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Messages - mozzy
Pages: 1 ... 11 12 [13] 14 15

121
Pixel Art / Re: Odeka: Mockup
« on: October 25, 2008, 09:19:52 pm »
Oh sure.
Top left is his health, beneath that is his level with the amount of experience he needs to get to the next level. In the middle is a quick weapon exchange thing. Since this is supposed to be an early part of the game, he only has 1 weapon. The left is a power measure bar, it measures how long he can use his special power, when its switched on, the amount begins to deplete.

122
Pixel Art / Re: Atilus
« on: October 25, 2008, 08:31:21 pm »

Sorry didn't change Atilus yet, I'm using my bro's computer and it feels wierd pixeling on another computer.
Just did a really quick sketch of how the far background should look like. Obvious wip.
Also I desperately need help with the HUD, I need it to look more interesting but I have no idea how.

123
Pixel Art / Re: Toad's abode
« on: October 24, 2008, 10:32:37 pm »
Oh nice, thanks thats a great help, heres mine based on your edit:

More CC
Also here are a few Mario characters in this style. Would also like some good CC on them c:

124
Pixel Art / Re: Toad's abode
« on: October 24, 2008, 03:57:16 am »
A mushroom, probably should have mentioned that d:
I know the insides of the roof should be darker but I don't know how to make it look mushroomy.

125
Pixel Art / Toad's abode & The Mario Cast
« on: October 24, 2008, 03:45:52 am »

wip.
strictly three colors only, NES palette.
Also ignore the inside of the window, I kind of forgot about that s:
unfortunately I can't edit it at the moment.
So many problems with this, CC please c:

126
Pixel Art / Re: Atilus
« on: October 16, 2008, 12:55:12 am »
Dirty photoshop edit:
\Just to show that I think I get what you guys mean. I changed the back-most columns to be smaller and less detailed to show that they're further back. I forgot to shrink the blocks above them, but know that they should be d:
I left the brightest columns as is because Atilus goes behind them, not in front though they should probably be a little more desaturated. Also made the floor lighter to contrast with the ruined wall probably a little to light.
Still need to fix Atilus' colors though.
Thanks for the C+C I really appreciate it c:

127
Pixel Art / Re: Atilus
« on: October 14, 2008, 01:55:54 pm »
Hopefully I fixed some of the problems. I was going for a more "ruins", before, I felt it was a little to orderly. Also thanks, I really appreciate the feedback.

128
Pixel Art / Re: Atilus
« on: October 05, 2008, 11:06:17 pm »

Minimockup, won't be able to finish this until Tuesday most likely. The blue structure doesn't belong in this area so don't worry about the clashing colors.

129
Pixel Art / Re: Atilus
« on: October 05, 2008, 04:08:00 pm »
Love it, thanks for the idea, heres mine-

I think the arch on the right seems a little off.

130
Pixel Art / Re: Atilus
« on: October 05, 2008, 01:16:54 pm »

mmk.
I want this to be perfect though so need more halp D:
And I'm fine with editing too, the best way to show what you mean imo.

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