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Messages - Slainte
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Pixel Art / [WIP] Flipull for PICO-8
« on: November 20, 2016, 09:15:59 am »
I recently discovered PICO-8 and thought porting an old project to it... still not in-game content, just reworking on the gfx to addapt to the PICO-8 palette. Still needing to decide how to solve the info display... missing the stage indicator and not too sure about the block and target block# goal... 

Some in-game images from the old project:

Pixel Art / Re: Pixel Sword Icon
« on: November 12, 2016, 06:20:21 pm »
Looks good but maybe lacks some contrast... proportions look good and that's important for a weapon to look right. Worked on similar size swords long time ago while contributing to Battle for Wesnoth, though I think I am into adding more detail and contrast (personal style possibly...).  I leave you the two swords I made for that contribution, maybe they can inspire you for new sword designs.

Challenges & Activities / Re: Five Line Story Activity !
« on: January 03, 2015, 03:12:47 pm »
Thought it should be pixels...  had some spare time and gave scary story 2 a quick try... "Pizza time"

Added some more features to the monster... :p

General Discussion / Re: SEGA SC-3000 palette?
« on: December 04, 2014, 07:20:19 am »
As far I can tell yes... The chipset feautres ( implies it has only a 16 color fixed palette, 15+transparent in fact.  Chipset TMS992X are PAL variants (50 Hz Y / R-Y / B-Y)

General Discussion / Re: SEGA SC-3000 palette?
« on: November 29, 2014, 09:43:09 pm »
Found some info on the NTSC  version, dunno if yours was PAL or NTSC (your profiles says Australia and I think you use a PAL variant for TV signal there...). Chipset to generate image data whould be similar or even the same, the difference restricted to the the TV signal generation.  Video chipset seems to be generic TMS (MSX-I)

tech spec (chipsets...)

color table generation info for TMS chipsets and ROM hardware color test
color palette specs for retro sega consoles
RGB specs for fixed palette modes for TMS (9929 is the one the console uses I think) chipset

hope this helps

Pixel Art / Re: 32x32 Fantasy characters [wip]
« on: November 29, 2014, 09:48:01 am »
Thnx for the insights EvilEye... changed backgrounds, reduced the palette on the thief and changed the shoulder to form larger shaded areas and reworked a bit on the druid's deer helm and added paladin, knight and ranger

Initial modelling of the ranger (very very very early yet... just "modelling colors") and the stance reference I used.  I thought on posting from this very early stage and into the final versions in case anyone can point me defects on the "building" stages.  First one is take a reference... model a basic volumetric sprite matching the pose and mark skeletal "joints", I also add any creative changes I see fit that match my purpose for the sprite and then start selecting colors and pushing detail in.  In this case I wanted a heavily hooded/caped forest ranger and not a Tanis-like half-elf so that's why I changed the cape quite a lot.  I am sure selecting the base palette first might be a good improvement on how I work on the sprites but as I was pointed in earlier posts I have major problems with color selection :P  Any comments and (heavy) critics are welcome.

Added some advances on the ranger

Pixel Art / Re: Changing avatar
« on: November 24, 2014, 11:15:32 pm »
Done... sorry for the inconvenience, need to check blacklistings on the site... had an attack some time ago and seems the domain is still blacklisted on some lists.

Pixel Art / Re: 32x32 Fantasy characters [wip]
« on: November 24, 2014, 11:07:56 pm »
Changed images to imgur... seems my server is still marked as spam source (due to an old attack to a forum I had there... will need to cleanse records and blacklistings :/) and started some rework on the palette and some small changes in the sprite itself

Started work on the thief... as with the druid working first on the sprite proportions and pose (legs still not started)... palette on the work :P

and the reference I use

Pixel Art / Re: 32x32 Fantasy characters [wip]
« on: November 24, 2014, 06:49:57 pm »
I already knew color picks were crap... Not so crap as you said though ;) but you're quite right... I did not even bother too much with color selection as I was mostly focused on proportion and volumes in the sprite... I have not yet defined the general palette for the project itself and I must be doing so soon as it will affect heavily on the sprite design. I will keep working and post some advance in the druid and some of the other units.  Thnx for your c+c

Pixel Art / Changing avatar
« on: November 24, 2014, 10:21:08 am »
It was time I did so... :P

1x =>   4x (actual avatar) =>

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