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Messages - sfried
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11
Pixel Art / Re: Still need help with running sprite...
« on: July 29, 2009, 08:11:27 am »
Should I put more bend on the knee as the foot contacts with the ground, or should I make her lean slightly forward each time she makes a step?

12
Pixel Art / Re: Still need help with running sprite...
« on: July 27, 2009, 08:59:44 pm »
as the heel plants on the ground, the rest of the body has to accept the weight onto that foot. imagine taking a step while youre walking. putting your foot out, you subconsciously feel this to be a very normal act, but thats only because you are confident the ground youre walking on is flat. take that assumption away and your body is going to be searching for and anticipating that contact (whether this is done consciously or not depends on the assumed terrain and lighting conditions amongst other factors).
When the heel presses to the ground, should the character slightly shrug or lean forward? I'm trying to figure out what you meant by "dip in the hips".

I think the other area im taking issue with is the extension of the arms when they are in front of the torso (elbows being brought backwards look convincing enough). Particularly with the back arm. the extension looks over exaggerated and the wrist is bent slightly weird. imagine her wrist twisted 1/4 revolution towards the camera and i think the angle would be more proper. in addition, the forearm isnt often brought that high into the air when one is jogging at this pace. the forearm lines stay fairly parallel to the ground throughout. i think if you fix this with your back arm in particular, youll find that the animation might look entirely more comprehensive.
So you're saying the left (backgroundmost) hand's palm should be facing the camera more, right?

Also, exactly how high should the right (foregroundmost) hand exactly be. What did you mean by the "forearm lines staying parallel to the ground"? And what about the armswing timing?

I just want to get all of these things right so hopefully I can fix them all in one go.

13
Pixel Art / Re: Still need help with running sprite...
« on: July 26, 2009, 06:02:58 am »
Thanks guys.

Could it be possible so that the frames where her heel hasn't touched the ground be nudged downward so that they do contact? I tried to drop the sprite in those portions so that heels are now in contact with the base and it does look less like a person hanging from wires trying to run. It does look a tad bouncier, though.

I also reduced the kickback from the leglift, and somewhat shifted her torso a little so that she actually looks like she's leaning.

Of course, if the above doesn't work, I just might have to draw separate contact frames.

I still need help with the arms. Is there a good reference for the arm swings?

14
Pixel Art / [WIP] Still need help with running sprite...
« on: July 12, 2009, 12:19:13 am »
I've basically went over and redid the leg animation (and some arm movement) using the block model, resulting in eight frames this time instead of the original six. In the end, it does move more fluidly than my previous attempt, but I sill feel something's off:

15
Pixel Art / Re: Need help with running animation!
« on: March 19, 2009, 05:30:02 am »
I've been studying various types of run cycle animations I've gotten from all over the place. I can't seem to creat a convincing contact (of feet with the ground) frame. I also seem to have run into the problem of losing my arm swing sync. I'll try to post a block version of it later on.

16
Pixel Art / Re: Need help with running animation!
« on: March 18, 2009, 01:42:13 am »
I'm not sure if I'm making any progress here.

17
Pixel Art / Re: Need help with running animation!
« on: March 15, 2009, 11:21:34 am »
Edit: Nevermind. Redoing it.

18
Pixel Art / Re: Need help with running animation!
« on: March 15, 2009, 09:21:25 am »
I know this sounds rather stupid of me, but should I try to animate each section of limb at a time?

19
Pixel Art / Re: Need help with running animation!
« on: March 15, 2009, 04:51:29 am »
Do you think it's worth to redo the entire sprite from scratch?

20
Pixel Art / Re: Need help with running animation!
« on: March 15, 2009, 12:16:26 am »
Few questions:

Do the arm movements synchronize with the leg ones? I know there is a pause for each extend, but I have trouble trying to portray the leg movement.

Should I do the leg movement first before the arms?

Also, I'd like to limit this to six frames.

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