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2D & 3D / Re: Possible Space Shooter Mockup...
« on: September 23, 2008, 07:16:11 pm »
vierbit: Thanks! I'm glad you like the engine nozzles! You seem to be one of the few that did. That's the default first stage engine, so you'll be seeing a lot of it in the game. As for the explosions, yeah, I think 40 frames is too much. I think 20 for the smaller and 40 for the big bad ones is more reasonable.
ptoing: Thanks. could you give some suggestion or further comment about what you dislike about the textures? Is it anything I could fix?
I totally agree with you on the length of the explosions. I will be drastically cutting the length. I think 15-20 frames should be about the maximum for anything that will be on the screen often.
Helm: thanks for the attempt. I knew I saw at one point an option in GraphicsGale to change the speed of the exported GIF, but I've yet to find it again.
*Edit*
And some additional work for the evening...



And a background or two...


Anyhow. I've actually started talking to dkh and he's expressed a lot of interest in working on some programming for this...I'm pretty darn excited.
ptoing: Thanks. could you give some suggestion or further comment about what you dislike about the textures? Is it anything I could fix?

Helm: thanks for the attempt. I knew I saw at one point an option in GraphicsGale to change the speed of the exported GIF, but I've yet to find it again.
*Edit*
And some additional work for the evening...



And a background or two...


Anyhow. I've actually started talking to dkh and he's expressed a lot of interest in working on some programming for this...I'm pretty darn excited.