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Messages - EduardoPras
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11
Pixel Art / Re: Beginner - Lights, shadows, borders etc.
« on: May 03, 2018, 12:20:41 pm »
I am Glad to be able to help Kroan.

The problem I see in your lighting in the mushroom is that it is gradually radiating in circles.
I interpret that it means that the light source is a small point in space really close to the object.

If you are representing sunlight it comes as straight rays directly from the sun. Imagine you have a giant plane emmiting light from every inch of its surface from far away.

That said, the sun makes hard shadows if the day has no clouds.(Due to the way light behaves.)
Remember, light always travels in straight lines.

So, I guess your main problem is choosing a lightsource and sticking with it.

Don’t be afraid of using big shapes of color and always follow the geometry of your forms.

You seem to be missing what a teacher of mine once called “Depth Opportunities”.
Whenever you can suggest volume do it! It will make your shapes more readable.
How does that translates to drawing?
For example(There are infinite more examples):
Make sure when one thing is overlaping another there is space to its suggested mass.
If it feels like a 3D game clipping you lost depth.

Also, I’ve give a bit more of space between the mushrooms’s features. Information needs breathing space.

I’ve also removed the inner outlines, I personally feel that the “outlines” work better on the outside but this is not a rule. There are artists that use internal lines with the same weight of the outlines. I just happen to think it is a bit distracting and color changes can do the same work.

Zanorin also gave a very valuable tip that I think it is fundamental:
If you can’t find an exact reference find something similar. That saved my hide many times now since it is almost impossible for an artist to know the bahavior of every single material by heart.

Here’s my take on the Mushroom House you posted yesterday I started editing it before you posted your new version:



I’ve cheated a little bit in the lighting but I did not have the time to find a better solution.

Hope it helps you a bit.

12
Pixel Art / Re: Beginner - Lights, shadows, borders etc.
« on: May 02, 2018, 04:06:02 pm »
Hello Kroan!

First of all welcome to Pixelation.
I hope you find what you are looking for.

I’ll try to help you a bit.

First let me start with things I think you got right.

1)Using reference:
This is great. It will allow you to understand how reality works.
But don’t just trace it. Try to interpret it.(It is hard at first but you’ll get the hang of it.) 

2)Clean Lines:
Your outlines are really clean in the car piece and that means you’ve already studied a bit about the medium. Nice Job!

Now for some things i think you can improve upon:

1)Avoid Pillow Shading like you've done on the mushroom tree (Google this term. It will be more clear than I am able to explain)
2)Pixelart does not have the same resolution as reality. You must simplify your forms and shapes, try to make them as effective as you can.

I am still studying metals and probably someone else can explain them to you better but...
That aside, I’ve made a paint over of your car and made some more notes.
Here are the notes:



And here’s my take on it:


I’ve tried to avoid using the outline color in the inside and simplified the shapes.
It could use more work but I think you can get the idea.
I’ve also enhanced the contrast.

Hope it helps.

13
Pixel Art / Re: Kagari Atsuko - Little Witch Academia
« on: September 25, 2017, 05:16:24 pm »
(Sent before text was complete, will write later and edit)

14
Pixel Art / Re: Kagari Atsuko - Little Witch Academia
« on: September 25, 2017, 01:42:40 am »
Hello Astral.

Thanks for taking the time to make a critique.

You've made me notice that I was not doing a thing I usually do in ilustrations.
I was not checking my values in grayscale.

I've changed some things in the corrections:
-Tried to push volume further, using a greater range of value.
-Tried making bolder color shifts, but I will have to experiment further to see more possibilities I can get away with.
-Tried to Make the scepter read as greyish while using blues instad of greys.
-Changed outline from pure 100% Black to a blue pretty dark tone.
-Hand now casts shadow on the top of her head.

Couldn't find a good solution for the hair yet. Tried to look how other artists represent hair but still need to think a bit.

Anyway, let me show you my follow up:



Thanks again for the tips they were very helpful.

15
Pixel Art / Kagari Atsuko - Little Witch Academia
« on: September 22, 2017, 10:16:04 pm »
Hey guys, another one of those I've been doing.

I really liked Little Witch Academia, lately I haven't enjoyed anime much in those last years. But this one was pretty nice.

I've tried to give more movement to this one.
Also, I tried really hard to give more volume to it.

Things I like about it:
-Her Hand and her left foot.
-The pose, I used every rule I know to try to keep it alive.
-I also like her expression, seems like a scene that could happen in the animation.

