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Messages - Terley
Pages: 1 ... 61 62 [63] 64 65 66

621
Pixel Art / Re: portrait
« on: August 16, 2006, 01:06:34 am »
love it  :D.. yeah keep the ambient lighting..

Im tryin to get hair similar to that, atm I've just got a wog..  :-[ , it helps to wear a hat  8)

keep it up, just don't let the neck make it look as if he'd bending to the right..

622
Pixel Art / Re: A face (WIP)
« on: August 16, 2006, 12:00:44 am »
the head doesn't stop at the helmet, if your guy was wearing it it'd be down over his eyes.


623
Pixel Art / Re: A green thing and a candyman
« on: August 15, 2006, 11:11:41 pm »
I still really like this, some more edits would help this more, like making the transaction between his side and his shorts, atm it looks like his shorts are too tight around the waist..

this is a better edit than my last one, friendlier on the eyes..


you should use the colours on the shorts to help give the orc's skin a bit more colour, if you tweak the colours through trial and error you'll find that they help blend both the green and the red.. You see nothing is just one shade of one colour, our skin for example isn't just peach, we have blue's, red's and yellows..

some dithering would help..

624
Pixel Art / Re: Some tree's and grass i made
« on: August 15, 2006, 10:28:36 pm »
I think it'd be a better idea for you to work on a much smaller canvas.. You're just making it harder for yourself by making everything so big..

some screen sizes;
320  -  240
512  -  384
640  -  480
800  -  600
1024 -  768

I'd recommend you work in 320 - 240 for pc..



also for an rpg the angle's off, it looks like your viewing it more from the side than looking down on it.. I remember you saying 'well thats just how I want it to look'.. no one will play it..  :-\

goodluck with it ;)

625
Pixel Art / Re: RPG sprites (groan again...)
« on: August 15, 2006, 09:39:43 pm »
looks very dark, but the top one looks very nice.. Im guessing at this size you have to be very picky with your colours so goodluck working with these, re-colouring if you need to, animating etc..

I got no quarms with these,  :P . goodstuff.

626
Pixel Art / Re: A face (WIP)
« on: August 15, 2006, 08:21:23 pm »
im sure it'll look mch better when you add his hair/hat cus atm it does look like his head ends there.. Nice use of the colours, but at that size I do agree a lot of them don't make a difference. if it was 50% larger than you could of maybe got some better details out of using those greens and blue shades..

don't think he needs as much darkness under each cheek, it makes him look like he's got a moustache, if you wanted that then keep it.  ;)..

Well the more I look at it the more I like it, good job  :P

627
Pixel Art / Re: RPG Face
« on: August 15, 2006, 03:45:14 pm »
I love how you add blue's to your characters, a great improvement from the firsts..

628
Pixel Art / Re: Chunkbot
« on: August 15, 2006, 12:08:01 am »
Very interestin, don't know much about the technique but I think it looks smashing  ;D

629
Pixel Art / Re: Cavey Mockup
« on: August 15, 2006, 12:04:57 am »
Very useful video tutorial, but someone suggested in that thread to visit videogoogle or youtube for more tuts.. Im advising you not to..

http://video.google.co.uk/videoplay?docid=7146981249758818663&q=pixel+tutorial  :'( I really want to meet this kid, it took him half an hour to make this.. I know he may just be a beginner but that doesn't explain why he released a tutorial on the web..  ???

Andy you're on the right tracks but don't think of the tiles as patterns, think of them as dirt.. you have to make it look like dirt at the moment it just like this pattern repeated again and again.



Make sure it doesn't look like a pattern because in a game, yes it's too repetitive, it needs to look like dirt.. Maybe it'd help to have some references.. Funnily enough I found the perfect few to help..



Maybe having a 3rd colour may help? And brighten up the colours.. It may look too busy at 100% but this would probably be best played at like 200%. Just a suggestion ???


630
Pixel Art / Re: The Executioner
« on: August 14, 2006, 11:07:09 pm »
yeah it needs more contrast, saturating it more will bring it out more, but this guy looks pretty creepy as it is, which is probably what you were tryin to achieve..

If you simply brightened up each colour atm it would look friendlier on the eye but certainly not as effective as you first atended it to be.. I tried to work on the character you made but I just found the dithering too unecissery.. and it's just too complicated to tweak the colours to what you maybe would of wanted.. Anyway im just making a mess of it..



I decided that your original linework maybe looked too stiff, everything looks a bit robotic, and square.. this executioner is definately a fatty, so I don't see the need for pex.. maybe a hairy chest?  ??? Plus I go for a good old butcher knife  ;D.. Should be bloody but im not too bothered, as its only a quick example.. Just make sure you're character looks natural.. And with the colours, I think it helps to have a few of the same characters next to each other so you can try out colours and experiment, theres no harm in it..

oh and aliasing can really help smoothen your work out, usually inside your lines, not to the backdrop but what the hey..  :D


oh and don't judge my example people, I used the same structure as araknidkid's character.. The colours may not be perfect but I tried

AA'ing if your confused is explained well ere.. http://en.wikipedia.org/wiki/Anti-aliasing

Hope I helped..  :)

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