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Messages - Batzy
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131
Pixel Art / Re: Game Mockup [W.I.P]
« on: January 28, 2009, 04:39:29 pm »
finally i got some time to do this so here's the main character  >:(
 
i used that black thorne screenshot as for reference but anyway i hope it's ready to animate  :)

132
Pixel Art / Re: Game Mockup [W.I.P]
« on: January 23, 2009, 01:46:00 pm »
Is the drainage pipe creating that whole waterfall?
Jeah it's supposed to. But of course it's far a way
Actually it would be far away if you'd used the appropriate visual cues. Currently it's quite close.
An edit to demonstrate:



As for the ground, the grass could do with a little more definition, perhaps some trim; here's an example edit:


The dirt -- do you have the option of a more muted highlight color? if the bright color were less bright, the dirt tiles would work pretty well.


thanks for the edit i'll be working on the grass.

I've been working with the guy and made an introduction statue meanwhile (any critique on it  ???)

133
Pixel Art / Re: Help me to improve this! Tileset for game.
« on: January 23, 2009, 12:24:56 pm »
first off you could play with the contrast and then with the sand cause the pattern seems to repeat too much for me here's an very quick contrast edit

If it were me I'd try to make everything look a little more smooth and shiny and a bit less rough.

Zenobia i think that the rocks could be more rough and not so shiny  :hehe: but anyway MoRLOK keep up the good work

134
Pixel Art / Re: Game Mockup [W.I.P]
« on: January 21, 2009, 12:29:56 pm »
Is this just a practice mockup or will this thing really be coded?
Don't know yet how it will end up  :)
Where did the palette come from?
Oh crap... i've must be tired or something when i wrote the first post so it's just some nes palette what i copied from somewhere.
Is the drainage pipe creating that whole waterfall?
Jeah it's supposed to. But of course it's far a way
The sky is distracting to me - odd color, too light, the skyline/horizon against sky creates too much contrast.
I haven't worked with the sky and with the health and ammo bar yet  :durr:
Are you following NES display restrictions or something? Your ground tiles, especially the dirt could perhaps use some enrichment, like a highlight color and/or some AA.
No. But the AA with the dirt sounds cool  8)
The user character seems rather generic, lacking individuality. All that metallic armor, I'd like to see him walk that tight-rope. Also, his grey form gets lost against that grey background.
I think i'll redo the character and change the idle perspective to sideview like in Blackthorne http://www.abandonia.com/files/games/56/Blackthorne_1.png (must say that blackthorne is the best snes game ever  ;D)
I hope those points help you think more into your design.
Definitely
the update on the character is not for the better - the simple finish that he has in the first frame is cheap, but at least it reads well.  the new one on the other hand is just noisy and unintelligible texturing which i highly recommend reconsidering.
I think your right with that i'll try to remove those noisy things and change the perspective  :)

135
Pixel Art / Re: Game Mockup [W.I.P]
« on: January 20, 2009, 01:47:55 pm »
Added "health" item animation to first post and edited the main character and some other stuff. Btw. i forgot to say before that the tile size is 32, 32 px. Also some help with the rocks would still be nice  ;)

136
Pixel Art / Gates of Dimensions
« on: January 17, 2009, 11:08:07 pm »
Hello Pixelation  :)

I've started today to make a new sidescrolling game here's what i've got so far:





i'll be using my own palette:



Currently i just don't know how to make the ground beter so i'd be glad to get some c&c  :)

Items:

Health ->

137
Pixel Art / Re: Quantum Core
« on: January 08, 2009, 03:12:26 pm »
Holy crap I should get some sleep or something.


Nothing too fancy just the basic cameos.

I like em' all but shouldn't mario be more fat  :-\

138
Pixel Art / Re: Grass guy ?
« on: January 02, 2009, 01:20:30 pm »
Haha... it was fun to read your comments  :) But really i'm out of ideas what should i do with the grass and should i make a rod or something to that guy ? i'm going to change the color theme a bit and could the mountains be just brown/grey like in BlackDragons edit but not so damn dark   ???
and with the sky i think it doesn't need any clouds after all.

What do you say ?

139
Pixel Art / Re: Grass guy ?
« on: January 01, 2009, 09:05:36 pm »
I've been a little lazy but atleast done something:


I think i've clean it up but haven't still changed any color but took some colors out of it  :P

140
2D & 3D / Re: Official OT-Creativity Thread 2
« on: December 30, 2008, 07:11:13 pm »
My first 3d work that i've done with blender what do you think ?

(i'll maybe use this in some game thought  ::))


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