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Messages - DTE462
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11
Pixel Art / Flat face portrait
« on: April 23, 2019, 04:06:52 am »
I'm having trouble with a particular portrait. Looks very flat and lifeless. I'm guessing it's somewhere in the shading? I'm not sure. Any suggestions would be appreciated.


12
Pixel Art / Re: Sea Captain Portait and Side Sprites
« on: February 18, 2019, 03:25:35 pm »
He's looking good.

The only thing that stands out to me is his left leg. It seems to get thinner as he steps forward. It also looks smaller than his right leg since you can see his right leg behind his left leg. I think part of it is when his left leg is fully forward, his leg goes all the way up to torso into his shirt. Instead of ending at his pelvis like his right leg does.

But the shoulder twist looks great. As well as the lighting.

I'd wonder what his eyes would do if you changed them to a color. They seem a little beady as is. But I don't know that it's that big of a deal because it reads well and that's the important part.

His hat looks great. I really struggled with the hat on my sea captain.


13
Pixel Art / Re: Need some UI advice
« on: January 11, 2019, 02:24:06 am »
Oh I see it. It wasn't showing up on my phone for some reason.

Maybe lighten it a bit, and double or triple the size of it, so that it's more abstract but still subconsciously connected. I'd still shift it to a specific color. But I would still keep the background of the menu items on the left as solid black. Changing the main background to a specific color will make them stand out more too.

14
Pixel Art / Re: Need some UI advice
« on: January 10, 2019, 05:43:46 pm »
If it's menu that is mid play, I would just have the current background with a solid color set to 50% or so transparency. If it's ab entirely new scene or layout I'd say more of those pipes that the foreground menus are made out of but with far far less contrast. But even a solid color that isn't black Stark black would be better. Maybe some simple texture patterns could work too.

15
Pixel Art / Re: Need some UI advice
« on: January 10, 2019, 05:53:53 am »
It's looking good. To the point where now the first thing I notice in your UI is the deep black background. I'd make it a textured gray or at least not deep black (a purple or blue that READS as gray to the viewer). I also think you could increase the "selected option" intensity 1 or 2 more steps. It doesn't become immediately apparent from a glance what is selected and what isn't selected.

Otherwise the only other thing that stands out is the Green angled symbols near the battery I think could use more texture or shading. Actually it looks like the main battery units on the far right have some slight shading. I'd try to include something similar on the angled unit symbols in the middle menu area.

Overall the things that stand out are the solid colors (background and green angle symbols). Everything else is very tastefully shaded. So the solid colors stand out a lot.

But overall I think it's looking great. There is a clear visual hierarchy and the shading is really great on the different menu sections. And I love the green/pink/blue bubble meters in the middle section.

16
Pixel Art / Re: [Feedback] [C+C] Steampunk Submarine
« on: December 22, 2018, 09:31:06 pm »
That's a fair point. Here is how I'm handling god rays in my game.


17
Pixel Art / Re: [Feedback] [C+C] Steampunk Submarine
« on: December 21, 2018, 04:52:44 am »
Yeah, I'll PM you so I don't hijack your thread.

18
Pixel Art / Re: [Feedback] [C+C] Steampunk Submarine
« on: December 20, 2018, 05:56:25 am »
It's looking really good.

The main hull looks great. But because it's so well textured it makes the fin in back stand out a little more to me. Whether it should be overall more midtone? Or add some shadow to the bottom of each plank to give it depth? Not sure exactly. It just seems like it's a little brighter than the main hull. But the wood texturing and rivets look great to me. 

I like the shading you have on the 3 windows at the side, but I think you could take it a step further to show the curvature of the windows with the highlights. I did a rough attempt that hopefully gets the idea across.



As for the animation, I know it's not strictly pixel art, but I like the water affect on the plants in the animation you have. Looks really natural. I'm making an underwater game myself, and it's tempting to throw filters on things and it's hard to balance what looks natural with the pixel art and what seems like a cheap affect to give movement to still pixel art.

The godrays are more up to personal preference, but I had good luck using a solid transparent color and having them overlap. They don't look as "real", but they seem to blend better with the pixel art. You might also move them behind the sub. When they are in front and the lighting on the sub doesn't account for the depth and "form" of the sub it's easier to tell it's just a layer in front of the sub. It may also make the sub contrast more with the background? Then again it may compete more with the background.

Looks great overall though.

Side note: the menu options look nice. I always struggle with UI stuff and it looks really natural here.

19
Pixel Art / Re: Ghost Pirates
« on: November 09, 2018, 02:09:52 am »
I love this. I don't know what kind of game this would be from but I want to play it.

Detail in the hands look great. The detail on the Ghost pirate's left hand is great. The chain reads really well. The vein in his right hand could use something. I'm not sure what but it stands out as being flat where the rest of his upper body has so much more depth.

His pants seem a little more flat compared to the rest of his body too, but I'm not sure how you'd fix that. Maybe more shading?

The tattoos are reading as flat black too. Might be nice to add some color to them so they aren't so heavy. Doing that might read more as a part of his body.

 But I love the concept and the execution. His eye is great. The shading on his body gives a really great sense of depth.

20
Pixel Art / Re: Nervous beach girl portrait
« on: August 17, 2018, 03:39:10 am »

In the sketch I'm referencing she has a fan which works really well, but when you mentioned it I thought it would be funny if she was covering her eyes even more (the idea of the character is she works outside on a picturesque beach but generally hates being outside). I may have to mess with the placement of her hand so it doesn't get in the way of her eyes too much. I tried to add sweat because that would further the bit about her hating to be outside in the sun but all the sweat was either too big or looked like pixel noise. I'll have to keep working on it.

And lowering her eyes like you suggested works really well too. Thanks for the suggestions. I'll have to put a little bit more time in refining the ideas but they are subtle things that make it a bit more humorous.

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