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Messages - Andre
Pages: 1 ... 3 4 [5] 6 7 ... 10

41
Pixel Art / Re: WIP guy with hammer
« on: November 11, 2008, 12:36:31 am »
Yeah now it's acceptable  :mean:( nahh it's fine   ;) )
Keep go'n, maybe some enemies? or jump animations? :D

42
Pixel Art / Re: WIP guy with hammer
« on: November 10, 2008, 09:27:01 pm »
Yeah, Help got a right point out there...rabidbaboy already told you about the recoiling of his left foot ( the front one for us ) when he lift his foot it's not fluid as the right foot
make this fix keeping the light of it :D Make the same edit to the walking animations ;D

43
Pixel Art / Re: WIP guy with hammer
« on: November 10, 2008, 03:12:07 pm »
Tuna, this is the basic walking movement, you should keep the shading ( that you made right this time  :P ) And fix the plant-recoil movement.
In the proper walking animation you sould make the same process but this time envolving the arms shoulders and belly(if you might want to make it more perfect )
Huge advances from the first post, I'm amazed  :o My congratulations for what you've got so far ;)

44
Pixel Art / Re: Help with trees
« on: November 10, 2008, 12:07:37 pm »
Hello again guys, today I'm gonna post a wizard statue I just did:



37 colors :D

45
Pixel Art / Re: WIP guy with hammer
« on: November 08, 2008, 03:39:42 pm »
exactly model of what I said ;D

46
Pixel Art / Re: WIP guy with hammer
« on: November 07, 2008, 04:45:32 am »
Keep just one side with the sky blue and the back lag always dark...aswell as keep the moment flows on all positions, including the intermadiate phase:
did an arm example once that shall work for you:



3 phases on movement: Front - Middle and Back.

Observer: Watching a walking model by it's side...so that we can realize that:
The back arm is always dark
The front arm is always brighter ( to make a deeph sense )

Remember to attempt all the phases watching yourself out with colors ;)
see ya

47
Pixel Art / Re: WIP guy with hammer
« on: November 06, 2008, 03:50:27 am »
You need to slide the front feet until it reaches the back position showing the intermediate phase between both...when both steps stay together in the middle and finally you can see the back step in the next frame( with a dark shade ) as well as the front step with more highlights.

The "bug" effect is due to the abscence of this intermediate phase in my concept.

48
Pixel Art / Re: Help with trees
« on: October 12, 2008, 07:55:51 pm »
Well Trev, it's my second dragon...I guess I'm still getting use to perspective details
Would you mind gving me an example of what you mean?

All these sprites are my work for Britain Project...and as long as I've studied, the parts need to be simetrical...
I know I can make it less uniform, but it's hard to make it without making it completely non-sente and out of perspective
but I'm learning...please help me  ::)

I'm focusing in be as good as you or Redshrike, or even Alenius.  :P

49
Pixel Art / Re: Help with trees
« on: October 11, 2008, 07:53:01 pm »
I was intorduced in pixel art my do'n these sketchs...I think that's why haha it isn't easy tough and the final version is preety rewarding xD
Guess that's why  :P haha

50
Pixel Art / Re: Help with trees
« on: October 11, 2008, 06:20:55 pm »
Trev, the Giants were upgraded but I didn't posted them here hehe
The outfits have a bended arms and I did a full version of the dragon


A point that needs to be explained is that this perspective does not exist and can not be reproduced in real life...however it's an top-down view with 45 degrees of inclination
If you rotate the sprites 45 degrees you will see what I"m talking about, it's the same perspective...just a mind trick
It's easier to our brain to see up standing things...in 90 degrees cuz we are all used to it

Heres my explanation guide:


it's 45 degrees ;P as u can see

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