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Messages - sonic_reaper
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21
General Discussion / Re: KOF XII Dot Art
« on: August 19, 2009, 07:45:28 pm »
I'm not really sure why you guys are complaining.  All Japanese companies act and talk in a similar manner in their marketing ("we're the best", "never done before", "pinnacle of 2D/3D", "yada yada yada").

If you've seen the game in motion, it actually looks pretty good.  Certain characters though, for some reason, just animate like ass (Leona and Mature, for example), while others are more or less, genius, IMO (Andy and Ash, for example).  It's funny that they say this technique eliminates discrepancies between styles and quality, when, it's very apparent that that's still occurring in the game today.

22
General Discussion / Re: Have all the good jobs dried up?
« on: August 19, 2009, 07:35:58 pm »
Hm, that seems easy, but not particularly professional.  Don't get me wrong, I appreciate the links, but I had the impression that companies/individuals won't take you seriously if you're work is uploaded to a blog site.  And it always looks better when your web page is named after yourself.  It lets people know who you are.

23
General Discussion / Re: Have all the good jobs dried up?
« on: August 17, 2009, 05:52:35 pm »
A personal website seems to be the right direction.  I've been meaning to get one up for ages.  I should start on some designs, since I would want it to be personalized with my own art/pixel work.

24
General Discussion / Re: Have all the good jobs dried up?
« on: August 11, 2009, 04:29:01 am »
Yeah luckily for me I am working a full time job at the moment.  However, it's totally unrelated to art, and the pay could be way better.  Without it though, I couldn't function.  However, for a long time now, as I've said, I've been searching high and low and the pickings seem really slim.  I just find it a strange contrast to the amount of work I was receiving 2-4 years ago.  It really does feel like the scene has 'dried up'.

25
General Discussion / Have all the good jobs dried up?
« on: August 11, 2009, 03:43:45 am »
I've been looking for some freelance work for the last couple of months now and ... nothing.  It's one of three things; the developer can't afford me; the developer doesn't respond to the ad; talks begin, but nothing ever becomes of it.

I don't mean to sound like a whiny baby--but what the heck?  I remember a couple years ago when there actually seemed to be a lot of opportunity, and people were approaching me with jobs.  Now, it's like shooting in the dark.  I've literally replied to all the job wanted postings at this forum, on other forums, and just done general searches online.  I emailed 10 potential developers on one particular day.  Two responded.  One said they couldn't afford me, the other said they had a job lined up, but its been a week now and they haven't gotten back to me.

I'm sure many who've worked freelance can understand the feeling.  It's frustrating and hopeless.  But I'm really starting to think that maybe this particular field is just ... done.  Dried up.  Nothing more to see here folks.  Cause it certainly seems that way.  Not even some of my old contacts (nvision, particularly of all people--and we know he's an amazing artist and constantly working) could get me some gigs.

Argh.  Posting this to vent, I suppose, even at the expense of sounding particularly whiny.

But how's everyone else doing, who's working part to full time doing?  Maybe I'm just going about this the wrong way.

26
Pixel Art / Re: Earthbound Inspired
« on: July 23, 2009, 04:32:17 pm »
It does.  That was intentional.  The sprite is actually loaded into the game at 2x the normal size.  I thought that the original looked too small on the screen, so when you're playing the game, the sprite is seen as 2x the pixel size, while the background is actually loaded as the normal size.

27
Pixel Art / Re: some land/cliff tiles
« on: July 23, 2009, 05:37:57 am »
Zelda uses a single color tile (of the same color--green) but of a dark shade to create the illusion of little grassy patches.  If you're familiar with the game, you'll know it's used VERY sparingly.  It relies much more on the variety of terrain, rocks, trees, fences, dirt roads, and so on, to create a more organic environment.

Because I'm currently working on something similar, and I have Earthbound on the brain, that's another good example.  It uses simple colors and single small "grassy knolls" to break up the monotony.

28
Pixel Art / Re: some land/cliff tiles
« on: July 23, 2009, 05:30:13 am »
A bit of texture (doesn't need too much) would work amazingly to break it up.

29
Pixel Art / Re: Earthbound Inspired
« on: July 23, 2009, 05:08:55 am »
Not sure what you mean.  It's a screen shot, so I believe it's actually 2x the size it should be (I think?).  The weird shadows and the blocky tiles on the dirt/grass are a result of the engine limitations (atm).  I had to go through hell to get the cliff edges to be as rounded as they currently are.  Still working away on it.

What about the colors?  Am I on the right track?

30
Pixel Art / Earthbound Inspired
« on: July 22, 2009, 06:59:30 pm »
Just a character for game I'm making on my down time.  It's heavily inspired by Earthbound. C&C welcomed.





And a screenshot to see how he exists in the game world.


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