Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - brod
Pages: 1 ... 3 4 [5] 6 7 ... 9

41
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 13, 2009, 07:35:39 pm »
56 please!
im a little confused though... i only see one GREEN green one... everything else is like blueish green.. does that mean theyve been taken also? im not trying to be an ass... just genuinely a bit confused lol. if this is true then just ignore my post then :X
Yeah the pure green ones are the only ones available.
All variations of blue are not available yet.
For example, right now you can only choose 69 (not that bad of a number, might I add) because Peeter has already taken 24, the other green tile.

42
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 12, 2009, 07:36:12 pm »
Things are looking great so far. I'd like tile 50! DONE

Break time  :'(

43
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 12, 2009, 01:30:27 am »
NVM

44
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II
« on: October 10, 2009, 06:13:28 pm »
11 please. DONE

Great to see that another one of these are up, the last one was epic, I hope this one comes out epiclier.

45
Pixel Art / Re: [WIP] asjidsfjksdfkjsf i hate trees
« on: August 27, 2009, 06:18:39 am »
I think the desaturation was a wrong step, the fifth tree's colors are better than the current. Well, I'd say at least up the saturation of the current one by 30~40%. The colors of the trunk could also use some changes, since they're not contrasting very well, specifically the highlight.

46
Pixel Art / Re: Dying Animation help
« on: August 26, 2009, 08:10:34 pm »
Well he looks sorta like a robot, how about his parts dismantling, bouncing on the ground, then falling off the screen? That would be a cool effect.

47
Pixel Art / Re: Rodent Sprite (WIP)
« on: August 25, 2009, 11:55:10 pm »
The first thing I noticed, was the lack of contrast. The colors are pretty similar, and so it's hard to tell pretty much anything about it. Secondly, you don't need so much dithering, try positing how it looks without it.

48
Pixel Art / Coloring Advice
« on: August 25, 2009, 08:44:43 pm »
Screenshot of environment:


Boss Character(No Coloring):


(On the last frame (With his sword pointing), he'll be sliding)

Now, I'd like opinions and crits on everything here, but I specifically want ideas on how I should color my character to fit in with the tiles I posted above him.
Thanks for reading.

49
Pixel Art / Re: Paul Bunyon Entry (help would be nice)
« on: July 19, 2009, 02:39:17 pm »
yeah I noticed that too, but I'm not really sure what I can do to fix it. I have a lot of trouble working with huge pallets so I often use a very strict amount of colors, but when I used that concept on this it turned out stretched like you said.

50
Pixel Art / Paul Bunyon Entry (help would be nice)
« on: July 19, 2009, 05:28:03 am »
Man... waiting this long was a REALLY bad idea, this is taking such a long time. But I really like this challenge >_<

I'd really like some crits and ideas (for the bg) for this piece I'm trying to make.



I'm having a ton of trouble figuring out how to make those boxey things lumberjacks' usually have on their shirts (this) and I had so much trouble with the face I just covered it with a hat.


Reference: Link

Pages: 1 ... 3 4 [5] 6 7 ... 9