Lots of good things being said here.
Agreed.
Hmm, ok, interesting. I would not call whistler warm and colorful at all.
With the exception of the blueish-grey BG, most of the colors it uses are yellow or orang-y, and alludes to more of a festive night involving fireworks and a bon-fire then a cold, gloomy kind of setting.
The big issue here is that your current palette isn't doing the trick and probably won't. Relying on grey to create a mood is like relying on a stick to keep you warm - sticks aren't the only thing that burn and even if they were you need to use them right. Right now you just have a rather dull wash that makes me more sleepy or disinterested than anything else and it's hard to know what to suggest.
I agree that the current palette isn't really doing the trick, especially when put with some newer computers and equipment. As far as the mood I'm attempting to create is concerned (which requires more then just grey; in fact more then just a visual aspect there has to be a heavy audio quality as well) I was thinking more along the lines of melancholy, gloomy, lonely, maybe even subtle; a sort of heavy kind of "gothic" atmosphere. In a subtle way, Shadow of the Colossus was somewhat of an inspiration in this regard (particularly in the solitude factor (and with more a dark/gloomy emphasis)).
As far as references are concerned, the following are about as close as I can find to showing my intent:
http://i148.photobucket.com/albums/s12/QueenDrusilla/GothicCastle.jpghttp://www.mccullagh.org/db9/d30-32/merced-river-in-winter.jpghttp://www.weatherpicturesweatherphotos.net/weather-picture-photo-mist-rain-RedDeath.jpghttp://farm1.static.flickr.com/181/410938189_a3a8462252.jpgAnd while yes, the picture you posted isn't really what I "want" its still an excellent picture that may prove useful later in other projects, so thanks.
Also based on descriptions your monitor is broken and it's probably a good idea to stay away from making color judgments if you're being forced to use a different set of values. It's a mistake i've made before, relying on bum machinery...and it's not one that is reconcilable.
Not really "broken", just about 8 years old at this point. It displays hues and colors properly, it just seems to display things a bit darker then most new machines, which just happens to be much more noticable in this project. This particular issue however should be easily reconcilable with a few quick brightness/contrast/palette alterations once new machinery is obtained.
I think you need to be louder and bolder when you do use colour, otherwise it'll look boring, not stylistic. Either have a small amount of colour in everything with saturations high enough that you can notice 'em at normal view, or go for solid flecks of reasonably high saturation colours in strategic locations.
'Course I'm not terribly familiar with exactly how to go about that, so the above are experiments I wouldn't exactly consider successes. I feel as if it could be pushed a lot further than I have, and to greater effect.
That's actually somewhat of a brilliant idea; the execution as you said was more experimental but I believe that idea could be utilized fairly decently.
I've also decided to put up two more screenshots, both with a little more color (or atleast, more going on) then in the previous ones. Obviously wip; the sky and BG are more placeholder until I get better at it (as evidenced by the accidental blur in the corner) and second still has some apparently glaring pallette issues on brighter monitors. The sprite in the second screenshot is also slightly newer then in the first, as it has a revised palette.


Not sure if either of these look any better, though. Also being in game, the second screenshot has two instances of transparency (afterimage, and the light)
So far it looks like I'll have to implement heavier shadows/more black, more contrast, try and weasel in some more color (this will admittedly be the most difficult thing for me to do properly). I also have to play Soul Reaver, apparently. Am I on the right track?