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Messages - B-Rokal
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21
For the sake of context, this topic will continue on https://pixelation.org/index.php?topic=24423.0

Thanks :)

22
Pixel Art / How in the world do I draw a simple pair of hills? (Feedback)
« on: January 05, 2018, 11:07:56 pm »


It's me again with probably the worst piece I've posted in this forum

I have no clue on how to draw backgrounds, and that's a big problem since i'm the only artist working in my project (that means I must make them)

I decided to make the backgrounds simple cell shaded (no more than 3 colors per layer) to hide a little the fact that I suck at these (and not overwork myself), however I still can't find a way to do that without them looking awful



This is how the hills look against the rest of the artwork (I have a separate topic for the background as a whole, so this one is just the hills)

Also, if someone has a tutorial or techniques or knowledge that can be useful when spriting backgrounds, it will be MORE than aprecciated

23
Pixel Art / Re: Stage Mock-Up (Feedback, Critique)
« on: January 05, 2018, 10:59:33 pm »
I'm making a separate thread for feedback on the hills I want to add (they might be not final but I still want to make them

24
Pixel Art / Re: Stage Mock-Up (Feedback, Critique)
« on: January 05, 2018, 06:31:54 pm »
The distant background layers could be made more interesting by having parts of the further layers dip behind the nearer layers so they don't all form continuous bands.
This is a particularly unrealistic aspect of the scene.
In particular:
  • The solid grey band at the base of the closest mountains layer should be shaded like the top and interrupted by valleys, showing other mountains behind them (probably a layer of the same tiles).
  • There should be at least one additional layer of greener mountains or hills, maybe even 2 or 3 layers, closer than the currently first one, which is blue enough to imply a lot of haze and therefore a great distance.
  • Far mountains have no reason to be taller than close ones; in general, the curvature of Earth surface makes them appear slightly less tall on average. They should be visible between the peaks of closer layers.
  • Clouds are layered vertically, not horizontally like mountains. If the sky is cloudy, put them at the top, possibly obscuring the top of all mountains, with holes of blue sky at low altitude (possibly near the horizon, visible through aligned gaps of all mountain layers); with less clouds, put them between and/or above the mountains at all distances.

Ok, some thing to note
  • The back Grass is not walkable, is intended to be background
  • What I tried to do with the clouds is that they are at the same level as the peak of the mountains, I didn't noticed the contradiction, if you are tall enough to see the clouds at the same level as you, then the scene should be foggy, that maybe can make up for the "emptiness" of the stage and add some originality

I'll show updates as soon as I fix the Tiled map that is massively glitching, Thanks :D

25
Pixel Art / Stage Mock-Up (Feedback, Critique)
« on: January 05, 2018, 04:13:52 am »


So this is how the background and Level looks...

Does it look... "Empty", how can I make a good one? I always sucked at background and I don´t know anyone who can get them right (at least not for free XD)

Anyway, aside from feedback, is there a way I can improve backgrounds? like a series of techniques or tricks that can turn the background of my game to a at least descent level?

Thanks :)

(btw, am I spamming this blog? I post almost daily XD if that is a problem let me know)

Edit: OF COURSE you can´t give me feedback without posting the image XD

26
Pixel Art / Re: Heraldry [Feedback and Recommendations]
« on: January 04, 2018, 04:15:06 am »
I think they all look pretty dope, but the Japaneese crest really seems out of place compared to the rest. Not sure if that is intentional since it is the only non-western country, but you may want to look into that (An outline or a more defined shape might fix that.)

Also, I think the USA one looks better without punctuation marks, but you'll have to decide on that yourself:


I keep editing this comment, haha.
Another thing I noticed that you could do is write the French thing in French, since the French do not usually resort to English. I'm not sure what the middle word is, but it would become Fédération B<not sure> Française. (Does it say Beatball?)



So I updated the logos and made some others
I TOTALLY don´t know what to do with japan :'( maybe inspiration will come later

Thank you :)

27
Pixel Art / Re: That Tank Monster Again (Critique, Feedback)
« on: January 03, 2018, 06:04:45 pm »


This edit attempts to follows the principle of animation of not doing two things at the same time (I don't remember the name), what I did was separate the breath from the sprout itself and link them via a small "spit" made by the purple head

Also Xand0r made a good suggestion and despite not getting exactly that I managed to make the tail move a little, tell me if i'm doing allright  :D

and LOTS AND LOTS OF THANKS (I didn't expect to receive so much help)

28
Pixel Art / Re: would like some feedback
« on: January 03, 2018, 05:04:23 pm »
Dude, that's WAY better :D keep the good work, do as Xand0r says and I think is ready, are you planning to animate it?

29
Pixel Art / Re: That Tank Monster Again (Critique, Feedback)
« on: January 03, 2018, 02:23:31 am »
Agreed about the cheeks looking odd being inflated after the puff of air.

I find the whole animation a bit hard to follow because you have two distinct, important actions happening at once (the back-creature sprouting, and the puffing), instead of merely overlapping the end of one with the beginning of the other. This means the viewer has to watch the animation at least twice to fully register everything. I think it would read better if the big creature exhaled after the back-creature was fully sprouted. It would mean extending the animation by a few frames, however.

I actually already noticed this... I think both things should be 2 separate animations, or maybe finding a way of not doing two actions at the same time

As for the cheeks... I honestly can´t believe I didn't noticed that XD

30
Pixel Art / Re: would like some feedback
« on: January 02, 2018, 06:09:49 am »
IMO

It depends on the work's artstyle

×if it is like a children's drawing then id say a pattern would do the job instead of shading

×if it is geometric or abstract like geometry dash or asteroids then my answer is "maybe", if it is a video game then conpare ir to the enviroment to see if it works.

In pixel art sprite of this size usually relies on simulating cell-shading (or at least that is what i do :lol: ) can i ask what is this sprite going to be used on?

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