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Messages - Tobe
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1
2D & 3D / Chinese Text Sprite (Need to be able to read Chinese)
« on: October 29, 2022, 01:27:31 pm »
Hi there,

I'm looking for artist that can create Chinese (Simplified and Traditional) text sprite in a specific style as shown in the example.
Text will be provided, but artist must be able to read Chinese to avoid mistake

It's a simple task, so young artist are welcome
Do note that there is expected to be a simple text 🙂

If you are interested, say hi over discord! My username is SecretBaseSG_ Tobe#5398 (remove the space before Tobe)

2
Job offers / [Paid] Classic Beat'em Up (SFX needed)
« on: March 23, 2022, 11:28:18 am »
Hi again, not sure if this is the best place for this, but I am looking for someone to help work on some SFX.

I'm have been working on an unannounced beat'em up, and it has a rather clean visual, with snappy animation, much like my old avengers mock up from a few years ago. You can check out the video here https://youtu.be/uazVevbfs0c

The SFX is expected to sound similar to what you'd find in SFIII or SF Alpha series.
If you're interested, please add me on discord with the username "SecretBaseSG_Tobe#5398"


3
Hey there! I think your email may have an error in it?

Hi there, thanks for clarifying. You're right that my correct email is as you've stated.
But it's not an error. I just didn't want to put my actual email address because I didn't want some internet bots to start sending me spam mails and flooding my inbox. I think most of us can figure out the actual email address so I left it as it is.

Also, a quick update for everyone that email me or PM me, I have received your message, but I wanted to wait a while more and see who are the valid candidate.

I do noticed that many of those that approached might not have a similar art or animation style, or does not have anything similar in the portfolio shared. It is understandable that you like to try anyway, but I thought I share now that the chance for us working together is much lower as I do need to standardize the art style at the end of the day. Still, thanks for the response and interest :)

4
Hi everyone,
My name is Ray, an indie game dev under the name Secret Base.
You can find more info about my previous game on my website https://www.secretbase.sg/, or my twitter account https://twitter.com/secretbaseSG

I'm have been working on an unannounced beat'em up, and it has a rather clean visual, with snappy animation, much like my old avengers mock up from a few years ago...
https://youtu.be/uazVevbfs0c


I have a few position I'm hoping to fill, as listed below.
  • Environment Artist : Rough concept art (or collage example) of the level will be provided. Artist to re-interpret the level as pixels on the given whitebox. Good level of creative freedom, but enough restriction to help you stay focus on the job. The game is set in oblique view, so if you have some experience with isometric, it would come in handy. But not a must at all
  • Overworld Map Artist : A city map, similar to JRPG like Chrono Trigger and Scott Pilgrim
  • Character Animator : Character art style is similar to the avengers artwork above, though character size is more chibli and much smaller, around 64x64, with no size limitation and animated in 15FPS. There's obviously lots of combat animation to be done, so good anatomy, shape and form is important. Our animation style is clean and snappy, so strong key poses are appreciated as well. Ideally, you animate with key frame tweaks
  • FX Animator : Hit spark, Ki blast, explosion, etc. Looking for someone that can do clean and creamy FX. There's probably better example, but off the top of my head, I'd say more like SF Alpha and less SF2
  • Character Reskin or BG Character animation : This is more for the junior artist. Basically, I have quite a few animated characters that we're looking for artist to try to dress differently. That or maybe BG character animation, basically passerby doing some simple poses

That's quite a few roles because the project is entering Beta, and I'm largely focus on churning out more contents. However, it is important to note that there are others that has already been working on the project for some time now, so it's not like I'm hiring 1 environment artist or 1 animator for the whole game. You will be joining an existing project, so you must be prepared to adapt to the art style.