Things I dislike about it:
-I am not sure I should highlight her clothes.(It is not really that shiny)
-Her hair is kind of bland.
-The color as always. No clue about choosing colors. Just Hue shifted them based on the ref.(Except the reds on her clothing, I like those)



Well, as always if you guys find some way I can fix it give me a shout.

16
Pixel Art / Miriam - Bloodstained / SotN Scale
« on: September 21, 2017, 03:36:53 am »
Hello everyone.

As probably almost everyone here I love Castlevania SotN and I've been wanting to experiment with the game's pixel character scale for quite some time.
So, I took Bloodstained main character and tried to remake her in pixelart.

Well this time I've used a lot less pixels than I am used to and i got really lost. Seems like many rules fall apart when the scale diminishes.

Anyway here's what I've tried to do:
-This is around 45px tall and I had to push pixels around a lot to try to give it depth
-I did not use AA on anything since SotN sprites seemed to have none.
-Went a little lighter on the dark tones.

It has been a good training but I wanted to push it further.

Anyone know some good tips when working on smaller scales?
 
Here's Miriam:

And here's my reference frame of Alucard:

17
Pixel Art / Re: Rafaela The Engineer
« on: September 19, 2017, 01:36:27 am »
Hello Pixophile.

I'll try to help you a bit.

First some things i think you did that i think are nice:
-You experimented with hue shifting on some parts.
-The angle of the head is really interesting, makes it feel intense
-The design is simple but interesting(She would make a cool game character)

And here's some things that you might want to try differently:
-You are being really conservative with your hue shifts and darker tones, try to be a little bolder.
-The lines inside the forms could be removed if you try to separate masses and forms with contrast.
-The background is really noisy, as is the hair.
-Try to keep the flow of the pixels in a soft logical pattern
-Your anatomy was a bit distorted so I moved some features and made the hand smaller.

Here's some notes I've made:


And here's a paint over I did to show you how I would change it:


Hope it helps.

18
Pixel Art / Re: need critique on this thing I made.
« on: September 18, 2017, 01:49:30 pm »
(Sorry about the last message, my browser went berserk and send it halfway through. Here's the finished one)

Hello Hunited, just to let you know. We know no mercy around here...Just kidding!

Let me try to help you a bit.

First let me tell you some positive things about your art.
-Your concept is nice, the creature is strange, menacing and sort of disgusting.
-The bubbles have some good and bold shapes.
-Your lines are carefully placed and you avoided banding for the most part.
-Nice details on all the goo stuff going upward.

And some things I would make different:
-You lights are always near the edges of the forms, try to bring them inside the forms(If your light permits it)
-Your Little bear's tones have no shift in hue, I would change it a bit between values.
-To make the creature more menacing i would pose it in a more ferocious way, bending forward in an arch.(I did one very quickly, i'll add it at the bottom)

Here's some notes:

Here's a slight paint over with just some color changes and light:

And here is how i would make the pose different(I did not have the time to remake it properly so i had to cut the ribs):


This is some pretty neat pixelwork, keep it up.

19
Pixel Art / Re: need critique on this thing I made.
« on: September 18, 2017, 01:30:53 am »
Hello Hunited, just to let you know. We know no mercy around here...Just kidding!

Let me try to help you a bit.

First let me tell you some positive things about your art.
-Your concept is nice, the creature is strange, menacing and sort of disgusting.
-The bubbles have some good and bold shapes

And some things I would make different:
-You lights are always near the edges of the forms, try to bring them inside the forms(If your light permits it)
-Your Little bear

20
Pixel Art / Re: WORK
« on: September 15, 2017, 05:17:05 pm »
Very nice Afelium, i really dig the idea!

Some things i think were really cool:
-His eyes are awesome, they sell the boss idea.
-The Tie is not hue shifted but the colors works great to me.
-To tell the truth his general face structure is amazing i love it.
-His gigantic size makes for a pretty cool cartoon character.

Here are some things i think you could work on:
-I think you could avoid the pure whites they are really strong.
-You could simplify your clusters, make them bigger and with bolder statements(Specially on the face like Sersch said)
-Try to hue shift all tones
-You used some colors at max like 100% white and 100% Red, try to soften them a bit.
-You can also push a bit your dark values, maybe I misunderstood but it seemed to me it has a strong light from the top.

Here are some notes:


And here's a paitover to show you how Iwould approach it:


And sorry if i messed a bit with the suit design but i really liked your concept and was having a lot of fun with it, since he is really big I enlarged some parts of the suit and made super large brighter masses.

Well, hope this helped you a bit.

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