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Messages - DarkFalzX
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Pixel Art / Portrait style dilemma [WIP]
« on: February 05, 2009, 05:08:15 pm »
I've been working on my Legend of Iya for a long time now (and the project IS coming along, though slowly), but yesterday I have suddenly looked at my main character's portrait with a fresh eye, and for some reason thought the anime-esque portrait of the player character might no longer be appropriate for the game (though it was a spur of the moment thought).
Please have a look at the old and the new portraits, and please help me decide if I should keep the old one or go with the new non-anime one.

Original anime-ish portrait:

New anime-free attempt:
NEWEST:(older>>>) (older>>>) (older>>>) (older>>>)(OLDEST>>>)
WARNING - Also keep in mind she is supposed to be 12 years old!

Ohh, and the in-game character looks like this:

Ohh, and just to give you context - things she fights sometimes look like this:


In a world that sometimes looks like this:

Please help me decide...

Pixel Art / Re: Boy and his Blob dumping ground.
« on: August 12, 2008, 03:43:04 pm »
The running animation IS odd. For the longest time I couldn't quite put my finger on what was exactly wrong with it, but now I think I know.. not enough weight - he appears to glide above the ground.

Pixel Art / Boy and his Blob dumping ground.
« on: August 12, 2008, 02:39:41 pm »
Hi there.
This post was inspired by this article
Back in 2004, after seeing at the E3 Majesco's abominable (and since aborted) attempt at making a DS Boy and his Blob game I have started this project that has since gone nowhere (and was in fact dead for three years now), but spawned quite a few animated sprites.
The project was a collaboration between me and Bigbrother, who did all of the Blob animations, while I concentrated on the boy himself.
It is my hope to one day soon continue the work on this.
- Idle (note my first attempt at sub-pixel)
- The running cycle. For it I have transitions both to and from idle.
- Since we decided to make licorice beans turn the blob into a rope, and NOT a ladder...
- Feeding a bean to the blob from idle position.
- Summoning the blob.

Sprites below were made by BigBrother:
- 1st idle cycle - the blob is impatient
- 2nd idle. This plays every now and then.
- 3rd idle. The blob is bored.
- 4th idle. Regular idle.
- 5th idle. Blinking.
- Regular run cycle.
- A run cycle when summoned.
- Eating a bean.
- Falling off ledges.
- If a bean misses

None of the backgrounds were drawn for this project... so no mockups...

Pixel Art / Re: Cave Story for unrealisticly underpowered platforms
« on: May 27, 2008, 08:05:37 pm »
Oooh! A SMS screen! Cave Story on SMS would've been fun to see (especially with a maximum sprite limit of 64 8x16 sprites on screen). Anyone for a C64 or Atari 8-bit mockup?: )

Pixel Art / Re: Cave Story for unrealisticly underpowered platforms
« on: May 14, 2008, 09:56:13 pm »
Yeah - the game would need to scroll in 8x8 intervals.. unless some crazy engine, like one in Soldier of Fortune (no relationship to the Bitmap Brothers game of the same name) is used. Come to think of it - SoF had some of the most CaveStory-friendly engines on Spectrum. There will be color-clash, but it might be worth it for smoother scrolling. 8x8 might allow for parallax though (like in Spectrum TMNT).

Pixel Art / Re: Cave Story for unrealisticly underpowered platforms
« on: May 14, 2008, 01:31:52 pm »
tocky: Most graphics are the same size as the original, except for the portrait, which was reduced to 32x32 from 48x48. Now I wish someone actually codded it: )
AdamAtomic: Yeah - I've seen the GB mockup before, and actually participated in a heated "can it be done" discussion (short answer - "yes", long answer - "Yes, but it will have to be really watered down") I'm just saying I wanna see more of these: )

Pixel Art / Cave Story for unrealisticly underpowered platforms
« on: May 13, 2008, 09:08:21 pm »
Hey there.
I've been replaying Cave Story for the umpteenth time this week, and stopped to wonder - could've it been down-ported to some old console, computer or a handheld...
My first thought - ZX Spectrum: )

Anybody wants to make a mockup for, say, NES, or EGA PC?
(I know, this is a somewhat silly topic, but this might be fun)

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