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Messages - Wayuki
Pages: 1 ... 6 7 [8] 9

71
Pixel Art / Re: Zero Suit Samus
« on: May 23, 2006, 08:29:19 am »
When I tried to pose like that myself, I noticed that it made my upper body lean back a bit, rather than bend over (like in the original sprite). Because of that, the breasts seem much higher up than normal. Though I might have overdone it a little bit on the edit.  :D

72
Pixel Art / Re: Zero Suit Samus
« on: May 22, 2006, 08:39:56 pm »
I thought the pose was a bit awkward looking, but I couldn't quite put my finger on it. When I tried to act it out in front of a mirror, though, I realized that your sprite is very contorted. There's no way the chest can be turned towards the viewer like that when the hips are turned away.

Here's an edit of the pose. I used Helm's arm edit, because I'm lazy like that.  :-*



Sorry if I messed up the shading and sellout a bit in the process, just ignore that.  ;D

73
Since I got into pixel art, I haven't really done anything else besides that. So, uhm... here's some older stuff.  :P

This was done about 4 years ago. Now that I look at it again, the shading makes me crinch and the proportions are all over the place.  :-\
It's supposed to be Trap-Jaw from Masters of the Universe.



And then for some completely bizarre reason, I decided to turn him female:



The female Trap-Jaw was well recieved at a MotU fan board, and by popular demand I did a female version of Beast Man:


74
Pixel Art / Re: CCC: arthur
« on: May 12, 2006, 08:27:35 am »
The Firebrand sprite uses a practically black color for the darkest shadows. Your sprite seems washed out compared to that. I'd darken the three darkest grays in your palette.

75
Pixel Art / Re: kinda nudity.
« on: May 11, 2006, 07:18:20 pm »
I like the colors on the succubus, but her proportions are a bit weird. Her legs are very short and thick... not very attractive, IMHO. Also, her back leg is much shorter than the other one.

I think some of the graininess should be cleaned up for more smoothness and clarity. Her arms, the hair and the top of the scythe don't stand out against each other at all. The way her arms cross looks very strange as well.

Also, her face is a bit long for a female.

I made an edit to hopefully explain it a bit better.
Yours on the left, my edit on the right:



I tried to smooth it out a bit and fix the pose/proportions. I removed some of the hair for more clarity in the pose. I changed the foot in the front to stand on the toes in an attempt to fix the mismatching leg lenghts.

76
Pixel Art / Re: Death rides a substitute...
« on: May 11, 2006, 07:55:49 am »
If removing the darkest color makes the piece washed out or choppy, then it isn't a wasted dark, IMHO. o_O

77
Pixel Art / Re: Cyclops
« on: April 25, 2006, 12:44:08 pm »
The colors are funky on purpose.  The game makes use of SDL to do pallette swapping.  Red, green, and yellow (with blue as transparency) are the only hues that can be used for sprites and portraits. 

The images below show what colors the engine is able to recognize as different.



With colors like these, there isn't much you can do to make nice-looking art.  :P

And this is why programmers should not make the color choices for a game. *Shields eyes*

78
Pixel Art / Re: My first ever anything and I would like some help
« on: April 18, 2006, 06:59:53 am »
Yes, and don't forget to credit the basemaker: http://www.stvgr.net/dhf/

79
Pixel Art / Re: Spark animation
« on: April 14, 2006, 08:25:06 am »
Instead of just fading in and out, rotating it will also help to make it look like a spark.

80
Pixel Art / Re: Demo Portrait (WIP) Update [4/13/2006]
« on: April 13, 2006, 07:16:45 pm »
I think the old version was a bit more expressive. The slightly crooked smile and downward angled face gave her a mysterious femme fatale look.

Going with the new version, though, the upper lip seems kinda puffy and undefined. I'd define the parting between her lips more.

Also, lipstick doesn't create hard edges, it fades into the skin a bit. And you don't apply it thickly in the corners of your mouth, because then it will smear during the day and look silly. So, I think it's better to define the corners of the mouth with brown instead.

Some texture on the lips would be nice as well. Lips aren't completely smooth... and that's even more noticable with shiny lipstick.

Furthermore, I think the dark shading above the eye goes up too high, making it seem like she's missing part of her eyebrow ridge.

Lastly, I think the lip and iris colors really stand out too much. Especially the lipstick... most girls, including myself, would never wear a color like that! It's not flattering at all, IMHO. I think it would look much nicer if it was less saturated and closer to brown. The iris would look better if the colors were closer to the cg and if there was more of a shadow on them from the upper eyelid.

Here's what I would edit:


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