Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - EvilEye
Pages: 1 2 [3] 4 5 ... 51

21
Pixel Art / Re: Beginner, Character Sprite [C&C Please!]
« on: January 21, 2015, 04:53:58 am »
This looks like it's headed in the right direction. A couple of problems with the colors though. The skin tone and the color for the puffy stuff around her neck are too similar. It's hard to read. Also the puffy stuff looks pillow shaded, making it even harder to read. There should be some kind of smoothing out of the pixels around her eyes because it gives a really jagged look. And another thing is the colors for her hair are just a lighter / darker version of the same bland grey / blue. Try to shift around in hue a bit.

22
Pixel Art / Re: Need opinions on game background. C+C
« on: November 29, 2014, 04:36:27 am »
The problem with the trees is they are more or less the same shade of green as the foreground. I would make them a lot less saturated and probably give them a different hue so it's not so confusing. And they should probably fade into the mist the further back they are, like Pix3M said. Look at the backgrounds for some other similar games to see what I mean.

23
Pixel Art Feature Chest / Re: Forest tileset...
« on: November 29, 2014, 04:29:09 am »
I've been watching this thread for a while and I wanted to just wanted to offer a little food for thought. At the current time, with the tufts of grass getting darker as if they're receding into the ground seems rather strange to me and feels really unnatural. Normally the grass would be the darker shade and the large tufts that raise above the rest of the grass would be lighter. So with that in mind I went and swapped the light and dark greens and came up with this very messy edit:

Now this isn't any where near perfect but I feel that it does illustrate my point as I feel that the grass here has a bit more natural looking depth to it. Could be wrong though!  :crazy:

You know this might have been one of the things that was bothering me about the grass, some of it looked "inverted".

Tidbits edit fixed some of this, though I think the grass is too dark in this version.

24
Pixel Art / Re: [C+C] Frog (Seeking beginner advice)
« on: November 29, 2014, 03:58:38 am »
That's not bad for a first try. But it's better to draw something in a way that clearly show's the subject rather then slavishly transferring a picture to pixel art.

For instance with those feet, yes they are probably accurate reduced-size representations of the feet from the frog in the reference picture, but they still look like crap. Better to find a way to draw them so they look like feet and forget about the reference. The same could be said for the pose / angle of the frog itself. That angle at that size is hard to represent clearly with pixels, why not just use another pose that would look cleaner?

Also I have some gripes with the colors. Some of them are just not adding anything at all. Those brown highlights on the back for instance. You can barely see them and they don't contrast well with the skin color.

Don't let my critiques discourage you though, it's not a bad start.

25
Pixel Art Feature Chest / Re: Forest tileset...
« on: November 28, 2014, 04:00:05 am »
I love beetle's colors and severely dislike yours EvilEye, so it might be a matter of preference? I'm known to make super eye-burning saturated stuff, so it's to be expected :)

I think you can put characters on beetle's version perfectly fine

Well I guess if Beetle has some sprites he can put them on there and prove me wrong... To me that background just looks way too strong, especially considering the detail on the grass.

26
A bit aggressive with the dithering if you ask me.

There are some good examples of dithering on pixeljoint ( and here too except I forgot where, heh ) in the hall of fame section. I suggest you go there and browse around.

But in any case you've got some talent, I suggest you keep at it.


27
Pixel Art / Re: 32x32 Fantasy characters [wip]
« on: November 28, 2014, 02:12:55 am »
I like the shape of your druid. With the thief it's hard to really tell what's going on though.

I have a few suggestions.

Don't work on a white background. The background you work on makes the colors look different and I doubt the game will have a white background. Try to use something neutral, like a grey or grey-blue. Not too light, not too dark.

Also I'm not sure if at that size it's such a good idea to try and cram in so much detail. It makes the sprite look messy and confusing. You shouldn't gradient at all at that size, like on the thiefs right shoulder. I can't tell what is going on there, looks like he has a cloak over his arm but I really have no idea. Go for clarity not accuracy.

The colors you're using are really bland. They all look like shades of brown and grey to me. Also you have way too many for that size. Pick 6 colors and just use those.

28
Pixel Art Feature Chest / Re: Forest tileset...
« on: November 28, 2014, 01:59:06 am »
It looks nice, but it's way too saturated.

If you put a sprite on that it would be overpowered by the background.

I tried to tone down the colors and the contrast a bit here ( I might have overdone it, but.. ):



Also I think you need just a little bit of transition between the grass textures. I like your grass but it just looks a little too sharp and stands out against everything else too much IMO.

29
General Discussion / Space Scavenger is open for beta testing
« on: November 28, 2014, 01:30:30 am »


( not quite sure why but the above gives me an error, so try this link below if you can't get it to work )

https://www.youtube.com/watch?v=HZMN7L09G1M


Screenshots:






Just in case some of you are curious what I've been up to for the past 3 months, I've been banging my head against the wall dealing with apples bugs :blind: I swear they are almost as bad as micro$oft. I also found time to do a little artwork ( all the artwork for the game actually ).

Directions on how to become a beta tester are in the youtube video description.

30
I think you've got the basic idea, but I don't think you're using a dark enough color for the AA. Also going too heavily makes the lines thicker in sort of a glow-like fashion, which is not really the point. You're trying to soften the jaggedness not increase the line thickness.

Pages: 1 2 [3] 4 5 ... 51