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Messages - EduardoPras
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21
Pixel Art / Alis Landale - Phantasy Star
« on: September 14, 2017, 11:21:51 pm »
Hello everyone.

This is another of those game character that I am making in pixelart.

This is Alis from Phantasy Star, one of the first games i played as a kid.

This time I've tried some things more, here they are:
-Tried to keep the palette, character structure and size consistent with the other fanarts i've made.
-Kept AA in soft surfaces like clothing.
-Made this one with more metals to practice and find problems.

Things I am not liking about it:
-Had to cheat to separate bracelets from armor and left foot from right foot.
-Sword has an inconsistent pixel growth ratio but when I fix it looks strange.
-The boots, something seems off. Maybe I've used too many colors to try to force volume.

I've been having some trouble choosing colors for this one too but I'll keep trying.



As always, any advice will be greatly welcome.
 

22
Pixel Art / Re: critique on pixel art
« on: September 14, 2017, 09:47:03 pm »
Hey! It is nice to see your follow up.
I think it is a nice upgrade on the previous version.

I am glad I could help you a bit.

Don't sweat about attribution, this is your work. You can use it freely, we just gave you some tips.

Keep on pushing!

23
Pixel Art / Re: critique on pixel art
« on: September 14, 2017, 03:16:40 pm »
Hello Melodee,

I understand your frustation, Facebook is a really bad place to get consistent critiques.
Fortunately, here I've found some pretty cool people here and great feedback so i think you've come to the right place.

I'll try to explain a bit how I would approach this pixelart.
To be honest it was quite a challenge since it is pretty different of what I am used.

Let me start by pointing some things I think you've done quite well.
-You were very careful with your lines, for the most part they have good shapes.
-The eyes are very good and have a nice feel to it.
-You hue shifted everyting, even if it was really small offset sometimes.

Now for the things i would do in a different fashion.
-You haven't decided on your outlines, are you going to sel out? Outline everything? You have to make a decision to keep consistency.
-The skirt is so white that it stands out a lot, it could be emanating light such is the difference to everything else.
-You must think of the forms as 3D objects, think about where light hits first and then decay it.
-Objects cast shadows on themselves, use it to make shapes more interesting.
-The hair is really complex, i suggest you simplify it. It is feasible but it demands more time than i had so i simplified it a bit.
-Try to avoid banding you can do that by making bigger pixel clusters.
-Try to push highlights away from the edges and into the form(If lighting permits so)
-Keep consistent to your light source after defining it.
-Also removed that mark from the nose, it is cute but I could not make sense of its lighting.

Here are some notes I've made:

And here is a paintover to show you how i would have done it:


Hope it helps you a bit.
Keep it up!

24
Pixel Art / Re: Virginia Maxwell - Wild Arms 3
« on: September 13, 2017, 04:13:59 pm »
Hey Afelium, thanks for the tips. You pointed a lot of things that went under my radar.

I've made a few changes:
-Reworked the hair so that I had more pixels to work with.(Also noticed i had strayed from the model sheet)
-Added a darker tone to the purple parts so i could shadow the belt.
-Reworked her apron thing in the front, it was really lacking depth and needed a lighter tone.
-Gave the gun a bit more detail.
-And thanks for pointing out the belt was golden, I was looking for more leather feel to it and went overboard on the highlights
-And AA here and there to solve some problems.(I can see this becoming quite the crutch, better be careful.)

Here is the new version with the corrections:



Thanks again for the tips, they were really useful.

25
Pixel Art / Re: (C+C) Fakemon Sprites
« on: September 12, 2017, 11:21:43 pm »
Nice Raven, you fixed many things that had problems in the previous version.

I made a paint over to show you how i would aproach it.

I've made a few changes:
-I've darkened your shadows since your light is really bright.
-Added a second ear that would show due to its size.
-Changed the front leg and belly to give it more depth.
-Applied the light in a different fashion to try to push the volume more.
-Smoothed the lines so they flow a bit better.



If you have any questions please ask away, I'll do my best to answer with what I currently know.

26
Pixel Art / Re: Isometric Female Base [WIP]
« on: September 12, 2017, 02:39:53 pm »
Hello Dusk, you have a nice base here for contructing characters.

And you have a great notion of volume that shows in your turntable.
I've gotta make that exercise some time, it is pretty cool.

