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721
2D & 3D / Re: Official Anatomy Thread
« on: November 29, 2012, 11:05:34 am »
The foreshortening works different in an orthographic projection though as opposed to a perspective projection where objects of equal depths which are closer to the camera appear bigger than those which are further away. As can be observed on the 3D model (rendered with an orthographic projection) the distances between brow-line <-> nose-bottom and nose-bottom <-> jawline are always exactly the same.

Placement of the features was still somewhat off as the following overlay edit reveals. The result after replacing and aligning the features still looks odd. I wonder if that's because of the orthographic projection or if there are other major flaws.


722
2D & 3D / Re: Official Anatomy Thread
« on: November 29, 2012, 12:42:38 am »
Thanks a lot Helm for your encouraging words and for that edit. It may or may not be interesting to note here that in the head you'd chosen to edit, I drew the nose first right into the empty space and then bogus'd the rest of that head around it, trying to skip most of the construction.

It is true that I must concentrate on beating wrong habits and symbols out of my head. Your description (and edit) of the mouth as folds of flesh is very helpful (along with the video Ryumaro linked to earlier). I tried to pay special attention to that in today's practice drawing and it seems like a huge improvement over how I drew the mouths before.

I also tried to vary line width and line darkness a bit here. Before I went back to drawing today however, I created another 3D model in Blender which is supposed to help me getting the angles of the construction lines for "Loomis Ball And Plane"-method right. I added some simplified ears, nose and lower jaw and teeth guidelines on top of the basic ball and middle line construction.

Today's drawing was done by first eyeballing the construction lines from pose E9 in the chart below and then adding the features on top of that. I left most construction lines intact and the neck is made up as well since I haven't started taking a close look at necks yet.




723
2D & 3D / Re: Official Anatomy Thread
« on: November 27, 2012, 10:47:02 pm »
Acquired some new pencils today, ranging from 5H to 5B. It's a lot easier to draw the soft construction lines (almost invisible and easy to remove) with a hard pencil.



edit (some sloppy fixes, addressing feature placement issues, utilizing the 3D model)

724
2D & 3D / Re: Official Anatomy Thread
« on: November 27, 2012, 12:34:57 am »
Hm... but if I try to loosen up and not pay proper attention to the construction, everything ends up oddly distorted and out of proportion again:


After that I fired up Blender to make a small model which shall aid me in constructing the basic ball and jaw. I can use this to peek how circles wrap around the flattened ball in 3D and how the basic jawline appears from different angles:


725
2D & 3D / Re: Official Anatomy Thread
« on: November 21, 2012, 11:29:37 pm »
I'm starting to feel a bit like a spammer again, posting almost every day.  :(

Still practicing construction and trying to improve my patience by going slower.
http://www.youtube.com/watch?v=eoSgnxARaoQ


726
2D & 3D / Re: Official Anatomy Thread
« on: November 20, 2012, 12:09:24 am »
Those life studies are looking good, except maybe that the first one has quite childlike proportions and the third ones' arm/hand look a tad too long/big.


Yes, I really need to force myself to go more slowly and to overcome my impatience while drawing.

So today, I tried to extend the construction phase and to correct more errors while drawing (still missed some I think, the far eye placement seems a bit odd and there's definitely something wrong with the chin region and the neck):

http://www.youtube.com/watch?v=elj5xUgAmV0


727
2D & 3D / Re: Official Anatomy Thread
« on: November 18, 2012, 10:49:23 pm »


Started recording stuff so I can watch it afterwards to better note where I go wrong.

Screwed up the hair on the first one (looks like viewed a bit from the top while the rest ist from below). Second one got a weird mouth which doesn't follow the volume of the head. Third one has nose, mouth, ear, neck and chin troubles. Feels like instead of making progress, I'm getting worse.  :(

http://www.youtube.com/watch?v=6lDBWnGGYvc
http://www.youtube.com/watch?v=jtNmqFiu4NY
http://www.youtube.com/watch?v=8-e-GjuNuA0

728
2D & 3D / Re: Official Anatomy Thread
« on: November 16, 2012, 12:03:08 am »
Just wasted 2h making this odd looking nose model:

729
2D & 3D / Re: Official Anatomy Thread
« on: November 15, 2012, 12:03:13 am »
Trying. Really trying. I have trouble imagining how everything appears from different angles. I think I need to build me a nose model as well, so I can study it.


730
2D & 3D / Re: Official Anatomy Thread
« on: November 12, 2012, 10:38:34 pm »
Watched his video again. Tried building the nose from the anatomy he shows. Setting up the nasal bone first and then attaching those blue things and then the red things last seems to work well for the construction:




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