Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LomDom
Pages: 1 [2]

11
Pixel Art / Re: New to Pixel Art, made a Cloud
« on: June 10, 2017, 03:22:09 pm »
Yeah, dont use brushes because most of them will probably destroy your palette. As of Paint.net I didnt have idea that thing existed, for my pieces I use Graphics Gale, which is a pretty decent pixelart sofware. You can find it for free if you dont mind doing animations.

12
Pixel Art / Re: Simple rock
« on: June 10, 2017, 09:12:08 am »
God dude, submit something bigger, its impossible to do a useful critique on your overall style and skills having just a 20 pixels piece  :-\


13
Pixel Art / Re: Turtle Mage (WIP)
« on: June 09, 2017, 05:44:13 pm »
Wtf, I got bamboozled by that outline, you got a little illusion thing going on there

14
Unpaid Work / Re: Looking for a Pixel Artist For game
« on: June 09, 2017, 05:26:30 pm »
Is there anything done or some style reference from another game?

15
Pixel Art / Re: New to Pixel Art, made a Cloud
« on: June 09, 2017, 05:14:07 pm »
59, as a colour count is too large for a piece of this size, so my first advice is that you should use limited palettes (6 to 16 colours to start), that way you will further your knowledge in colours a lot (also you could search tutorials on creating palettes, theres one done in pixeljoint by the great sy0sa which is pure gold). A different way to improve in working with palettes is to work with predetermined ones, if you search palettes at google it shouldnt be difficult to find an interesting one (ex: pico8).

Another technique really helpful to start is to work with outline so you dont have to mess with backgrounds and similar shit at first.

P.D.: wich software are you using?




16
Pixel Art / Re: New to PixelArt, Tree
« on: June 09, 2017, 04:53:17 pm »


Just wanted to put my two cents in this thread. I tried to do some palette tweaks and dithering without changing the style too much

17
Pixel Art / Re: Turtle Mage (WIP)
« on: June 09, 2017, 04:19:49 pm »
As you have said I would go for a style between those two, with the simplicity of the one below but with the perspective of the one above. As an advice you should use less colours and better palettes (you can find pretty good tutorials on creating palettes out there). Also your use of the outline in the one above is ilogical, taken that the light comes from a frontal perspective why the outline above the arms is darker than the outline under them?

I will try to submit some example or some personal takes on this character this week.

18
From an artistic perspective I have to say it is an stunning piece, but analizing it as a pixelart work is far more complicated. So Im just going to say that if you want to do a more traditional approach on pixelart you may want to get rid of all the glows and transparency stuff going on. You could also try to work with a limited palette (from 24 to 100 colors), because  I bet this piece has +1000

19
Pixel Art / Re: Portrait
« on: June 08, 2017, 05:06:53 pm »
1. The drawing is pretty good, but I find it lacking in different techniques, you could use more antialiasing and definitely a bit of dithering to avoid pillow-shading.


2. The palette is really dull, because I suppose you have created it by moving the color hud horizontally, so you might want to try other colours to do the purple´s shadows.       Personally I would carry it to reds in the darker colours and I would change the bright purple for a blueish tone.


3. This is more a personal thing, but I would get rid of the purple background to fuse it with the black part of the figure.

Pages: 1 [2]