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Messages - Bubu
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Pixel Art / Re: [CC]Forest Platformer game
« on: August 15, 2017, 08:16:54 am »

Wow I loved that!  ;D It looks real bright and beautiful and I also love the racoon...
I'm also new to pixel art but I will try to give you some feedback...

I think the platform in front of the tree blends in too much. It takes you a while to really see it apart from the tree even if there is this grass over the platform...

Maybe the BG is too bright so it pops a lot? I don't really know, I might be wrong.

In fact, the background itself calls a lot of attention, even much more than the character...

Thank you! I tried to make it happy and bright. I used the Soft Milk palette from MortMort, that helped a lot!
I will do some adjustments for the background to make it pop less :)
Also, here's the walk cycle!

Pixel Art / Re: [CC] WIP Platformer game mockup
« on: August 14, 2017, 12:21:07 pm »

Pixel Art / Re: [CC] WIP Platformer game mockup
« on: August 03, 2017, 08:03:17 am »
So I've changed the dirt and grass into a tile set and made some changes :) (The example is just a still picture without the animations)  Also reanimated the coin! I like it much more now.

Pixel Art / Re: Platformer game mockup
« on: July 25, 2017, 09:22:21 pm »
Agreed about the leaves, they're distractingly fast.

I don't think you need a line for the walkable surface, the grass isn't particularly misleading. Having the floor this way adds some depth to the image. I'd even consider having the platforms set up that way too, so that the feet are never perfectly aligned with the upper edge.

Consider making the coins spin. That's a much more noticeable animation than a little shine, since it changes their silhouette.

It looks like you didn't really consider tiles while making your mockup. I recommend keeping the tile grid visible even that early on and aligning things like platforms to it, it saves a lot of time later on when you're making tiles.

Thank you for the feedback! I will change the leaves and I will make the cois spin, it will definitelly be more efective. And you're totally right I kind of didnt take tilesets into consideration when making this piece. I thought it would be just a rough sketch but it kind of turned into whole background practice. I will start making tileset soon :)

Pixel Art / [CC]Forest Platformer game
« on: July 25, 2017, 03:19:23 pm »
So about a month ago I started getting into the wonders of pixel art. i must say Im a very impatient person and I get frustrated easily but making pixel art is so rewarding!
I recently finished a mockup for my platformer game practice. Its just the first unpolished version and Ive already found some issues like: The ground level is unnecessarily high, the leaves in the animation need to have more frames and be slower and probably some differently colored line to distinguish the ground line and background grass and trees?
Anyway I welcome any feedback, tip or idea!

Pixel Art / Re: My very first pixel art piece
« on: June 22, 2017, 10:49:17 am »
Thank you for the feedback! I've tried to soften the lines. I think there are probably some problematic areas, but I guess this stuff takes practice :)

Pixel Art / My very first pixel art piece
« on: June 21, 2017, 09:26:04 pm »
Hello everybody!
I want to learn the wonders of game design so yesterday I started learning the basics with Game maker studio 2 and I would like to make a simple platform game. Nothing too dificult, just something I can patch together from the various tutorials that can be found on the internet.
Since my strong side is illustration I would like to make some nice pixel sprites and animate them.

I've never had experience with pixel art but today I've tried my hand at character concept for the platform game.
It's a sneaky raccoon.

Any thoughts or tips? I've kind of jumped straight in and Im filling my knowledge in on the go.
I've used 64x64 grid and Photoshop.
Thanks for any suggestions!

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