Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sfried
Pages: 1 ... 3 4 [5]

41
Pixel Art / Re: First sprite
« on: August 25, 2008, 06:34:12 am »
I like the 3/4 stance -- reminds me of sprites in LucasArts' SCUMM engine games, circa Day of the Tentacle.

Personally, I think that the medium of the keyframes should depend on the medium of origin.  Put another way: if it originated on paper, do the keyframes on paper and scan them in; if the sprite originated on the tablet or with a mouse, then stick with that.

My rationale:  Personally, my drawing style changes when using different tools; to keep the frames' style consistent, I'd use consistent tools. :)
Well, I attempted to animate it straight out of GraphicsGale, and here's the result. I know it's missing certain keyframes from when she lifts her hand to when she puts it back on her waist. I definately cheated on alot of areas for something so minimalistic. In the end, it's still looks kinda funny.

42
Pixel Art / First sprite
« on: August 25, 2008, 03:08:23 am »
I started using GraphicGale lately and I was wondering if I could get help about how to best approach animated sprites: Should I start them all in the computer and just proceed from there, or should I draw each frame and scan them? Right now, I'm using a Tablet PC, but even then, it took me awhile to edit this first frame. And even then I still think it's crude and rudamentary by my standards:
.

I will admitt I got some help from a certain "Blank Blood" game (for certain color schemes and approximate head sizes), but I just used it as a basis and starting point while the rest I made from a preconcieved idea. I'm also not to sure about the ending proportions since even though they may look right (image was doubled in size for clarity), they might be particularly...usable gameplay wise.

43
General Discussion / Re: Introductions
« on: August 24, 2008, 10:06:21 pm »
Yes, there's a rather powerful export feature.
So I guess the free version isn't as gimped as I thought.

44
General Discussion / Re: Introductions
« on: August 24, 2008, 08:20:50 pm »
Hello Mya and sfried  :)

sfried, you might want to check out graphics gale, it's a great program for pixel art. http://www.humanbalance.net/gale/us/

Be sure to check this thread out as well, you might find something you like better! http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0
Thanks for the links.

A question about GraphicsGale: Does the free version allow you to save all the frames in succession? (Since you can recompile them using ImageReady)

45
General Discussion / Re: Introductions
« on: August 24, 2008, 03:34:31 pm »
Hello.

I've started recently trying to make my own spritework. I've been using tools such as a combination of Pixia and ImageReady, but apparently it doesn't make life easier for editing sprites, especially when you have to make entirely new frames without having to scan/redraw them.

That said, any advice for this fledgling spritemaker? Are there any novel and simple(r) programs out there where I can whip out a basic crude design other than MS Paint? In fact, I'm sort of confused as to the standards of sprite size (which I know seem to b dependent on the platform), but I wish someone could show me in the right direction.

Pages: 1 ... 3 4 [5]