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Messages - Tobe
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Pixel Art / Re: Simply Improving (WIPs)
« on: July 28, 2009, 05:41:43 pm »
Frankly, I can't imagine why anyone would actually want to give you c&c, seeing as you tend to either ignore it, or worse, refute it, claiming you already know this. Yes, I CAN shade. Yes, I DO know how to do this. Yes, I DO know this. Yes, I CAN do this. Shortly after, you drop the thread, and start something else, occasionally not even showing anything before dropping it once again. Whatever critique is provided is ultimately wasted effort on the part of the people attempting to help. So yes, you /are/ being rather rude, and to people who are taking time out of their day in the hopeful assumption that you actually give a hoot.

Actually, the kid is only 11 years old (according to the profile), so it probably explains the way he post. It's still unacceptable, but I don't think he meant to be mean.

For the artwork, you're obviously new, so before you start making new things, try finding a reference and duplicate what they did. You can learn a lot by going through the same motion and understanding why they did things the way they did. If that is too boring, try editing some game character sprite to your own. All these are easier, and a lot to learn.

Hope that helps.

After you mentioned Singapore, I took a look at your site since your name sounded familiar, and I realised why. You're one half of Explosive Barrel, right? Small world. :p

So you were there at the IGDA when we spoke? Man, that's crazy. lol.
It's good to see local developers here too. I kept thinking I was the only one.

Oh, and Galactic Commandos (Game we presented) is out, and you can play it
(Sorry for pimping my game here.)

I actually didn't introduce any new colors! You have an abundance of light browns which I employed on the hair, and yellow+blue multiply to green on the balloons, which you used on the vines. Unless you mean, per sprite. But I'm of the opinion that sprites will still retain a low color feel if they're shaded cleanly, AA really doesn't go against that effect. Glad to have helped. :]
Yup, I meant to keep the color down per sprite. There's no actual restriction to my game, but I did it so that the workload doesn't goes out of hand. But now that I see the effect... I guess it's too nice to ignore, lol. I saw you stuff on your blog too. You're a wicked 16 year old!

Pixel Art / Re: Sir Galakid
« on: July 28, 2009, 04:28:24 pm »
Hi Lotekk :)

I love the theme as it gives the game tons of possibility.Any chances of sharing more info about the game?
I'm actually imagining an old school beat'em up with children in their crazy fantasy world. It'd be awesome.

Anyway, back to the art...
I thought he didn't look boyish enough. What I did was to give a more boyish features.
More roundish head shapes and a bigger eyes.
For the eye, I just lengthen it with an extra pixel, and you can have have it with the beaded eye.
I also changed the nose to a separate style because I thought you had some readability issue there.
So here's my edit...

Oh.... something I realize after my edit was that the tone of your color seems abit too desatuated for children? Then again, I'm not sure of the exact theme of the game, so I might be wrong.


LoTekK, I believe there is more than one level, hence different themes.
Doh, reading comprehension fail. For some reason I didn't see the earlier pics with the tileset.

That said, I still feel like the diamond tileset doesn't have half the charm of the egypt tileset, despite being currently easier to "read." The egypt tileset conveys atmosphere, a hint of location. The diamond tileset, while nicely-executed, doesn't convey much other than "generic game environment."

Actually, the generic theme was intentional as the diamond tiles are meant to be a "tutorial" / "beginner" level. Btw, I saw from your profile that you're from Singapore. So am I! Hope to see more of your stuff soon : )

Thanks alot for the edit. The reason why I kept the AA minimum was because I wanted to  keep the colors down.
But now that I see your edit, I guess I should just ignore the whole color thing, lol. The effect was really nice. Thanks again.

Pixel Art / Re: [WIP] Egyptian woman
« on: July 23, 2009, 01:22:03 pm »
Not sure if I'm right, but I think there's an anatomy issue.
Here's my quick and dirty edit...

The neck seems a bit too long for I shorten it by 3-4 pixel maybe? Right now, its like... the neck growing on top of that necklace.
Also, I think the shoulder is too far away from the body, it looks like a separated object.

...and I also puff up the hair a little.

Btw, I think the improvement is great. In the first post, I thought she looked kinda spooky. But the latest edit, she actually has some very attractive features : )


Pixel Art / Re: [WIP] Serpent of sorts...
« on: July 03, 2009, 06:43:25 pm »
hmmm... from the style and theme (cute monster) you're going for, I think it's better for you to reference to pokemon sprites

pokemon sprite are not too hard to reference to, and great learning example : )

Bump for updates (see thread starter) :)

Your not gonna like this, but I think it looked way better with the outlines.
Do you mean with or without the outlines? Because everyone here seems to prefer it without the lines (and I assume you're talking about the character?). Personally, I'm okay with both, but its so hard to get it right without the outline. I'm hoping to get some advise even if I'm not using it this time round.

I'll definitely fix up the spikes too. I think I went too far with the AA there.
Depending on the time, I'd like to redo/add the hieroglyphics or at least the pillar.

i like the sand i think it actually pulls things forward a bit in a way that i enjoy.  I wish that it would pile and drift up on the regular tiles so that we can see even more of it in the composition.

Could someone explain/simplify this sentence? I didn't quite get it (I'm not too good with english), but if its something I do right, I like to know so I can make better use of it so I move on :)

Hi Guys, I finally updated again. Image as above.

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