Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 0xDB
Pages: 1 ... 73 74 [75] 76 77 ... 87

741
2D & 3D / Re: Official OT-Creativity Thread 2
« on: February 29, 2012, 10:19:15 am »
Cool map, Dennis! I have Starcraft II just because I wanted to appreciate it at a slow pace, single player, on easy difficulty because I'm terrible at RTS games. It looks like there's lots of room for different kind of strategy and challenges though. I'd be very worried defending so many openings, haha, but like I said - terrible at RTS games. I get too wrapped up in upkeep of things and stress out too easily :P. On US-Servers, though, so no luck to give it a whirl, sorry!
I'm not very good at multi-player either, still stuck in bronze ladder. :P Meanwhile, I've worked on that map some more, made a few quite radical changes to accommodate for a major point of critique, which was the chokey-ness and yeah, like you, most players were concerned about the defense possibilities. The map is available on two more server regions now(America being one of them), published on those by Akinokaze under the name 'Oceanic Mountain'.

append March 6th:
A little banner I created for the map release (Paint Shop Pro 8 ):

742
2D & 3D / Re: Official OT-Creativity Thread 2
« on: February 23, 2012, 08:44:13 pm »
Anyone playing Starcraft II around here? I'm currently making a 1V1 melee map. If you play it (most easy way to find it on battle.net is to search for 'oceanic' when starting a custom game //edit: seems the map is only available on the Europe battle.net as maps are region locked to the account of the author (damn)//) I'd like to hear your thoughts about it. Also, if you could send me the replays that would be great.

Of course, since this is an art forum, feedback of any kind concerning the aesthetics of the map are most welcome too though please also keep in mind balance with respect to different races(and their feasible in-game strategies/tactics). I tried to design the map with a variety of different tactics in mind for each race.

Here's an annotated image of the map, so you can think about your strategy before playing it:


743
General Discussion / Re: Casual Pixel Art Encounters
« on: December 24, 2011, 01:33:26 pm »
Thanks man. If only making games was as easy as making mockups. ^^

744
General Discussion / Re: Casual Pixel Art Encounters
« on: December 22, 2011, 07:26:12 am »
Another one for the Two Colour Game mockup challenge:

745
General Discussion / Re: Casual Pixel Art Encounters
« on: December 20, 2011, 04:09:51 pm »


Colbourn Cripplefishs Deep Sea Adventure

Created for the Two Colour Game mockup challenge at PixelJoint.


746
General Discussion / Re: Casual Pixel Art Encounters
« on: December 19, 2011, 09:47:18 pm »
Thank you Mathias. Would be cool if more pixel pushers join that collaboration.

747
General Discussion / Re: Casual Pixel Art Encounters
« on: December 19, 2011, 02:56:35 pm »
ISO tiles created for the ISO Underwater collaboration at PixelJoint. I'm really happy how these turned out. :)

   

748
Pixel Art Feature Chest / Re: [wip] Rat Warrior v2
« on: December 10, 2011, 04:06:10 pm »
Now I'm done.

2011 g2011 f

749
Pixel Art Feature Chest / Re: [wip] Rat Warrior v2
« on: December 09, 2011, 09:15:59 am »
update d: redid (her) right leg (anatomy fix), bottom body area shadow changed

edit/update e: reworked upper body area

2011 e2011 d


edit/update f: background/shadows, pixel tweaks on the mini-gun ammo-belt

I am strongly leaning towards keeping the background as simple as it is now and calling it finished but maybe I'll change my mind again.

2011 f

750
Pixel Art Feature Chest / Re: [wip] Rat Warrior v2
« on: December 08, 2011, 06:06:00 pm »
Yes, changing the light source would mean to redo the whole thing which I don't feel like doing. I already changed the fur rendering in the bottom in the previous version (b), will have to see what I can do about the upper torso un-tubification and background stuff later.

In this latest version (c) I've reworked a few parts to get a few more of Elks suggestions in to make it more dynamic:

2011 c2011 b

Pages: 1 ... 73 74 [75] 76 77 ... 87