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Messages - Yo-Yo-Master
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21
General Discussion / Re: top-down pixel art
« on: August 20, 2008, 12:00:09 am »
Pokemon! Frogger! Zelda Minish Cap! Early Grand Theft Auto! Bomberman!
I'm just naming random games with a top-down perspective, don't know if some are any good.  So this could help a lot or a little. :0#

22
Pixel Art / Re: 16x16 Robots
« on: August 13, 2008, 02:46:52 pm »
This is my opportunity to finally ask: What is ptoing's bot from?  Is it an original creation, or is it from some game or something?  I've been pondering this for a while.  :huh:

23
Pixel Art / Re: Ninja x.x Breathing Animation
« on: August 10, 2008, 03:10:49 pm »
I did a quick edit to show what others have been saying...right now his feet are shifting.  I think that's a bit unnecessary for a simple idle stance, if anything, he should just shift his weight up and down on his toes a bit.  Some of the motions, like his arm, could be a little less choppy.  The red circles indicate where there should be sub pixel stuff in his chest/legs/everywhere, I didn't do it 'cause it would take too much time.   :crazy:


Yours....Mine

You, of course, could also make what I did into a 3-frame animation, if that's what you were looking for...mine is six.   :huh:

24
Pixel Art / Re: Mini Mario...REALLY mini... [WIP]
« on: July 06, 2008, 12:03:46 am »
Quote
I'd say you should consider what you're going to do with those sprites (is it just a mockup or a game running on some hardware) and if its for a game, what will be the capabilities of the hardware.
Its not a game, just an animation.   ::)
I should have talked earlier about what I want to achieve here:
Yes:
-animation
-style
-character
No:
-palette compression/restriction
-anatomical realism (obviously, its Mario)

25
Pixel Art / Re: Mini Mario...REALLY mini... [WIP]
« on: July 04, 2008, 10:59:44 pm »
Yeh, I misspoke, I actually DO use imageshack.  :'(  But anyway, I'm not sure if I want to dither the sky.  Nothing else in the piece is dithered, so it might stick out.
Maybe I did too much.   !yus!  But at least it's three colors.
Two colors. 
New run.
A failed head turn...I think it looks better without it. 

26
Pixel Art / Re: Mini Mario...REALLY mini... [WIP]
« on: July 03, 2008, 05:42:52 pm »
Well, he certainly is bigger now... ::)   
->
I'm not going to make the spiny koopa bigger, though.  He's a lot smaller in the game than koopas, since he has them spines.
OH CARPZ, should have mentioned this before...I'm borrowing colors from the SMB palette.  Yeah.  While that obviously isn't ripping, I want to know if that's acceptable.  Here.  And anywhere, for that matter. :sigh:
About the palette...yeah, well, its a heckuva lot more than six so far...

The reason for a dumpload of blues is the background,, which is like this...maybe:

Holey moley, Coran, your goomba kicks some major mushroom. :D Making things bigger certainly allows you to add more features.  "My" version, not very different :
No more bounce.  I want to keep it for the koopas, though.
Update Lakitu, again. 


27
Pixel Art / Re: Mini Mario...REALLY mini... [WIP]
« on: July 03, 2008, 03:25:03 am »
Thanks Coran for the input.  ;)  I'm not going to use the running animation anyway to give the animation a more fast paced feel.  I see what you mean for the jumping, I plan to rework it a bunch.  Your edit will help.
I won't start any Mario animation, however, until I'm done with the basic build.  Do any of you pixel gods or demi-gods have any more divine input for my measly project?  :D
Haha, I'm jes messin wid ya.   :crazy:
By the way, here's an update for Lakitu:

What the donk?  Is it just me, or did Photobucket add some wonky aftersprite things for some of the frames on the spiny koopa?
Goomba remake...not really to my liking...


EDIT:
Wow, I'm more delirious than usual...I meant Imageshack, not Photobucket. :mean:

28
Pixel Art / Re: Mini Mario...REALLY mini... [WIP]
« on: July 02, 2008, 01:58:34 am »
Yeah,what I wanted to do was combine stuff from different games...that's my indirect way of saying "If something's not accurate to the games, too bad, 'cause it's my art."  For the blocks, I just wondered if it was possible to use both, or maybe I should just stick to ? ones.

29
Pixel Art / Re: Mini Mario...REALLY mini... [WIP]
« on: July 02, 2008, 12:57:01 am »
Hair.  Dang, I didn't realize how hard this is gonna be.  Just changing one or two pixels makes a world of difference.   :o

Blocks.  Here's a question: do you think it would be acceptable to have the "eye" blocks give coins, and question mark boxes to give power-ups?  Or does that deviate too much from the Mario norm?  Actually, I'm not even sure what the deal is for the blocks in the real games, my memory is failing me.   :blind:

Cloud.

Goomba.  Is it just me, or did photobucket corrupt this?

Bush.  What a beaut.



30
Pixel Art / Re: Mini Mario...REALLY mini...
« on: July 01, 2008, 06:05:12 pm »
Hm, any better? ??? Still looks pretty wonky.

Sorry for edits, I accidentally saved it as file that can't be zoomed in.   :yell:


Edit:
Koopa walk?

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