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Messages - big brother
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301
Pixel Art / Re: Tremulant Inspired Pixel
« on: June 17, 2006, 11:30:32 pm »
I understand the reason you used the blue gray for his beard. Right now at 100%, it looks like a big gray blue shape with a small eye mask of skin tone on it. The blue all melds together, especially since you use the same dark shades for the beard/robe border on the robe's wrinkles. Breaking up the large, single ramp region will create more visual interest than it has now. The gun just isn't enough, since as humans, we put a priority on the recognizability of a face. This appears to be a game sprite, so the readability is more important than a design.

For example, say I drew a lumberjack sprite for a game, and I pixelled a plaid shirt on him. Now the shirt helps the player understand the character, but the plaid itself might look too detailed and confusing at that scale. In this case, it would be necessary to abandon that design, choosing a simplified alternative. The plaid could be added in the portrait or close-up cutscene picture along with other details. Does this help clarify?

302
Pixel Art / Re: Tremulant Inspired Pixel
« on: June 16, 2006, 06:52:19 pm »
It might look more interesting if his beard was the yellow-gray instead of the blue.

303
Pixel Art / Re: Future Fantasy *Updated 06/15/06*
« on: June 16, 2006, 02:22:17 pm »
This is sweet. Now do a centaur for me! kthanksbye

304
Pixel Art / Re: Buljen
« on: June 15, 2006, 02:26:32 pm »
Great color choices. The head is a bit hard to make out... is it a skull wearing some sort of helmet? Also, is that exterior AA around the shoulder?

305
Pixel Art / Re: Summoner's Legacy Animations [Last Update: 06/12/06]
« on: June 12, 2006, 11:03:21 pm »
I think the front walk could use a little more work. As a man, I find it quite difficult to walk with my knees and thighs together. Coupled with his elbows being close to his sides, it's more flamboyant than intended. I'm not saying he should walk completely duck-footed, but it would look more natural if his feet pointed outwards a little.

306
Pixel Art / Re: SD Bear Outfit variations (WIP)
« on: June 10, 2006, 05:32:01 pm »
Berenstain Bears?

307
Pixel Art / Re: wee green fatso
« on: June 10, 2006, 05:11:36 am »
I would take out some of the inbetween frames on the strike to emphasize the power of the blow. To further enhance this effect, I'd add several frames at the end showing the weapon bouncing off the target before settling at a relaxed position.

308
Pixel Art / Re: Let the computer aesthetic burn your mind!
« on: June 09, 2006, 07:39:17 pm »
I think maybe what helm and adarias were trying to get at is that while muscles can only become larger or smaller, you CAN focus on specific muscles (which change the shape of your body) and more importantly you can also increase muscle strength WITHOUT increasing muscle size.

Muscles groups do not work independently of each other. A stronger back will give you an edge when you work chest. Building stabilizing muscles will make exercises with primary muscle groups easier. It's near impossible to build a good chest without working your legs (since working your largest muscle group, quadriceps, is the fastest way to stimulate your body's testosterone production). Your last statement runs contrary to every kinesiology study I've read. I would like to know how you reached that conclusion... If you're thinking about body weight exercises or high rep-low weight, that's a ratio issue, and those do increase muscle mass (just not very quickly or effeciently).

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Bodybuilders/models tend to focus on the muscle groups that LOOK the best, and they work very hard at increasing their size, NOT their strength.  How many of these bodybuilders could actually compete with the relatively flabby-looking atheletes who dominate the olympics and "world's strongest man" competitions?

They don't compete because they are different sports. Gymnastics involves building muscles, too, but those athletes don't compete in these sports either. The difference between the two are akin to the difference between Kada karate (form) demonstration and karate match. The athlete needs a solid foundation in karate for both endeavors, and there is a little crossover between the two, but the goals are very different. Likewise, bodybuilding pits the athletes against a hypothetical visual ideal, while weightlifting pits them against each other using weight as a judge.

