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Pixel Art / Re: Platform guy
« on: June 30, 2009, 07:14:33 am »
I did surely leave out the nose. Just make the face so messy IMHO

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i mean that particularly your floor tiles make the grid extremely obvious, and not only that, but making a large number of intersecting perpendiculars (squares, crosses) instantaneously flattens and distorts space, which is generally not something you want in a game unless the grid is important (i.e. a game like warsong)I see what you mean. My idea was that the character moves left and right by grid, rather by pixel. So every time you press the direction, he jumps to the next grid. But since I pretty much created the images on the go, the idea ended up neither here nor there.I will take note on my next try though.
Oh I see. Yeah, I never really have liked wild west themes. I typically don't like westerns. I didn't even like the wild west themed level from TMNT: Turtles in Time, hehe. So spicing it up with modern elements is good.
it's nice but i think your tiles ae relying way too much on the square, which ends up flattening the playing field and ruining any sense of pespective. there's no need t obreak them up so regularly!Do you mean that there's too many square objects, and I should add in more organic stuff? I know the perspective looks bad at the moment, and I definitely hopes to correct this. Right now, I have problem with the slight top camera view, especially to match the character style I want to go for.
So, do you fail when the enemies get to you? Like Space Invaders. What will your equivalent of the flying saucer be?frankly, I haven't exactly plan out the game design at the moment, since it was more of something I did on impulse. The thing I actually borrowed from Space invader was actually the destructible cover, and maybe losing when the enemy reaches you. As of wave of enemies, they probably appears like the arcade 3rd person shooter instead.
You're mixing Old West and industrial environments I see, or at least it looks that way. I find this odd. I assume the plot will explain it, though.