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Pixel Art / Re: WIP: Beat 'em up!
« on: October 09, 2011, 09:44:34 am »
The UI looks better, though I didn't think the last one was so bad either. The colors on that one corresponded to the colorfullness of the fighters, the other, presumably, active part of the image. There's a healthy contrast between the objects that are active in the image and the objects that are just background. Though beautiful, the backround doesn't give away any information that's relevant to the gameplay itself. The health bars and timer, though, do. As such, it's okay if they stand out a bit, and as much as the fighters themselves do.
The new one works too, though a bit cold. I guess maybe it's just personal preference.
One thing that bugs me is that the character Juro looks like he's facing away from the "center stage", and thus his opponent. It's like he's focusing his eyes on something outside the image. Long John, on the other hand, is facing his opponent. But their eyes don't meet.
You see what I mean? I guess it could be fixed by just turning Juros head slightly.
The new one works too, though a bit cold. I guess maybe it's just personal preference.
One thing that bugs me is that the character Juro looks like he's facing away from the "center stage", and thus his opponent. It's like he's focusing his eyes on something outside the image. Long John, on the other hand, is facing his opponent. But their eyes don't meet.
You see what I mean? I guess it could be fixed by just turning Juros head slightly.