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Devlogs & Projects / Re: Squaretale's Pixel Game
« on: September 08, 2017, 02:28:32 am »
@G01dmaster
Thank you for the feedback. This is the kind of stuff I like to hear back on. Still working on it so I don't have new stuff to show yet, but I'll address your notes as a collective because there are some things I didn't mention prior that may explain some things you'd mentioned. But aside from those you've brought up some good points.
We probably won't have multiple ground combos. No particular reason for this, just that we intend to have multiple weapons to change from. I'll probably do a descending from air attack, but not an ascending one. One of the games I've been looking at for inspiration is Momodora, which has a three hit combo and it works for all reasons and purposes.
The combos were recordings from me actually holding a wooden sword I'd got at a flea market, it was just a placeholder.
For gameplay I intend Alex to acutally be holding a book in his hand when the sword is equipped. Unless you actually press the attack button the book won't turn into a sword, which is why I'm leaning towards the lunge first attack. It presents a great way to show the sword folding out of the book for an extended reach in one move. After you lunge the sword will remain out, but has a cooldown time for it to retract that refreshes everytime you attack. This is also an unintentional call out to another game I'm working for called Attack On Kitten.
Slash or Stabby, the sword's concept is actually thinner in a way that it could be used either or. If I can still show the origami folding out with a thinner version I will make it thinner. Making it extend might be a later add if we go with it.
Aside from using the lunge as the first hit, I could follow up with any 3 hit combo. I personally also like ending with the jump slash, and don't worry. I'd exaggerate that to look better if I go with that one.
Thanks again. Oh and also for version 3, I did those recordings in gravel while wearing flipflops, so my footing was definitely off.
Thank you for the feedback. This is the kind of stuff I like to hear back on. Still working on it so I don't have new stuff to show yet, but I'll address your notes as a collective because there are some things I didn't mention prior that may explain some things you'd mentioned. But aside from those you've brought up some good points.
We probably won't have multiple ground combos. No particular reason for this, just that we intend to have multiple weapons to change from. I'll probably do a descending from air attack, but not an ascending one. One of the games I've been looking at for inspiration is Momodora, which has a three hit combo and it works for all reasons and purposes.
The combos were recordings from me actually holding a wooden sword I'd got at a flea market, it was just a placeholder.
For gameplay I intend Alex to acutally be holding a book in his hand when the sword is equipped. Unless you actually press the attack button the book won't turn into a sword, which is why I'm leaning towards the lunge first attack. It presents a great way to show the sword folding out of the book for an extended reach in one move. After you lunge the sword will remain out, but has a cooldown time for it to retract that refreshes everytime you attack. This is also an unintentional call out to another game I'm working for called Attack On Kitten.
Slash or Stabby, the sword's concept is actually thinner in a way that it could be used either or. If I can still show the origami folding out with a thinner version I will make it thinner. Making it extend might be a later add if we go with it.
Aside from using the lunge as the first hit, I could follow up with any 3 hit combo. I personally also like ending with the jump slash, and don't worry. I'd exaggerate that to look better if I go with that one.
Thanks again. Oh and also for version 3, I did those recordings in gravel while wearing flipflops, so my footing was definitely off.