Mystery gave you a good solution on using the darker shades on the arms, you could also AA it a bit to give it more(or less width)

The game Witchmarsh has some great examples on good characters with few pixels, i think this might be the feeling you are looking for.

https://ksr-ugc.imgix.net/assets/002/007/101/3677a1b5bd69d5edf423bc63b4ab5dd8_original.png?w=680&fit=max&v=1400032878&auto=format&lossless=true&s=09c0d214e0470b46ec7552e331e0c819

27
Pixel Art / Virginia Maxwell - Wild Arms 3
« on: September 12, 2017, 02:26:30 pm »
Hello everyone.

I've received some really good tips on my last image and tried to apply them on another fanart.

Things i've tried here:
-Sel out following more the logic of the light source.
-Rely Less on AA to transition between tones.(Tried to keep it on softer materials)
-Bigger and bolder clusters.
-Avoidind side lights whenever i could, pushing the lights to the middle of the forms.
-Keeping highlights only on reflective materials.
-More saturated colors, mostly on the shadows.
-Tried to make the image appear to have more depth.

Things I dislike about it:
-Could not give the gun proper detail
-The hair pixels on the front feel more like noise than detail.
-Had to sacrifice some of the character's design features that I could not make work like the gunholster.



As always, any tips and reads that you might suggest are very, very welcome.

28
Pixel Art / Re: (C+C) Fakemon Sprites
« on: September 12, 2017, 02:03:26 pm »
Hello Raven, i found your Fakemon design to be quite amicable. Specially in the facial features.

Let me tell you some things I like about it first:

-You tried to convey volume through shading and used large pixel clusters to try that, face and shoulders area show that.
-You avoided banding in the arm highlight.
-You have some nice negative space in your general shape.

I've made some notes on top of your art to show some things I would paint in a different fashion.


Just one more note i forgot on the image.
-Your front leg it totally sideways and it would be nice if you tried to bring it forward a bit, it gives it an egypt hieroglyph feel to it that flattens your image.

I think you might have some cool things coming in this Fakemon study.

29
Pixel Art / Re: Gaming gif !
« on: September 12, 2017, 01:25:05 pm »
Hey Kizu, it is nice to see you post more of your art here.

Let me start by pointing things I think are working:

-I really like that screen shine, it is not realistic but it is a really nice effect. 
-Your long lines are now way more organized than on your last art, it is really noticeable.
-The lights that shine on the characters have a nice tone to them and keep the scene alive.
-You kept the hue shift you were already doing, it makes everything more interesting.

Now for the things that i think you could work on:
-You clean up was made in a haste. It shows in the bold black corners that you left in the outlines and in the lack of outlines in some places, don't worry too much about speed now. Art is a marathon, not a race.
-You have some perspective issues, this book is very good and might help you: Perspective For Comic Book Artists by David Chelsea. It is a fast and enjoyable read.(It was recommended by Rebecca Sugar from Steven Universe in a stream)
-Be careful to respect the light sources you defined. You have a strong light coming from the right and a strong light from the TV and the shadows from the cushions are in the opposite direction.

Here are some more notes I made on your image:


Hope I could help you a bit.
Keep it up!




30
Pixel Art / Re: Futaba - Persona 5
« on: September 10, 2017, 04:44:04 pm »
Damn guys, thank you very much! Your critiques were amazing to read.

I've read them carefully and those were the most helpful critiques that I've ever received online.

I have tried to apply everything in my correction, but it seems like it is a lot to digest and I’ll need some time to think it all over.

I’ve borrowed a lot from your paint over Kaligula, I’ll list some elements:
-I’ve changed the darkest color from black to something lighter and I also tried to avoid pure whites.
-Those hands you made are great, a bit more contrast on the skin shadow tone allowed me to get more volume with less colors.
-Added a contour around her and tried some sel-out on the hair.
-I am trying to be more aware of the clusters so i can use them more efficiently.
-Done away with those 1px highlights, don’t know what i was thinking. Hahah!
-It was very interesting analysing your color choices, made me notice i’ve lost a lot due to excessive desaturation(For instance I had really lost the “Red Head” characteristic of the character due to it.)

And thanks to 32’s diagram i noticed a lot of banding that i did not recognize before.
Those examples on how to “Unband” were realy awesome, gave some good ideas, but it’s a concept i’ll have to get more used to.

Also, thanks for the tip on the highlights too I’ll try to avoid using highlights from the sides, I’ve been doing it without thinking for some time now. 

Heres the corrected version:


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