I am more open to artist that want to take on multiple role, depending on the timeline. Sometimes it's just because you want more work. Sometimes it's because working on 2 different things allows you to switch around and not get bored. For me, I much rather have someone that's invested in the project, rather than 5 artists, each contributing only a small bit, get paid, and disappear :(

My priority right now is environment and character animators. The rest might come in 1 or 2 months later.

Frequent updates and communication (over discord) are also required over production. This is to help both you and I to make sure things are done correctly, and avoid situation 2 weeks down the road that the artist delivered something I simply cannot use, or the artist decide not to show up anymore, and I'm left there waiting, as you can imagine has happened before. I am the artist for the avengers mock up and most of the game so far, so I believe I am able to offer advise and feedback to help increase quality and productivity.

I think that is all for now. If you are keen, you can reach out to me on my email raymond.teo@at@secretbase.sg or DM me. Send me your portfolio link (avoid attachment please. I have a small inbox), what you like to do and give some examples of how much you've charge for past pieces. Do note that my email has been going into spam, so you might want to whitelist me if you're sending expecting my reply. Do also note that there will need to be an NDA signing to discuss work in detail, and a simple contract signing to kick off the work.

Thank you for reading!!

5
Pixel Art / Japan
« on: March 14, 2011, 09:43:14 pm »
I'm trying to finish this new piece of artwork to post online, with a red cross donation link, but it seems incomplete at the moment. Any C&C or edit is much appreciated.


The idea is to show familiar game characters we know from young in Japan after the earthquake, trying to survive, and helping each other out.
Characters include
- Mario
- Link / King of Red Lion /Navi
- Sonic
- Balloon fight
- Rockman
- Moogle
- Kid Icarus
- Metal Slug
- Spencer (Bionic Commando)
- Pacman
- Ico
- Kirby
- Ryu
- Ness (earthbound)

Also, I think it will be meaningful if artist can come together to do a collaboration for the cause. Hopefully the admin will consider this.

6
Pixel Art / Re: Website redesign
« on: April 13, 2010, 01:31:13 pm »
Hey :) Didn't realize you're here too.

The new looks better, but like someone above mentioned, it has less style. but it's about done now, so I assume you gonna change it anyway, lol. Also, I prefer the jajitsu sign in the "original new" artwork. Hope that's not too confusing.

7
Pixel Art Feature Chest / Re: [WIP] 16 colour strategy game mockup
« on: March 15, 2010, 05:43:19 pm »
Aw man... I wish you did the 8way running earlier so I can reference that :(

It looked really sweet though, especially at such low res, yet so highly animated.
Not much to comment, but if I have to nitpick... probably the building... doesn't look too exciting in comparison.

PS : Why is everyone using Arne palette? and where can I get it?

8
I find it kinda odd that you choose to give the girl a black outline to begin with. Was it some special effect you were going for that didn't quite worked out?

Composition wise, I would actually have her sitting on the right facing the left. Kinda like, she wanna see her robot while shes resting. Though you can also say that, she had her back against the robot because she believe in him.

Well, I don't know the story behind this, but there's so many possibilities here. Loves it :)

9
Pixel Art / Re: Zombie Tower Defend game (W.I.P)
« on: February 11, 2010, 01:54:49 am »
Thanks a lot for the suggestions, guys. The 1 army guy is definitely going in now - probably as a Sniper. The light thingy is something I've been think about, it worked for the 8way zombie shooters, but I my main concern if it complicates things too much in a TD game.

Anyway, I re-edit the tile set taking rikfuzz advise. And here it is...

10
Pixel Art / Re: Zombie Tower Defend game (W.I.P)
« on: February 03, 2010, 06:10:40 am »
Alright, seems like the title has been pretty misleading for those that missed my 2nd respond.

It was meant to be a zombie shooter, but I changed it to a zombie Tower Defense game.
The character are in their early for now, as they probably need different colors to avoid confusion. Right now, they are looking too similar and even blending into the background. But that will probably come later. Same thing for the zombie.

Point is, Xuferluses is actually right. And completely genius  :y:

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