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2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: July 21, 2017, 03:22:43 am »
Absolutely correct! That's, in fact, the plan.
Update: Cleaned up and simplified greatly the textures on the rocks. Vastly improving the readability., still working on jiving the TOD color settings with the palette - it's also improved, but the sheer fact that I'm trying to do a perfectly smooth, TOD animation with light angle and hue changes makes it vastly more complex to manage. If it were easy, everyone would do it.
Update: Cleaned up and simplified greatly the textures on the rocks. Vastly improving the readability., still working on jiving the TOD color settings with the palette - it's also improved, but the sheer fact that I'm trying to do a perfectly smooth, TOD animation with light angle and hue changes makes it vastly more complex to manage. If it were easy, everyone would do it.