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Messages - Chris2balls
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251
Pixel Art Feature Chest / Re: Savage World (artistic nudity)
« on: March 11, 2009, 09:37:54 pm »
I like Ben2theEdge's edit, but I'd do some claw extensions like Wolverine or Vega, rather than boring blades.
And I do think this should be featured! :)

252
Pixel Art Feature Chest / Re: Savage World (artistic nudity)
« on: March 11, 2009, 01:13:20 am »
The rock conveys depth far better :)
I however disagree with DarkFalzX's edit, as bigbrother's is far more functional (it's more a weapon than a protection imo).
It's looking great otherwise :)

253
Pixel Art / Re: R. Lichtenstein/comic-book style piece
« on: March 11, 2009, 01:07:00 am »
Thank you both for your replies!
Mathias, I'll try that out, it does interest me indeed.
Should I use a red half-tone (white+red or yellow+red) to do the headphones? If I do this I'll be losing the magenta, which I quite liked, so I'll need to think about how to use all my palette...
I could use red for the background, but I don't think it's a good idea. Do you have any suggestions on what I could do as background, and what colours I could use?

254
Pixel Art Feature Chest / Re: Savage World (artistic nudity)
« on: March 05, 2009, 10:11:48 pm »
This is looking great!

I did this because the part underneath the path looked like it was all on the same level and quite flat, and in front of the path (layer-wise). My edit is sloppy and very quickly done, but I hope you understand.

255
Pixel Art / Re: Small mockup + sprite
« on: March 05, 2009, 10:00:48 pm »
That's better already :)

256
Pixel Art / Re: Two Face Challenge
« on: March 05, 2009, 08:54:57 pm »
I like it a lot, but I'm inclined to agree with Doppleganger.

257
Pixel Art / Re: R. Lichtenstein/comic-book style piece
« on: March 04, 2009, 09:10:02 pm »
I'll go ahead and bump this with an update:

I made the headphones magenta for it to be reminiscent of that cheap pink plastic that you used to get on toys. Maybe it still looks too much like metal. Should I reduce the amount of block colours or add more (for example the sahding on the side of the skull)

258
Pixel Art / Re: R. Lichtenstein/comic-book style piece
« on: February 28, 2009, 07:50:03 pm »
I've kept it, no worries ;p
Okay, I'll carry it on then.
Thanks both for steering me back into line!

Ah, a question: what type of background colour could you see this well in? I was going to go for pale blue/green.

259
Pixel Art / Re: R. Lichtenstein/comic-book style piece
« on: February 28, 2009, 02:30:50 pm »
It looks very noisy, I think you should add black into the mix of colors. Not just a color you use but a color you shade with. Don't be afraid to use solid blocks of color either.

The black parts look very separate from the colors, try blending that just a little so it's not so... disconnected I guess.

Looking forward to some more updates.
Ah, I forgot to mention, my first refs were the comic-in-the-comic in Watchmen... the shipwrecked guy's story. Which explains my lack of block colour beforehand.
I just had quick look at a Lichtenstein ref, and there are block colours. I'll use them.
I think introducing block colours will make the black seem less detached.

->Jad: is what I did in my update alright then? Or should I get rid of RGB and keep YMC to then create patterns to simulate RGB?

Anyway, thank you both for your support!


I'll be restarting from scratch, it was starting to get hard to work over it.

260
Pixel Art / Re: R. Lichtenstein/comic-book style piece
« on: February 27, 2009, 11:03:54 am »
Chances are there might've been green red and blue. One of the advantages ink has over pixels is transparency. They can half-tone (overlap colors) while you can only place colors next to each other.
Here's my edit, I only played with lines and changed the palette to CMYK.

The guy on the left was the only one I touched the lines of. When I ink things I usually think of the lines as being stressed or not stressed. When they're stressed they're thinner, like a stretched elastic band. When they're not stressed they can get quite fat.

You'll need to find the right CMY but you can already see the shading on the skulls looks more black than purple-grey.

In Lichenstein's stuff you can see a lot of half toning. Maybe you want to emulate that and create a ring of secondary colors.
Thanks a bunch for that!
So Jad, you're saying I could use RGB+CMYK? If that's it, I'll do a few changes... right now. Thanks!


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