster. That is, if you intended to get that "looking-outside-through-moving-car-side-window" effect. Currently it looks like it's just the other way around in your screenshot with the farthest layers moving faster than everything else.

754
2D & 3D / Re: PETSCII art (free tool included)
« on: September 16, 2011, 02:42:27 pm »
It may not be possible in the default so called "direct" mode but in the Hi-Res Bitmap mode (which the new version is using) it's no problem at all. Admittedly, the new version also includes a non-petscii character (the little smiley from ascii) but all other characters are standard petscii characters.

755
2D & 3D / Re: PETSCII art (free tool included)
« on: September 14, 2011, 04:31:59 pm »
Much has happened during the downtime of Pixelation. I've completely rewritten the software in C and it's at version 0.5 now which features individual foreground/background colors per character, a convenient new character selector, possibility to use all unique characters from both charsets at the same time (plus an additional non-PETSCII character :) ), improved load/save routines and a funky animated cursor (implemented as a hardware sprite).

link to page with screenshots / link to direct download of C64 diskimage + manual

And here is some Dwarf Fortress fan art I created with the new version:


756
2D & 3D / Re: PETSCII art (free tool included)
« on: September 05, 2011, 07:13:58 pm »
Updated opening post with link and changelog from 0.3 to 0.4.

Next planned feature is to allow individual foreground/background color per each character instead of a global background color. For that I will have to rewrite the whole thing to use bitmap mode though and images created with the current version will not be compatible with future versions (>0.4).

757
2D & 3D / Re: PETSCII art (free tool included)
« on: September 01, 2011, 01:58:52 pm »
blue vs black:

758
2D & 3D / PETSCII art (free tool included)
« on: September 01, 2011, 11:06:33 am »
I spent a couple of hours on each of the past three days to write a simple tool for the C64 which can be used for the creation of tile based pixel art using the character set(s) of the C64 as tiles or in short, to create PETSCII art.

So here it is
PETSCII paint, release page<- has screenshots and links to "making of" ^^ (  direct link to v.0.4 / direct link to v.0.5  )

Now I just need to create something nice with it so I can post it here.

edit/update:
v.0.4: previously saved creations can now be overwritten and backspace key in filename entry works now

v.0.5: individual foreground/background color per character, all characters from both charsets available at the same time, faster save/load, character selector mode, new hardware (sprite) cursor (0.5 is actually a complete rewrite of the tool in C)


759
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 30, 2011, 09:55:06 am »

760
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 28, 2011, 06:13:36 pm »
I think the edges of the paper make the whole thing look kind of jagged and indented. I drew the cut-out lines on the other side and used a design knife to cut out the shapes. Any suggestions on how to fix that issue?
Maybe draw the cutout lines on the same side which will be seen by the viewer, so that the edges will curve away from the viewer instead of towards him. Either use an eraser to remove the lines or always cut along their inside, so no lines end up on the pieces you use. It might also help to use colored paper to take the attention away from the edges.

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