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Messages - Charlieton
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141
Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: November 06, 2011, 10:10:27 am »
I'm not 100% sure of what that term means, but I'm guessing you're proposing something like this?


142
Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: November 05, 2011, 09:24:32 pm »
@Charlieton: Yes, the main reason I posted was to provide feedback stating that I thought your style had merits, too. A lot of artists will take any critique thrown at them and completely change their piece for no reason, even if it didn't need changing. I didn't think your piece needed much change, so I figured I'd stop in to let you know, hahah.
'ppreciate it!  :)

One thing you should definitely take from Elk's is the wing. Yours right now looks more like another section of the body rather than its own form.

Yup! As I said, I was going to think about making the wings stand out more.



Better? Not much different I guess, hah!

143
Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: November 03, 2011, 11:24:44 pm »
The purpose of this particular piece is to train myself in doing animations. As such, I will for starters stick to handling easier, less realisticly shaped objects, such as my 'lil bird. While I enjoy hearing that you prefer my style for this piece over Elks, jams, it's not my topic for this thread. You're all free to keep on discussing "symbolic/cartoony" versus "realistic" styles if you want to, but you don't have to "worry" (if you were) that I will sway in my decision for the style of this piece. As stated, it's for practice, and for my level of experience, "cartoony" is what I'm going to stick with.  :-[

Thanks for your interpretation of my art piece, Elk! It did show me new possibilities, and it's fun to know that I could inspire someone to create. :)

144
Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: November 03, 2011, 04:16:56 pm »
Haha Elk, that's awesome! Also, it looks like a little Conan 'O Brien-bird with that crest in the last picture.  ;D

I'll be thinking about making the wings longer and more pronounced.

145
Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: November 03, 2011, 02:28:19 pm »
I think I know what you're getting at. Though I'd like it if you could do an edit, and show how you think it'd convey the correct amount of volume.

Thanks!

146
2D & 3D / Re: Official OT-Creativity Thread 2
« on: November 02, 2011, 10:10:17 pm »
It still grows . . .

Looks like a 'lil baby Evolution Chamber. Kinda!



Regardless, it's CUTE!


147
Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: November 02, 2011, 01:43:34 pm »
Realized that I didn't need to add more colours to seperate the beak from the rest of the body. I think the wing is easier to make out in this, as well. Tweaked and simplified:



The head appears quite flat in this one, though.

edit: added AA-colour, and did som fixes.


148
Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: October 30, 2011, 08:22:14 pm »
Quote
I don't know. I think the head-movement looks pretty natural right now (though I think I sped it up a little bit since the last one). Any second opinions?
It's a good animation but I'll second Mike's suggestion to speed it up more. As far as I can tell birds move their heads in rapid jerks all the time, even when they're relaxed.

Yes, that's completely true. I sped it up and have cut away a couple of frames, and I think it looks good still.

I've tried adding color and giving it more depth. I'm sure there's some banding. Need I add AA-colours, or what is it you usually do in the case of banding? Also, is the palette okay, and do the lighting/shading appear consistent? I get blind when working with one piece for an extended time, it seems...



edit: As stated, I was unsure if the shading was consistent. I made a simplified version where I try and define the shape of the bird with just gray tones. Already my previous, colored-in bird, doesn't seem to react to the light the way it should.



Yeah, it's a little silly to shade the tuft of hair on the head, as though it were a solid object. But that'll have to do, for now. Other than that, is the shading done right in this one, you think? Can I build off of it?

edit, edit: I went on and used the gray toned shape, did some additional tweaks, and got this:



I think it's much improved! I'll be adding some extra colours (for the beak, and maybe the wings), and then start applying this look to the other frames as well.

I like the last maggot/catepillar larva thing a lot. The shading is very well done, imo. He looks nice and 3D. Good work!

Thanks! It's some sort of beetle larva, according to the source.

If anyone wants good quality references for all kinds of insects, check this page out!

149
Pixel Art / Re: Character WIP
« on: October 30, 2011, 08:12:17 am »
It's rather eerie that his arms, legs and hair move, but his body and head are completely still. No person can move like that!

150
Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: October 21, 2011, 10:41:37 pm »
Updates! Yummy! :D

Seems like you could pull off a lot with just different timing.

Even though your animation is really smooth it doesn't really help to convey a mood.  You need to make this bird look like it's thinking.  Why is it turning it's head?  Did it hear something?  These are things that should be considered when animating a living thing.

Also the bird looks pretty awesome slap some lighting on it and should be good to go.

  (this is slower in browsers than it is in Ggale or Promotion)

I'm not sure what mood you want it to convey. Also, birds generally turn their heads all the time when sitting still. I guess it's just to look around, and not necessarily as a reaction to something else. As such, the movement doesn't have to be too rapid, as it would to a potential threat.

I don't know. I think the head-movement looks pretty natural right now (though I think I sped it up a little bit since the last one). Any second opinions?


I increased the size a bit to give room for more realistic-looking bird feet. The back-and-forth-steps were replaced with a few hops before the squawk. When watching how birds move around, they seem to hop around a lot more than walk. It varies between species, of course. The magpies and smaller birds outside always hop, while the chickens walk most of the time. I'd say my bird is closer to a magpie than it is a chicken, and therefore it hops!


Here's a caterpillar on the run. I had originally planned to combine it with the bird above, having it chase it around. I might still do the chase thing, but I think I'm going to make another bird that does the chasing instead (one that walks! Maybe a chicken, then?).

Shading is lazily done for now. If the animation seems okay, I'm going to add all the "caterpillary" details. And decent shading.


Here's also a bigger one that I'd like some crits on. For one, I wonder if I'm going in the right direction with the shading in the rightmost picture. It's not animated, but I'll include it here anyway, instead of making another thread.

Thanks for your time! :-*

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