Let me break this down.
Bodybuilders - the goal is a shredded, muscular look (super low body fat). Because the competitions are more like dog shows and less like an athletic tournament, they dehydrate themselves for their routine (to further muscular definition). In the off-season, these men are typically 30-50 pounds heavier, and put up a great deal of weight to increase their muscle mass. I will repeat this because it refutes your point: a bodybuilder must be strong to increase his size.
Here is an example:
Nasser El Sonbaty is a pro bodybuilder, and in this picture he is holding 380 pounds. The muscle is not all show, trust me, that's a good deal of weight.
http://www.bbcenter.sk/images/gallery/arnolds_classic/nasser_sonbaty/sonbaty12.jpg

Weightlifters/World Strongest Man - the end goal is raw strength, the ability to move heavy weights or hold the second digit of a TUT. They are not awarded points for their physique. For these rigourous physical trials, they MUST keep hydrated and often will rely on higher fat percentages to give themselves an edge when dealing with heavier weights. (For example if there are two men of equal strength but one weighs 50 pounds more, the heavier one will have an easier time pushing over a 450 pound column).

Mariusz Pudzianowski has won the World's Strongest Man competition three times.
http://img302.imageshack.us/img302/2623/gallery131296260ed.jpg (on the left)
http://www.pudzian.pl/foto/235.jpg (on the right)
He weighs a bit more than Nasser, but is much stronger (record bench is at 606 lb) though less cut. However, they are both strong men, no matter how much you claim that muscle can be for show.

This is the biggest thread hijack I've ever contributed to. To increase my post's relevance: I think the RGB experiment is a great idea for the aesthetic. Without the black, it reminds me of a relief sculpture, with shapes protruding from the visual plane.

Helm: I agreed with the descisions you made regarding the look of your character. The anatomy is another issue altogether, something I did not address.

309
Pixel Art / Re: Let the computer aesthetic burn your mind!
« on: June 09, 2006, 12:54:49 pm »
Ancient greek warriors looked nothing like the idealized portrayals of said statues.

I've never met any ancient Greek warriors. I'm basing my observations on Greek art (look at the terracotta amphora paintings) and what I know about fitness.

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Muscle develops quite differently if you're building it for tone and to show, which has to do with training all muscle groups in certain ways, getting a very specific diet etc, whereas it develops differently through repetitive battle excersise (which strains only some muscle groups, and some more than others) eating what you find, and generally rough livin', where even deformations occur through malpractise. Spartans weren't 'oh am I so pretty?'. This jerk isn't what happens to people who kill to live.

Some misconceptions here. When muscles are under stress, they tend to get micro-tears in their fiber. The body reacts by re-building them stronger. Building muscle for defintion is a common misconception. Muscle can do one of three things: get larger, get smaller, or stay the same size. Moving heavier weight around will help them build bigger and faster, but it won't change anything other than size. The shape relates to individual genetics and can't be altered short of surgery.

Bodybuilders definitely don't work all the muscle groups equally (they keep the abs smaller than say powerlifters would, and many do little ab work at all). It's not important for them to balanced their bodies like weightlifters, since they're not the ones breaking records. The cardio involved with "battle exercises" and marching with equipment would work the full body, but wouldn't isolate the groups specifically.

Definition has everything to do with diet and very little to do with working out. A low calorie, low fat diet will produce a much leaner, stringier look. The chunky weightlifter (not bodybuilder) type relies on a high protein, calorie rich diet (5-7 meals/day plus) and keeps himself very well hydrated. Bodybuilding combines the two, as the man will "bulk" until several months before a comeptition, when he will began "cutting", a process that involves a drastic change in diet. His exercise shifts to focus on cardio, and he will typically lose 30-50 pounds in these several months. Before the competition itself, he drops his water weight, also. On the day of the competition he is dehydrated man with large muscle, and very little fat.

I'd conclude that because of the exercise and meager diet, Greek soldiers would be lean and defined, with strong legs (climbing over that rocky terrain) but a small, wiry physique.

310
Pixel Art / Re: Let the computer aesthetic burn your mind!
« on: June 09, 2006, 05:42:12 am »
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People who train for battle arrive at less defined muscle tone than the superhero anatomy/bodybuilder paradigm have it, since it's muscle to work not to show but I'm not trying to be uber-realistic here anyway.

I wouldn't say that your portrayal is unrealistic at all. Muscular definiton has to do with body fat percentage (which involves diet, genetics, and hydration more than actual weightlifting), and I don't see how someone who trains for battle couldn't look like the Greek in your drawing. In fact, modern bodybuilding was inspired by the Grecian ideal of a perfect physique. When Eugen Sandow created bodybuilding contests, he chose the winner based on how closely his proportions matched those of ancient Greek statues.

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