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Messages - imonk
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41
Pixel Art / Help me with Sekiro
« on: July 12, 2019, 01:12:45 am »
Help me draw Sekiro...

42
Pixel Art / Re: Ghost Pirates
« on: November 09, 2018, 07:36:24 am »
I'll try to address those issues. I was actually thinking of making a "Zelda". The plot might be something like you're this guy (I'll have to update his appearance). After months of reading about treasure mythology and slapping sticky notes all over your treasure map, you manage to track down some ancient treasure off of an unmarked island and make your way back to your boat. As you set sail a storm appears. A sunken ship full of ghost pirates arises from beneath a whirlpool and they say "Gimme yer loot, dat be ARRS!" lol (spoilers: it's not theirs, they're just bandits). They steal everything and kick you into the sea, and eventually you wake up on the island once again although mysteriously the island is more spooky this time around. A talking seagull?... with pilot goggles tells you that he saw what happened and that the pirates are somewhere on the island. Idk lol this was from the top of my head and I just want to get back into game dev.

43
Pixel Art / Re: Ghost Pirates
« on: November 08, 2018, 07:24:05 pm »
I hope I fixed the issue.

44
Pixel Art / Ghost Pirates
« on: November 08, 2018, 06:49:01 pm »
I really like the concepts of pirates and ghost pirates. I hope to some day make a game with ghost pirates being the main villains. If anyone has any villain or enemy ideas I'd love to hear! Here's one villain so far, I call him the "Ghost Pirate Executioner"! Spooky...

45
Pixel Art / Re: Cyborg guy suggestions
« on: July 20, 2018, 02:04:20 pm »
Quote
Repeat until you pass out
Haha, pixel art takes long sometimes.

46
Pixel Art / Re: Cyborg guy suggestions
« on: July 19, 2018, 03:55:14 pm »
I swear a posted this the other day... anyway I had an old drawing of pyramid head but updated it. Here was an attempt to draw a real ass muscle but I think I messed up his shoulder muscle and I wasn't sure how to draw under his left arm.

47
Pixel Art / Re: Cyborg guy suggestions
« on: July 13, 2018, 02:30:53 pm »
I agree. Axel's style arms are what I was originally aiming for. Right now my characters arms look kinda fat, like my arms in real life lol... subconscious mistake, I'll get that fixed. :y:

48
Pixel Art / Re: Cyborg guy suggestions
« on: July 12, 2018, 02:04:03 pm »
Oh yeah, so I gave him a running anim with the chainsaw. Something about it seems a little sloppy, probably proportion isn't matching his original drawing, but I tried to adjust the tones a little.

49
Pixel Art / Re: Cyborg guy suggestions
« on: July 09, 2018, 01:51:05 am »

I thought this animation was going nowhere but it turned out better than I expected!

50
Pixel Art / Re: Cyborg guy suggestions
« on: July 08, 2018, 02:36:17 pm »
I completely redesigned the guy. He's not even a cyborg anymore lol, it seemed like an interesting idea at startup, but as I kept imagining what the game would soon become, my brain just kept telling me he wouldn't work gameplay-wise only having one functional hand. He seemed too limited. After the change, I could kinda see that the character is less limited. I also gave him the - oh god no - the "blackhole" inventory back pack that he uses to switch out his weapons! Yep, you better believe it, that's where all the oversized inventory goes lol. But it's better than that useless cape he was always wearing. Here are some sketches of the redesign. I also sketched out some prototype enemies and some of the setting I had in mind for a while.
I have been doing a lot of back and forth brainstorming whether this would be a metroidvania game or a beat em up game. Depending on which, I might have to angle all my assets about 30 degrees.

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