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Messages - Howard Day
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191
2D & 3D / Re: Possible Space Shooter Mockup...
« on: January 27, 2009, 05:05:50 pm »
Zenobia: Thanks.
Shrike: Critique is Awesome, and I love all of it I can get. I agree with the cockpit concerns - I'm probably not going to make it transparent - as that makes a whole lot more issues than it solves - but more contrast-y is definitely going to happen. The wings also - I've got kinda a gull-wing thing going on, and I can definitely increase the angle of that.
urgaffel: Here's the max file for the explosions - http://www.hedfiles.net/pixel/blastsmall.max - 430KB, open with MAX 9 or later.

192
2D & 3D / Re: Possible Space Shooter Mockup...
« on: January 26, 2009, 08:26:22 pm »
Sure - even better, here's the texture.

So it's actually 4 frames, but is definitely flipping back and forth between a on/off state. But I put something different in each state to give it a little more character.
When this is put on the flare model it's an additive blending mode, so it's nice and bright.


Hope that helps!

193
2D & 3D / Re: Possible Space Shooter Mockup...
« on: January 26, 2009, 07:08:18 pm »
Thanks Guys - And sorry for the lack of updates lately - I got distracted by other things...like helping friends learn how to light space scenes (http://www.hedfiles.net/galaxy%20test.mov )
yosh64: Yep, they are animated textures - the guns are all hand-drawn, but the explosions are done in a 3d program.
Dogmeat: I'm using 3dsMax 9 for the ships - for the textures I'm using GraphicsGale.
urgaffel: I'll post the max file for the explosions when I get home.

Anyhow, here's the latest!
2 gun Civilian fighter - sort of the general minivan of the universe - not bad guys, but you may go up against them every now and then.



then I also re-vamped the shield hit texture - I was seeing a pretty large disparity between my hand-made textures (gun effects, engine flares, etc) and the 3dsMax-generated stuff - so I decided to try and equalize that difference by going over the generated stuff with a pixel brush afterword - using it for a guide, so to speak.

and what that might look like pushed on polys:


anyhow, I'm fiddling with the explosions now, but I've also got addition GUI stuff I'm doing.

194
2D & 3D / Re: Possible Space Shooter Mockup...
« on: October 27, 2008, 12:19:35 am »
in my opinion everything look great, but if you named a gun: Gatling Gun, you would make it little similar to original i think about the gun rotation ;)
Yeah, same with the chain gun - The intent is to try and add that rotation in there - but there's no telling when that will be added.
Wow. These are all really amazing. Please, tell me how i may become amazing like you?
Don't study, don't go to school, and be a lazy bastard. Oh, and do this for 10 years - that might help.

So here's the second popcorn pirate fighter - still single gun. I'll probably do one more then move onto something else.

And I finished the only remaining primary weapon.

The Hadron Cannon - most powerful weapon in the game.
Enjoy, and sorry for the delay between updates.

195
2D & 3D / Re: Possible Space Shooter Mockup...
« on: October 18, 2008, 06:19:07 am »
Thanks, Fatalis!
Here are all the guns so far, from left to right:
Pulse Laser
Advanced Pulse Laser
Particle Cannon
ScatterGun
Automatic Scattergun
Gatling Gun
Chain Gun
Single Laser
Dual Laser
Tri Laser
http://www.hedfiles.net/pixel/allguns.png
http://www.hedfiles.net/pixel/allguns2.png

In front of each weapon is an example of the bolt/projectile/beam of each.

And a close-up on the Particle Cannon - one of my favorites...



Enjoy, and thoughts are welcome.

196
2D & 3D / Re: Possible Space Shooter Mockup...
« on: October 14, 2008, 02:11:38 am »
Thanks, I'm glad you like it...Although there's not really any need for a full on tutorial, is there? This is all really simple stuff. If there's something specific you're curious about, I'm more than willing to explain it or share a MAX file.

Anyhow, I've been working on some weapons and weapon effects... here's the Pulse Laser - more of a beam weapon than a bolt weapon. I think it turned out well.



Thoughts?

197
2D & 3D / Re: Possible Space Shooter Mockup...
« on: October 13, 2008, 07:43:38 am »
well to be the best thing is that you went a completly different design way and made some abstract shapes group up into making a space ship and you made it work beautifully.
the designs are interesting, fresh and solid. just make sure you finish this!

Thanks! DKH and I are moving along quite nicely on a prototype!

Here's another player fighter: Most likely going to be the starting fighter - no secondary weapons, and two primary weapon slots.


With and without weapons....

198
2D & 3D / Re: Possible Space Shooter Mockup...
« on: October 11, 2008, 06:58:19 am »
This is very awesome...great job! Love the graphics! Inspired me to try 3d modeling.
Thanks, glad you like it. Can't wait to see whatever you come up with.

I've managed to find the time to bang out another player ship - this one has 3 primary gun mounts, and 2 secondary weapon mounts. It will be a fair bit more expensive than the first fighter I posted, and fairly slower as well - at least initially.
Shown with and without weapons mounts.



Thoughts? Comments?
Enjoy!

199
2D & 3D / Re: Possible Space Shooter Mockup...
« on: October 08, 2008, 10:33:27 pm »
And here's a gun test...

200
2D & 3D / Re: Possible Space Shooter Mockup...
« on: October 07, 2008, 04:43:27 am »
My suggestion would be to put the Rada in the middle. It's way more awkward glancing to the side than just down, also if it is in the center bottom you get a better feel of where the blips on the radar relate to your position.
Ahh - Good.  DKH had a suggestion:

And I thought it worked really well - so here's the updated HUD - rearranged onto a 512x512..


Thoughts?

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