Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Anarkhya
Pages: 1 ... 3 4 [5] 6 7 ... 9

41
Pixel Art / Re: First Steps on Pixel Art
« on: July 01, 2010, 01:05:27 am »
Quote
severe in your graphical restrictions

I won't say "severe". It's difficult to use words to explain this (especially when you're not english) but think about how these tiny connected pixels transform/represent/metamorphose our vision. When I do digital art, I dont want to see pixels, because they represent evil, aliasing, jaggy and so on, They represent an unwanted computer flaw rendered by our screen.  When I pixel, on the contrary, I accept these dots as a fundamental part of my creating experience. Understanding this leads me to a new world, a world of illusion, where I, as a puppeteer, manipulate the molecular elements computer-rendered in order to trap human eye.

At least, this is how I feel  when I see this. Now what do you feel?

42
Pixel Art / Re: My pixel art website
« on: July 01, 2010, 12:09:31 am »
I'm also wondering why this gun by ravancody is in its ""gallery"". Well thanks for the true nonsense lesson anyway... and the entertainment...

Edit: clicking on the buttons of this site...phew... no wait this is a 100% joke, it has to be. the man has gathered art theft, nonsense design, broken width and text stealing from this source. No one can do this. This has to be intentionnal...

43
Pixel Art / Re: Jack in the box WIP (any help appreciated!)
« on: June 30, 2010, 12:25:14 pm »
Hello!

Really nice start! Pixelly speaking, I dont have much to tell. However, IMO, your figure itself looks like a afro/ancient/cliche mask more than a jester, its a matter of facial features I think. You designed the face in a symbolical/tribal way (big rough eyes, 2D simplified attitude) that flattens too much face and personnality.

44
Pixel Art / Re: First Steps on Pixel Art
« on: June 29, 2010, 03:26:58 pm »
Quote
I am actually thinking about a similar set in greyscale or maybe just black and white, so maybe I could manage to make it to real pixel art there


Don't be afaraid to do so (you can also simply pixel rewrite a sample of your actual set) I also suggest thinking/reading/digesting about pixel, pixel def, pixel relations... it will help you to understand what is going on here.

45
Pixel Art / Re: First Steps on Pixel Art
« on: June 29, 2010, 01:19:00 pm »
Quote
Does he lose that much for not having the gradient?
Actually I do think that you'll make him loose his life by suppressing the orange tequila feeling, here is my 2 cents on this point, 4 colors :




46
Pixel Art / Re: Platform Character Base
« on: June 29, 2010, 12:49:43 pm »
From scratch? Well that won't be an easy task to handle (at least for me to comment)... Well you can seriously benefit from these anatomy refs. Anyway, Here we go!

- right shoulder needs to be shorten, doing this you'll also logically retrieve the real proportions of shoulder/arms/forearms
- right leg seems out of perspective (without ref I cant say more)

Overall, your result is encouraging, palette and contrast are carefully planned, we have a readable human. IMO all you'll have to do is correct anatomy flaws...

Bonne continuation!




47
Pixel Art / Re: First Steps on Pixel Art
« on: June 29, 2010, 12:07:33 pm »
Hello!

To be honest, what you submitted is not really pixel art, there is pixel work but what you have is more a hybrid thing (half digital-half pixelled).

48
Pixel Art / Re: 4 frame run & walk cycle?
« on: June 28, 2010, 07:44:00 pm »
There is a dedicated topic to find resources: Tools, Resources and Linkage.
This walk animation tut will help you.

49
Pixel Art / Re: Platform Character Base
« on: June 28, 2010, 07:02:20 pm »
Anatomy flaws, sure. But I suggest showing us the reference, if there is one, it could help us to comment...

50
Pixel Art / Re: [C&C] Isometric STP logo
« on: June 27, 2010, 11:01:04 pm »
I tried to edit but ... your lightsources confuses me, I cant identify where they come from.

Pages: 1 ... 3 4 [5] 6 7 ... 9