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Messages - Quake
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11
Pixel Art / Romulus and Remus mockup
« on: June 27, 2017, 02:32:56 pm »
Hey all,

I'm currently working on a platformer mockup based on Romulus and Remus, the two brothers (twins) that founded Rome.



How are the characters reading? I wasn't sure too sure on the hair, or the colours chosen. Any tips would be appreciated.

Clothing based on: http://www.crystalinks.com/romulusvultures1.jpg

My current plan for this mockup is to have the two brothers on the left, and then a wolf (or some monster/enemy) on the right. Other than that, it'll be quite bare.

12
Pixel Art / Re: Nomad
« on: July 19, 2016, 08:31:21 pm »
Ok so, I've tried to incorporate parts of your edit, Jim, as well as making it potentially more' nomad-like' and less like a youth haha.

The stick is provisional. There for reference.



let me know what you think.

13
Pixel Art / Re: Nomad
« on: July 17, 2016, 10:34:13 pm »
I don't know if it's intended, but the body isn't vertical. The hands on the pockets doesn't seem like a good idea because it just looks like if they ended there.

Thank you :) I wasn't sure on the pockets so I'll change them.

As quick an edit as I can possibly make, I'm being rushed to play rocket league.

I saw this the first time round, thought I'd take some time to post.
Major things I want to point out with the latest iteration as quickly as possible. The character looks like he's going to topple over backwards. Lighting is all over the place, it might be worth reading a bit into light theory. Anatomically its still a bit odd compared even to the old one. Clothing doesn't seem separate to the person, they look like one entity, things like having clothing hanging or blowing in the wind can go a long way in make this read as more believable. The shadow on the chest makes no sense?

Hope that helps a bit, will clean up this post tomorrow.

Hey man. I remembered your name. I recall you had a pirate avatar?

Yeah, those comments are definitely valid. The 'body-clutching' clothes is something I was contemplating not to do. Will definitely change it.

Awesome edit man. A lot simpler, but the core blocks of colours/lighting are there. Will study and make amends.

Enjoy Rocket League.

14
Pixel Art / Nomad
« on: July 17, 2016, 04:19:46 pm »
Hi all,

Had some free time, so I thought I'd do some pixeling.

Working on an old character of mine, which I pixeled in 2011 or so.

Hopefully conveyed his roundness better, though I'm not sure about the arms in his pockets. Any ideas on how to improve would be appreciated.

His character is a nomad/merchant.

Original - 2011 version


Pre-new arms


Most recent

15
Pixel Art Feature Chest / Re: Digimon sprite for a sidescroller.
« on: April 03, 2014, 11:40:47 am »
Finally had time to work on some animations.

Any C+C would be great :)



Greatly influenced by:

16
Sorry I can't do an edit, but I'd definitely make it less noticeable.

ie. don't make the hair change so much.

17
Pixel Art Feature Chest / Re: Digimon sprite for a sidescroller.
« on: March 13, 2014, 10:21:10 pm »
No problem.  I practice by trying to help.
[...]

Glad I can help :P

Definitely something I will look into. Will most definitely do on the claws.

In my impatience, I decided to start on another Digimon. Took me ~20 mins or so, and I'm pretty happy with it already. Any critiques would be great :)

For me, I'm going to call the Tyrannomon done. If anyone has anymore advice for it, however, I'll happily listen and will work on x critique.

Welcome Elecmon to the party!

Plan to do this for all:

18
Pixel Art Feature Chest / Re: Digimon sprite for a sidescroller.
« on: March 13, 2014, 09:21:40 pm »
Glad to see others dislike it too :P

chunkiness? Do you mean create it by using triangular/polygonal clusters or by editing the lineart?

If the former, I'll definitely have a go. The latter, I'm undecided. Feels like I've spent a lot of time getting to this stage; considering I have 7-12 more to do :)

Haha I like it what u talkin bout.

I was just thinking you could simplify your clusters in this sprite a bit and I think it would help in animating and everything else possibly.
Do whatever you like though  :) You've been making great progress.

Thanks man. I'll definitely try and make it more 'clustered'. Will definitely help with animating, and readability hopefully.

Any critiques on the most recent?

Currently busy with other things, but I did a quick gif of the development...



I do laugh at the images between one, and then the one that I corrected his stance. (Thanks  Johasu!)

19
Pixel Art Feature Chest / Re: Digimon sprite for a sidescroller.
« on: March 13, 2014, 04:17:48 pm »
I think just the size contrast between different parts. It's still pretty even between different body parts. The arms and legs are comparatively big, the upper torso is tiny (and the entire torso is slightly scrunched.)
The color regions in the sketch try to illustrate similarly sized areas + the characteristic hunched pose. :o
I'm not very good at writing advice today..



old -------- new

20
Pixel Art Feature Chest / Re: Digimon sprite for a sidescroller.
« on: March 13, 2014, 11:29:12 am »
He looks much more balanced now.
Can we expect claws on his feet and spikes on his back soon?

Your wish is granted.



I was going to post about this earlier but for reasons I forgot I decided not to.
However, might as well.

I think you should push the design a bit more still, the original design has a lot stronger size variety than your sprite. :O

Where in particular? His legs?

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