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Messages - Pizza Tom
Pages: 1 ... 19 20 [21] 22 23

201
Pixel Art / Re: Me!
« on: January 06, 2009, 08:36:58 pm »


Tried to emphasize the forms, rather than details, as one Mr. Gill suggested. (Some rather large parts still look kinda flat to me though. Ugh.)

I got rid of a lot of folds that quite simply didn't need to be there, as well. If anyone spots any more unnecessary details, please let me know!  ;D

Oh, and one more thing. The shadows on the side of the face are looking more like something stuck on the face than another tone. Is the leap in brightness too much for the lightest and second-lightest skin tones, or is it just me?

202
Pixel Art / Re: The Lovers [WIP]
« on: January 06, 2009, 04:36:49 am »
I'm no anatomy expert, but the guy might look a little "childish" due to his thin neck. Also his lack of visible eye makes him a tad creepy, yeah.  :D

203
Pixel Art / Re: Me!
« on: January 05, 2009, 06:18:18 am »
Wow, that edit really brought attention to my lack of darks. :0 Here's an update, trying to keep that point in mind:



A few things I notice now that I look at it again:
-My eyes are immediately drawn to the right (our left) shoulder. I think maybe there's too much contrast there? Or not enough elsewhere?
-Somehow, parts of the shirt (mostly on the left (our right) shoulder) look flatter, even though I added darks to try and give it depth.

Also messed around with the palette some more, hue shifts are fun!

Oh, and one more thing. I'm probably making this way too detailed now for my project, any advice on how I can simplify it without making it cartoony? I feel like I'll need to get rid of a lot of the wrinkles for that, but I dunno which ones are important enough to keep. xP

204
Pixel Art / Re: The Lovers [WIP]
« on: January 05, 2009, 03:53:01 am »
The light source is a tad confusing. I think it's just that shadow near on her left (our right) hip that's causing the problem.

205
Pixel Art / Re: Pokeymon
« on: January 05, 2009, 03:47:26 am »
Seems to me that there's a lot more colors than there needs to be. I'm sure you could considerably reduce your palette by reusing some of those blues in the gray areas, or vice versa.

206
Pixel Art / Re: platformer characters
« on: January 03, 2009, 08:45:30 pm »
The actual plunger part (not sure if there's a name for that) looks flat. Design-wise, the handle might look better if it was a little thinner.

He also big for a platformer.. Each of your pixels is actually nine pixels, by my count. If he's going to be that size, why not use the opportunity to make him a little more detailed?

207
Pixel Art / Re: Me!
« on: January 03, 2009, 04:52:59 am »
Alright, tried to listen to some of Helm's advice, and also managed to take it down to 12(?) colors. Color counter says I have more, so I must have overlooked some colors that I tried to get rid of. :(



I'm aware of techniques like dithering and all that good stuff, but there's a reason I'm trying to avoid using them, at least for this piece. See, when I'm satisfied with it, I'll be constructing it in 3D with a layer of cardboard for each color. If that's not a good enough explanation, here's a sample of what it'll look like, kinda:


So each color a different layer, with it getting higher as the color gets lighter. Maybe it won't be that awesome, but I have confidence that it at least won't look horrible. :3

Obviously if I were to use dithering, the end result would be a nightmare to create, as there would definitely be a lot of single pixels to cut out. So I'll stick to cel shading, at least for this one.

208
Pixel Art / Re: Floating Robot
« on: January 02, 2009, 09:53:58 am »
The only thing that stands out to me at the moment is the flatness of the steam. You could use that highlight color on the window/eye thingy, actually, so you don't even need to add colors! Yaaaay.

Though, that might be hard to make look realistic.. Good luck!

209
Pixel Art / Re: Tyrannomon
« on: January 01, 2009, 08:28:20 pm »
I think posting your reference would help others to critique. Pardon if this is a bit presumptuous on my part, but I believe this is the pose you're trying to replicate:



With the regular Tyrannomon color scheme, of course.

I don't think you should call it done yet, there's still a lot you can do with this! First of all, there's some proportions that need a little tweaking. Here's my edit next to yours(sorry for white background, using Paint right now):


Now, mine is definitely not perfect, and I didn't fix everything. Just wanted to get you a little more on track. :D

There's a lot more detail work you can do, too, like all those muscles. That'll be fun. It'd look pretty sweet if you textured his skin to look more scaly, but I'm not the one to go to for things like that. xD Anyway, good luck!

210
Pixel Art / Re: Me!
« on: January 01, 2009, 09:04:11 am »
Whoa, thanks, that's way more feedback than I was expecting all at once. :D

I'm a bit surprised that I forgot my reference! Here it is:


I wish I could accept your compliment about the "attitude" of it, but I did pretty heavily reference. I also used the magic of math when figuring out where each part should go, so I really can't take credit if it looks good. Looking back at it now though, I see there's a heck of a lot more I could do with it.

Hm.. I would like to unify my palette a lot more than it is now, but I rather like the bright purples in it. I feel like it's more expressive of my personality, somehow. But hey, I'm here to learn right? Just gotta experiment. :3

I'll see if I can whip up an edit tomorrow. Thanks and happy new year!

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