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Messages - eliddell
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21
Pixel Art / Re: Clouds and purple
« on: March 30, 2021, 01:46:26 am »
I agree in general terms with what fskn says about the lighting:  the lantern should be throwing more light on the objects closest to it (it needs to be brighter than the moonlight for there to be any point in carrying it).  Not sure I would make the light on the tree as strong as it is in the paintover, though. ;)

The figure's eyes strike me as too dark, like they should be picking up some reflected light from the lantern and aren't, maybe?  Right now, they almost look like empty sockets.  Or is the figure supposed to be wearing a mask?

The ground in the middle of the picture is difficult to interpret.  Looks almost like a mass of cloud or treetops with a rock hovering in the middle, where that one bit has more contrast.

I'm also not sure that having the faces of some of the taller background buildings exactly the same colour as the sky quite works.  Run a bead of highlight partway down from the roof right where the corner should be, maybe?

22
Pixel Art / Re: Phoenix kind of bird
« on: March 16, 2021, 10:24:26 pm »
The original didn't work because the more distant foot was sticking out further, making it look bigger than the near one, in defiance of perspective.  The new version looks more proportionally logical.  You could even shrink the far foot a bit more if you wanted to, but I don't think it's necessary.

I'm not sure if the far foot is too far along the curve of the body or not.  At that level of abstraction, it's hard to tell.

The other thing that jumps out at me is that it almost looks like you've done the same thing with the wings—that is, made the near one smaller.  The far wing occupies more vertical space along the bird's body than the near one, and it isn't enough shorter from armpit to wingtip to account for the part of it that should be hidden by the bird's body.  Try shrinking it by 2-3px in both dimensions, or make the near wing bigger a bit.

23
Pixel Art / Re: Castles and clouds
« on: March 16, 2021, 10:04:28 pm »
Keep the spearmen, I think—the way the spears are pointed at the castle draws your attention back into the picture if it starts to wander off towards the lower left.  At the same time, they're not so vivid that they draw attention to themselves.  I'd say they work.  Maybe kind of swap their positions so that the guy with his spear pointing straight up is more directly below the castle?

24
Pixel Art / Re: Castles and clouds
« on: March 13, 2021, 10:23:42 pm »
Oh, wow, yes, that's a lot better.  bengo's advice was spot-on, and in addition to drawing attention to all the right things, the palette changes make the small wagons in the middle distance read much more clearly.

25
Pixel Art / Re: Armored Spider demon
« on: March 13, 2021, 10:16:15 pm »
The plates on the spider monster's back look kind of flat—you need a lot more shading if you want to give the illusion of a rounded body.  The shading you do have does not consistently suggest a light source:  the head looks like it's lit from the top, the torso and the legs on the spider's right (our left) look like they're lit from the left, and the legs on the other side look like they're lit from the right.

Your human sprite also needs more shading.  He especially needs highlights on his hair and face, but he could use some more shadows too, and his light source isn't 100% consistent either (face lit from forward-left(?), left arm—our right—possibly lit from the right).  Also, I think there may be some sort of perspective fail going on with his breastplate—it looks like one side is slanted toward the center at the top and the other is straight up and down.

26
Pixel Art / Re: Minotaur - seeks advice
« on: March 13, 2021, 10:03:22 pm »
The pecs still look to me like they're bulging out a bit much to the side, but everything else (horns, left arm, shading, etc.) is much improved.

27
Pixel Art / Re: Minotaur - seeks advice
« on: March 07, 2021, 08:39:45 pm »
(Sorry it took me a little while to reply; unfortunately, I can't schedule my migraines in advance.)

Here's an attempted paintover of the chest/torso only, still a bit of a mess in spots:



I think the breast effect is mostly gone on the (minotaur's) left; the right is still a bit off.  There were a bunch of different things going on.  One was too much shadow (again).  One was the contour at the side of the chest:  if you look at your reference, the side of the torso forms a nearly straight line starting from below the top of the abs and going up all the way to the armpit, but you have it bulging out slightly.  The third thing is those stupid dabs of peach on the pecs in your reference, that are very difficult to recreate without confusing them with highlights.

Best I can do, anyway.  Hope it helps.

28
Pixel Art / Re: Minotaur - seeks advice
« on: March 04, 2021, 06:29:12 pm »
You did a pretty good job of reproducing your reference, but the reference itself is . . . problematic, and you've exaggerated some of its bad points.

There's no easy way to say this, but you exaggerated the pectoral muscles too much, to the point where they no longer entirely look like muscle.  You might have a cow here rather than a bull. ;)  It's the combination of the way they stick out to the sides and how the highlights work.  (Your reference is almost but not quite as bad.)

Horns should curve in the same direction—right now, it looks like one of them is glued on backwards.  Both tips should point up unless you have a really good reason for doing otherwise.  Check photos of real bulls.  Again, this is an error carried through from your reference.

The arms seem to be different sizes, and I think the left one (the one straightish at his side) may be too short.  Stand up and hold your own arm in a similar position and see where the hand falls in relation to your waist and thigh.  (Your reference has the arm further out to the side than you do, which might account for the discrepancy.)  The way you've handled the shadow on the left arm isn't right either—you've got this highlight on the underside that doesn't really make sense, and you're shadowing the creases between the muscles more darkly than the bits that actually have shadow cast across them.  The other arm is better in terms of shading—it's dark, but it isn't as confusing.

Reproducing the teeth was maybe not such a good choice—they're relatively larger here than in the original, and stand out a lot more than they should.  The result is kind of bucktoothed/beaverish.

Left hoof looks a bit stubby/truncated.

I'll assume the apparently four-fingered hand was intentional (no real reason a minotaur should have five fingers).

Again, you did do a pretty good job of reproducing your reference—the 3D model shown in it is just weird.  And I maybe emphasise realism a bit too much sometimes.

29
Pixel Art / Re: [WIP] Need Help to Improve this Battle Background
« on: February 12, 2021, 02:04:32 pm »
Okay.  First of all, it now looks much better to me overall.  The cave on the left could still use a little more shadow inside (the one on the right is good, though).

Now.  Your cliffs.  If they're really far away, they should be affected by atmospheric perspective.  That means that there would be no details visible, and their colour should be shifted toward that of the sky.  Think of the furthest background layer in a fancy parallax scrolling game background:  it's really just a silhouette, right?  Like that.  Currently, the cliffs have too much detail and aren't at all bluish, so I interpret them as being behind the caves, but still only in the middle distance.

30
Pixel Art / Re: Castles and clouds
« on: February 08, 2021, 05:26:17 pm »
That one purple in the shadows is maybe a little more vivid than I would have chosen (feels too red, especially, given that the next-lighter colour in the ramp is a blue-grey), but then I suck at choosing hue/saturation for those kinds of applications.  One of the reasons I'll never be more than mediocre at art.  The wisent and cart have improved overall, in my not-so-humble opinion.

I think eishiya's right about the sky being too regular.  Again, back to your reference:  the clouds in the photo come in wide and narrow strips, and some of the strips curve and branch.  They show varying amounts and intensities of sky between them.  You have mostly-straight cloud strips of about the same width and with about the same gap between them, all radiating from a common center without any branching or much curving (leftmost version shows a little curve, but has the same problems of uniformity otherwise).

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