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Messages - tecnologgamer
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11
Pixel Art / Re: Samus Sprite Feedback
« on: September 20, 2020, 09:00:16 pm »
Have a good light source define and work with the shape to create apropriate shape with the object you are shading on.

Like I said before, nice work, good proportions and pose, an example for me. U doing great, keep it.

12
Pixel Art / Re: Samus Sprite Feedback
« on: September 20, 2020, 04:48:43 pm »
Yeah u are doing too much pillow shading and you pick many colors.

Pillow shading is basically you draw a object and then add another colors following the same shape to try give it a impression of 3D and your spotlight cover all sprite, difficulting in try to give a deep. However, I have not to say about the pose and sprite in general, it's good.

13
Pixel Art / Re: Castle Wall
« on: September 19, 2020, 07:58:19 pm »
I did the first change, I prefer start with parts for you better understand and try to avoid those mistakes again.

I change the light of the tower. Castle towers are cylindrical shapes and when the light spots these objects is not take aoo from front, once the object turns around the light will have some difference hits. So imagine in this way: The light hit the cylindrical at front and in the curves it's will slope losing the strength because of the angle and then the back will be all in the dark.

This is what I made, since the light from the sun have a direct angle through the towers this is will happen, however the tower must will be totally dark in other side because there are still the blue sky will create some light to reflect through this object, so there are darker, but not such darker. So the wall from other side of the first tower on left receive the dark produce from the tower, that why that part is little dark in comparison with the rest. I believe there are more details to put in this rock, but I would create an explanation to you understand first.

14
Pixel Art / Re: Castle Wall
« on: September 18, 2020, 07:09:51 pm »
It's a decent start,

I need to agree with @SirAndres that the clouds is "pointy", but since the focus is the castle walls I guess you next step is improve the stone quality, give him some shape and better surfaces, to indicate damage and irregular/different surface, deep, etc.



This an example what you could improve, I apologize, but I don't have time for now, but when I have I will quickly try to make an edit using your pixel art to give you some better advices.

15
Pixel Art / Re: 124x124 Portrait
« on: September 14, 2020, 08:02:03 pm »
I dunno, I reckon he has reasonably prominent cheekbones in other images, though that's not so relevant since it isn't Richard Sorge anyway! The character sounds really interesting. Is it set in the 60s? That seems plausible from his age.

No, it's set after WW1.

16
Pixel Art / Re: Our Lady Tribute portrait
« on: September 11, 2020, 12:35:49 am »
Greetings!

Thanks for reply, I did the changes and u help me improve a lot, I also search theoric videos about folds and try to apply looking for tension points and working with the lines until find a suitable structure, also I remade the colors and did a halo around that is usually are in sacred arts.

I guess the last thing I could improve are the fingers.


17
Pixel Art / Re: Our Lady Tribute portrait
« on: September 09, 2020, 11:53:25 pm »
I made a little changes, work more in the face that anything else. I try to make the eyelids more clear and round, change the hair color and try to narrow the nose and add a collar around her neck. I belive what bothers me more is the cloth which non-sense clusters and folds.


18
Pixel Art / Re: Our Lady Tribute portrait
« on: September 09, 2020, 11:34:37 am »
The better you can draw the better you can do pixel art. If you want to improve then I suggest you check out drawing resources. Proko would be a good place to start. I won't beat around the bush, I'm sure you can improve this and your work in general but you will have to put time into studying those fundamentals. For this you'd want to do some drawing studies of faces (after watching a video or two from Proko on the subject).

I will check out, thanks!  ;D

19
Pixel Art / Our Lady Tribute portrait
« on: September 09, 2020, 10:44:57 am »
This week is celebrate the birth of Our Lady and since I am devout of Our Lady I made a tribute, but I'm not good enough to make a worth present and I would like make this piece my best pixel art in these years since I started. I have problems with choose of colors, folds in clothing and hands, I belive the proportions are near rights, however I dunno if the eyelids are round enough when is closed, the nose structure, anyway, I would like to improve each aspect, can someone help, please?



Also I will post the sketch I made, I don't know if will help.

20
Pixel Art / Re: 124x124 Portrait
« on: September 07, 2020, 12:25:15 pm »
Edit:
I did a second version because I think the mouth also needed to be wider. I also darkened the skin around the eyes to give the sockets more depth and suggest a bit of wrinkling.



Original post:

Out of interest, is the character intended to be Richard Sorge or does he just have the right look? Just asking to know whether a close resemblance is necessary and also because it influences the clothes. I got the impression from the tie width and cut of the jacket that the character was 1960s but, if it's Sorge, a 40s look would mean wider lapels and a much wider tie. Either way, there are some other good reference photos of Sorge just on his Wikipedia page, which are at angles more similar to your picture.

I've done a little edit:


The main thing I did was make the face longer because I think that's one of his defining features. I also moved the mouth down from the nose and increased the length of the chin a bit because the mouth should be about halfway between the nose and the bottom of the face. I also tried to give the nose a bit more volume because I thought it looked slightly flat.

The other main differences are that I pulled the hair back a bit because he has a high forehead, the widening of the body, and the straightening of the arm. The elbow is around the waist if your arm hangs straight down, so you wouldn't see a bend in it that high up. That said, there's a decent amount of empty space above the character so you could probably move him up and keep the bent arm which I like as far as the character design goes.


Oh hi again! I don't receive a notification from my email, so I'm only saw you post now.

I didn't knew that his name was Richard Sorge, when I develop him I just type "Russian Spy" and saw his photo, since I didn't knew his name I try use my studies about turn face to try to make his face in 3/4 view. Besides, u made him have large cheeks bones.

Quote
I'm looking forward to the next version of this because I think he's an interesting looking character. Could you tell us a bit about him?

I belive u want to know his background? He is from my Call of Cthulhu RPG discord server, names Eegor Vlad Joseph, he borns near during the 1917's revolution and had a little sister and a brother from the same age, he hates meat because during a starving period in Russian he saw your little sister get ate by tsarist during his young and the lack of meat nutrients make him have a weak body, he works like a spy for the Bolsheviks and during WW1.

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