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Messages - ortodoxx
Pages: 1 [2] 3 4

11
Pixel Art / Re: Return of the NINJA!
« on: July 24, 2008, 04:26:45 pm »
Ok, here goes.

remove the sixth frame, yes, it's the crouchframe. It only makes here ass look like it's become like jelly and bounces down to the ground an then fast up again.
On the first frame you should add a 0.1sec delay, the second frame a 0.3sec delay to emphasize the strenght needed for the pull and the fifth frame should be remade to a sort of crouching-state as shes tossed in the air ready to land.

i made an edit but didnt have the time to upload it since i had to catch a bus.

hope this helps somewhat

12
Pixel Art / Re: Isometric AI-project [Wip]
« on: July 22, 2008, 03:34:04 pm »
Thank you all for the comments so far.

I reworked my Cubes, what do you think now ?

     

13
Pixel Art / Re: Isometric AI-project [Wip]
« on: July 20, 2008, 01:16:42 pm »
I tried to redo the block, but im using a bad LCD screen which cant be callibrated, did i overdoo it ?




Also the fish animation wont play as regular as it does here. it will probably have a 3-4 sec "dead" idle and only jumps to give the viewer a visual feedback where it is if it would end up behind a pair of blocks.

14
Pixel Art / Re: Ed the power-flower
« on: July 19, 2008, 12:44:23 pm »
That middle part, is that a deer head with a lightbulb in its forehead ? Or am i just seeing things that are not there ?  :lol:

15
Pixel Art / Re: Isometric AI-project [Wip]
« on: July 18, 2008, 08:58:22 pm »
Well you can't have a fishcollector game without fishes, silly me !

here's an animated one that will be randomly placed on the grid. Also this is my first animated pixelart :)




The colors are not final and i will add a shadow to it.

16
Pixel Art / Re: Isometric AI-project [Wip]
« on: July 18, 2008, 02:42:26 pm »
Update on the blocks.






Also rendering the reflection either way then top/down will make it look even worse, the lines becomes too long.

17
Pixel Art / Re: Isometric AI-project [Wip]
« on: July 18, 2008, 01:08:53 am »
Are one of theese two any better then ?


18
Pixel Art / Isometric AI-project [Wip]
« on: July 17, 2008, 11:35:04 pm »
Hello again folks!

A friend asked me yesterday to help him out with some graphics to an AI-project hes doing.

The program will use 2 diffrent characters wich competes against one and other in who can collect the most fish under a given time. They will also be able to hinder their opponent by breaking the ice close by to make them take a longer way to reach the fish.

Once the basics are done itīs though of that you as a "player" can modify the stats of one of the characters and then upload it on the internet and compete agains others to see who has made the better fish-catcher.


The "game" as it is now uses a 3x1 isometric veiw with a 12x12 grid.

This is a fast Mockup i did (it takes forever to place the cubes).




Here are some of the blocks.




Later i will start with the groundtile and the broken icetile.


C&C Welcome :)


19
Pixel Art / Re: Return of the NINJA!
« on: July 16, 2008, 01:20:44 am »
I like what i see :)

But dont blame michael, all i can see in scene 4 is her GIGANTIC ASS!... i mean..... wow.

20
Pixel Art / Re: Iso Character assignment
« on: July 04, 2008, 07:35:25 pm »
well. the 3x1 isometric grid is just the same as the 2x1 except you use 3 pixels instead of 2

example below.


I also took the time to rework my character.

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