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Messages - Dr D
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391
Pixel Art / Re: [WIP]Pirate.
« on: December 19, 2008, 02:48:37 am »
His face looks a bit too spherical for my taste, I think it's that strange shadow over on the right side of his face, above the mustache.

392
Pixel Art / Re: Pixel-Joy.com Site Header
« on: December 18, 2008, 08:37:56 pm »
Less colors usually means more of a retro look.

393
Pixel Art / Re: [WIP] RPG Tiles [Tiles in progress: Tree]
« on: December 18, 2008, 09:33:32 am »
Yeah, tell me about it.. I think I got off to a great start considering my level of experience (virtually none). Thanks for your critique on my stone path, and I'll surely add more tiles to break up the monotony. I was just wondering on the overall style between the two.
Is there any specific reason why you like the first one better?

On a different note, here's on an update on my tree:



->

What do you think? Takes up too much space? Lose the branch that curls around the tree? Too smooth? (That can probably be fixed later, though..)

I thought I would fare better drawing all the branches first (haven't done the main trunk splitting up into branches yet.) This takes more time, but it's good practice, and will probably help me with creating the canopy and creating an overall better end-result. Does everyone agree? C&C much needed, like always. The more mistakes I can learn from, the better.

Also, I think I foresee a problem with the styles of my art conflicting with each other, when used together, and I'm not really sure how to go about fixing that, but it isn't a problem yet, so hopefully it won't happen at all.

394
Pixel Art / Re: Nomad
« on: December 17, 2008, 11:37:52 pm »
I was a little thrown off by the perspective of the top of the hood, so here's a quick edit, I also did some other little things. Take what you will from it.


395
Pixel Art / Re: [WIP] RPG Tiles [Tiles in progress: Tree]
« on: December 17, 2008, 03:56:18 pm »
I went back to the stone tiles and attempted to clean them up and improve them, despite getting no critique on them.

I fixed some shading issues and jagged lines.



I thought I was heading in a better direction as I was working on improving the tiles, but looking at the previous version, I'm not so sure.. Which do you guys think looks better? Tell me so I can start making a few more.

Also, C&C on the tree so far, so I can continue. Thank you.

396
Pixel Art / Re: woman [wip][NUDITY/REVEALING]
« on: December 17, 2008, 10:07:13 am »
Make her boobs smaller.

397
Pixel Art / Re: scary mockup
« on: December 17, 2008, 09:33:52 am »
I think the 'sky' is a large canopy stretching horizontally over the top of the piece, and the left most 'object' is a tree trunk.

398
2D & 3D / Re: Gluggernaut 3d
« on: December 17, 2008, 09:05:08 am »
I think the arms are a bit too long, even if he is already a bit stubby, and yes I mean longer than your original pixel art work piece, because they're long there, too.

399
Pixel Art / Re: [WIP] RPG Tiles [Tiles in progress: Tree]
« on: December 17, 2008, 02:09:39 am »
Thanks for the quick replies!

I forgot to mention that this is based off Oak trees, as I learned not to just draw a 'tree', of course I have to define what kind of tree I am going to draw.

However, most Oak Trees have very large canopies, as of which I am not able to fit in, therefore, I have to make it a bit smaller than usual.

In the few pictures (no particular reference) of Oak trees that I found, the roots were large above the ground, so that's why I am doing them that way. I'm sure they're even much larger under the ground.

However, if you believe they should be less wider/bigger, then I'll see what I can do.

I'm not sure how I should go about doing the actual canopy yet, and still want to get the base right, and make sure I have it right, before I begin working on those.

Also, having the branches lower than they are right now is indeed a fine idea, it will give me more room for the canopy.

EDIT:
Quick update on the tree:



Oldest to newest:

-> ->

Fixed some height and perspective issues. Again, you can ignore the shading.

Also at one point, I attempted to create a branch which was coming out towards the viewer, but I don't think/know (if) I did so well..



I guess I shouldn't try to input what I have no idea on how to do, eh? I can fare without it..

So, about the main piece, am I going in the right direction? C&C? And, comments on my stone path are still welcome, at least tell me if I did perfect or something.. (which I know I didn't.)  ::)



400
Pixel Art / Re: [WIP] RPG Tiles
« on: December 17, 2008, 01:43:31 am »
Well, I guess my path is good then?

Anyways, I started working on the piece I feared the most, the tree, and it's starting to come out quite nicer than I expected, although it certainly is harder than those standard ground tiles I have there.

I have an outline with a little bit of shading on it so far, and was just wondering how I should continue with the contour. It's supposed to resemble an oak tree, but I have no room to fit such a giant tree in the game. I'm thinking I made the tree too tall, though, and don't have enough room for the canopy. Also, don't mind the shading, I was really just going off on a tangent there and trying some things, and it's by no means done, of course.

I don't know how much it helps, but I added some previous steps in, as well. Did I make smarter choices by changing the color palette (to be slightly more realistic) and changing the shape of the tree a little?





I have no idea how to do trees, and a little bit of help goes a long way, so please.

The little red boxes are there for sprite references, we haven't decided on a size yet, but it's likely to be 32x32 - 32x64.



Also.. Trying to remind myself of the perspective here, but I mainly did it for fun.  :crazy:

Comments on the dirt path and grass are still welcome as well. Btw, I'm really amazing myself with how good I am doing.. To myself. The only thing I've ever really drawn were doodles on paper, and certainly have never tried a serious attempt at pixel art before, I might be a fast learner or something.  ;D

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