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Messages - Darien
Pages: 1 ... 3 4 [5] 6 7 ... 44

41
Pixel Art / Re: Another Jelly :D
« on: March 01, 2009, 05:40:14 pm »
I like the shape of the first one, if it was cleaned up it would be neat, a sort of demented jelly

42
General Discussion / Re: is it just me...?
« on: February 01, 2009, 08:33:53 am »
You guys laugh but unnecessary and excessive violence has long been a side affect of being in the presence of the Holy Ghost.

43
2D & 3D / Re: Official OT-Creativity Thread 2
« on: December 01, 2008, 03:09:51 pm »
Souly, those are sick!

44
General Discussion / Re: THE MUSCLE BABY THREAD
« on: October 23, 2008, 04:02:28 pm »
reminds me of the babyheads from John Lethem's Gun, with Occasional Music

45
General Discussion / Re: THE MUSCLE BABY THREAD
« on: October 23, 2008, 02:34:16 am »



Really all I could find in a quick search here.  By gnarf.  I actually like this, though, like it's intentionally creepy

46
General Discussion / Re: Official Off-Topic Thread
« on: October 21, 2008, 06:42:25 am »
Ah, eastern European names are so cool.  For the longest time as a child I wished I had been named after my grandfather, Vytautus.  I still get to have Beinarauskas as my middle name, though, which is all right.

47
General Discussion / Re: Unofficial Unused Idea Thread
« on: October 12, 2008, 04:15:32 am »
Harvest Moon set during the Great Depression.

A ghostbusters RL where you go to procedurally generated houses and mansions to exterminate ghosts and get cash to get better gear.  The houses all have procedurally generated family histories that effect what types of ghosts haunt the house.

48
Pixel Art / Re: My grass can beat up your grass!
« on: October 10, 2008, 05:12:03 am »
Hey Overkill,

Well as you can see there is a pretty evident repeating dark blue area that could be cleaned up.  It'd probably be good for you to create a few alternate grass tiles so you can mix them around in several ways to avoid obvious repetition.  The grass may be a little too lush (in game-art terms), but the low contrast helps keep that from being a problem.

I think the grass looks fine though, it's got a charming style

The water suffers from the same repetitive issues.  Also, with crests like that you'd have to animate, though you might want to make some still water tiles, because irl small ponds and lakes have little water movement on most days.  If you want to make river or stream water tiles, you ought to animate tiles so that they have a specific directional flow.  Looks good though.

Colors in general are nice as usual.

Besides a few of these minor tweaks I'd say it's time to move on and get a wider variety of tiles in here  :)

49
Pixel Art / Re: Atilus
« on: October 02, 2008, 03:40:18 am »
It looks like he's limping in the latest one... I think it may be because he lifts higher in frame 6 than in frame 2... actually maybe most of the heights aren't matching up, they make his run look lopsided


I love it besides that, though  :y:

50
General Discussion / Re: Official Off-Topic Thread
« on: October 01, 2008, 03:42:37 am »
   Like a traditional art thread, or just anything drawn from life? I'd like to see something like that, but activity for it may fade away in the long run, as we already have an anatomy thread, as well as an ot creativity thread...so many categories, my mind is blowndeded'!

I meant a stickied thread that acts sort of a tutorial/guide for those who aren't familiar with traditional art practices and concepts

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