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Messages - Peach
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31
Pixel Art / Re: [ WIP ] Bowl Monkey
« on: May 13, 2009, 11:38:05 am »
hi Argyle, a pity you didn't managed to submit one of your PA on the contest (apart from the fact that the one I liked most was the latest you posted).

anyway, talking about this one:
one small think I can suggest you is to keep the background as simple as possible, as well as using lighter/desaturated colors to make the foreground character knock out!

keep it on, is going to be a great piece  ;D

32
Pixel Art / Re: Amazonian Woman and Achilles
« on: April 22, 2009, 10:23:16 am »
The neck doesn't seem right to me :/

as you can see from Arachne edit the big unbalance is not the neck itself, but the head is bigger than it should be compared to the shoulders. keep the head as it is and work on the neck and shoulders to see if you can gain a better balance. maybe an anatomy comparison could help.

33
Pixel Art / Re: [WIP] Eagle
« on: April 22, 2009, 10:17:39 am »
it seems to me that you're used to draw the boundaries and then fill in with colors.
instead I think you can gain a lot more if you try to use colors as overlapping layers: do not try to see "single feathers" but instead "spots of colors of same intensity". Did I explain it correctly? this will aid you in a better shaping of the object as well as detailing a lot more than you're using right now.
if you didn't understand I'll try to show you something this evening when I'm not at work :)

34
Pixel Art / Re: [WIP] Eagle
« on: April 21, 2009, 09:08:38 am »
guys ?  ???
are you basing your work on some pic or just doing it all by yourself?

35
Pixel Art / Re: Helmet on A Stick...
« on: April 05, 2009, 05:16:20 pm »
do you  have a ref picture?

36
Pixel Art / Re: Helmet on A Stick...
« on: April 05, 2009, 04:26:04 pm »
it's very hard to understand: I think you could give more details on the grades on the helmet, making it more "round" and pulling it out of the background maybe using a lighter color.

37
Pixel Art / Re: Abduction
« on: April 05, 2009, 04:22:13 pm »
even better... the 3d perspective kicks ass :) are you going to detail the environment?

38
Pixel Art / Re: Abduction
« on: April 04, 2009, 08:46:27 pm »
hi there Souly: I like big head style. Depends if you want to give more emphasis on character expressions rather than body movements or equipment. Bigger head means more details on the face, and atm they are very good :) like 'em!
I think in manga style big head characters are called "super-deformed"  :crazy:

39
Pixel Art / Re: Dragonballz Team Work [c&c needed]
« on: April 04, 2009, 07:02:10 pm »
I'll have to say that the dino is kind of pillow-shaded.  :o
I'd say he's got a wrong perspective.. the tail is the most disturbing thing

40
Pixel Art / Re: employee of the month
« on: March 21, 2009, 12:45:14 pm »
Great update! Good fixes on the AA. Good reduction of overdither. I still think you could push your values a bit further though. That's most likely monitor differences, though. More saturated shadows would help, namely pushing the hand shadow towards a more vibrant orange. But overall a giant step in the right direction. It's just that the picture's main elements seem to underwhelm the viewer given their lack of contrast. Keep it up! c:

again, thanks Atnas
I tried to work a little better on contrasts and color tones, this is what I think is the best I can achieve: it's a little warmer and the main character is more saturated so that it can be read easily.
Right now I think I've spent way too much time on this piece and if there's nothing else that needs to be corrected I'll upload it to pj.


thanks to all who visited this thread and commented :)

here you can find the completed work on pj:
http://pixeljoint.com/pixelart/41212.htm

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