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Messages - Pizza Tom
Pages: 1 [2] 3 4 ... 23

11
Challenges & Activities / Re: The Daily Sketch
« on: July 02, 2016, 03:25:38 pm »
Trying to get back into digital painting with some self portraits.

First one is 10 minutes from memory, which... eugh.  :'(


Next is a 30 minute painting with a photo, much better.


Still some subtlety to the expression I can't seem to capture, but it's an improvement.  :)

12
Pixel Art / Re: purple dragon egg on a purple rock
« on: June 30, 2016, 03:48:26 am »
Definitely an improvement! But the scales come across as cracks, like something's about to hatch. If that's not the intent, I'd say lighten the outlines on the scales a bit.

13
Pixel Art / Re: undertale [sprites+scenes] remake
« on: June 23, 2016, 02:42:31 am »
These are great! I do have some minor nitpicks, though.

-Frisk's hair seems a bit too round on the front view.
-Flowey's petals are a bit lumpy looking. The anti-aliasing between the petals and his face doesn't work either.
-Overall, your colors are a bit too muted and close together.

I did an edit to demonstrate the last point with Sans.

Yours -> Mine


Most of your palette seemed to be from the same hue, which killed the contrast imo. If the washed out look is what you're going for, then disregard this.  :) (though in that case, you may want to lighten the outlines to match)

Oh, and a super minor nitpick- Sans only does the one-glowing-eye thing during his boss fight, so if you want him to look friendly I'd add the second eye.

14
Pixel Art / Re: [C+C] player sprite + copper armor
« on: June 21, 2016, 07:42:31 pm »
You don't need to make a new post every update. Just edit your last one.

I know the latest one is "naked" but I'm not sure you meant to imply this...




You may want to remove the square cluster at his pelvis. Not sure what else it could actually be.


15
Pixel Art / Zombizzle
« on: June 19, 2016, 05:12:17 pm »


Made this zombie guy for an art test. Didn't end up getting the position, but I wouldn't have made this otherwise, so it's still a win for me.  :)

Anything glaringly wrong here?

16
Pixel Art / Re: Metal Shading Practice!
« on: June 19, 2016, 04:58:20 pm »


Whew, you guys are really pushing me on this! In a good way, of course.  :)

Adding the cracks and stuff to the tiles around the pipe made the rest feel too orderly, so I tried tilting and shoving the tiles a bit more. Let me know if it takes too much focus away!

17
Pixel Art / Re: Metal Shading Practice!
« on: June 19, 2016, 01:24:03 am »
Thanks a bunch kullenberg, I had some issues with it but you articulated them exactly.  :'(



Tried to bring the blue/tan into the other reflections, but it definitely doesn't look right. It's probably obvious that I'm just making it up at that point.




Here I just removed the reflected colors altogether, and I think it looks the best so far, or at least less messy than the rest. Which is a bummer, I really wanted to get those reflections in, but I think that sort of complexity might be beyond a small piece like this.


Oh, and I changed the shading in both of them at the bottom to address the "hat" problem. It might still need some work though.

18
Pixel Art / Re: Metal Shading Practice!
« on: June 16, 2016, 05:27:43 pm »


Lots of great advice in here! Thanks guys! Hopefully this one puts enough of it to use to pass as metal now.

@drain, I increased contrast and tried playing with the shapes a bit more like in your edit. Hoping my highlights make more sense now. Re: the blue, wouldn't the pipe reflect the sky color as well?

@mystery meat, those rim highlights are exactly what I was trying to capture! Thanks!

19
Pixel Art / Re: Metal Shading Practice!
« on: June 16, 2016, 05:20:26 am »
You're actually pretty close! try removing the interior shading on that.

Which one are you referring to?

In the meantime I tried these two versions. Trying to go for a slight bevel. I feel like I may be progressing backwards haha




Here's a version without the shading on the inside, though to me it looks more flat.


20
Pixel Art / Re: Metal Shading Practice!
« on: June 16, 2016, 02:35:52 am »


Alright, maybe I've just been overthinking this then. I mean, it is a flat surface, so logically it would all be one color, right..?

Tried another version where it's like half and half, but ehhh... don't think I'm on the right track here. My brain keeps wanting to interpret it as convex instead of flat.


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