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Topics - Tycho Magnetic Anomaly
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General Discussion / Spriter Editor Time Scale Question
« on: May 25, 2017, 06:13:12 am »
Hi folks. Is there a way to get spriter to display frames, rather then milliseconds in the editor / animation timeline window.. or any way to get it to show second intervals  (like just about any other software that uses a time line basically)
I find it very confusing to work with it stuck displaying this scale mode. I am new to animating and I am trying to follow reference sheets showing various walk cycles,  but they all seem to show it in frames, or seconds

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Hi folks, This forum really caught my eye the other day and I thought to sign up to try it out. I am relatively new to pixel art, but its usually been orthogonal perspectives, either top-down, side-on or whatever.

I created this bladerunner-esq scene as an entry for AGS forum contest, and it is my very first attempt at making an adventure background specific/traditional perspective pixel piece.
I have done a lot of post processing over the pixel art which might make pixel purists a bit squeamish though :D

Although I really don't consider it a full complete piece, such as more work on the floor, ceiling, more little details such as things in the open drawer, and things on the shelves behind the bed..etc etc.  alas I had to stop tinkering and call it a day.



Here is a timelapse video of most of the work, not including the extra post processing work.



I think my biggest lesson learned was to start with drawing a vanishing point (expanding the canvas) and creating guides, my result from "eyeing it" seems a bit all over the place   :-[ . Anyway I thought to use it as my first post here, and if anyone has any tips or methods, or can see how I can improve technique it would be fantastic.
Regarding getting the basic structure to things .. is it best to line draw out or fill shapes as I go, I seemed to have a lot of trouble and time rubbing out lines, then losing the detail, often having to restart small sections.


(can you embed video on the forum?)

Anyway, I see some absolutely jaw dropping work on this forum, your imaginations astound me. Keep it coming folks :)

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