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Messages - DarkFalzX
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41
Pixel Art / Portrait style dilemma [WIP]
« on: February 05, 2009, 05:08:15 pm »
I've been working on my Legend of Iya for a long time now (and the project IS coming along, though slowly), but yesterday I have suddenly looked at my main character's portrait with a fresh eye, and for some reason thought the anime-esque portrait of the player character might no longer be appropriate for the game (though it was a spur of the moment thought).
Please have a look at the old and the new portraits, and please help me decide if I should keep the old one or go with the new non-anime one.

Original anime-ish portrait:

New anime-free attempt:
NEWEST:(older>>>) (older>>>) (older>>>) (older>>>)(OLDEST>>>)
WARNING - Also keep in mind she is supposed to be 12 years old!

Ohh, and the in-game character looks like this:

 
Ohh, and just to give you context - things she fights sometimes look like this:

 



In a world that sometimes looks like this:

Please help me decide...

42
Pixel Art / Re: Boy and his Blob dumping ground.
« on: August 12, 2008, 03:43:04 pm »
The running animation IS odd. For the longest time I couldn't quite put my finger on what was exactly wrong with it, but now I think I know.. not enough weight - he appears to glide above the ground.

43
Pixel Art / Boy and his Blob dumping ground.
« on: August 12, 2008, 02:39:41 pm »
Hi there.
This post was inspired by this article http://gonintendo.com/?p=52358.
Back in 2004, after seeing at the E3 Majesco's abominable (and since aborted) attempt at making a DS Boy and his Blob game I have started this project that has since gone nowhere (and was in fact dead for three years now), but spawned quite a few animated sprites.
The project was a collaboration between me and Bigbrother, who did all of the Blob animations, while I concentrated on the boy himself.
It is my hope to one day soon continue the work on this.
- Idle (note my first attempt at sub-pixel)
- The running cycle. For it I have transitions both to and from idle.
- Since we decided to make licorice beans turn the blob into a rope, and NOT a ladder...
- Feeding a bean to the blob from idle position.
- Summoning the blob.

Sprites below were made by BigBrother:
- 1st idle cycle - the blob is impatient
- 2nd idle. This plays every now and then.
- 3rd idle. The blob is bored.
- 4th idle. Regular idle.
- 5th idle. Blinking.
- Regular run cycle.
- A run cycle when summoned.
- Eating a bean.
- Falling off ledges.
- If a bean misses


None of the backgrounds were drawn for this project... so no mockups...

44
Pixel Art / Re: Cave Story for unrealisticly underpowered platforms
« on: May 27, 2008, 08:05:37 pm »
Oooh! A SMS screen! Cave Story on SMS would've been fun to see (especially with a maximum sprite limit of 64 8x16 sprites on screen). Anyone for a C64 or Atari 8-bit mockup?: )

45
Pixel Art / Re: Cave Story for unrealisticly underpowered platforms
« on: May 14, 2008, 09:56:13 pm »
Yeah - the game would need to scroll in 8x8 intervals.. unless some crazy engine, like one in Soldier of Fortune http://www.worldofspectrum.org/infoseekid.cgi?id=0004631 (no relationship to the Bitmap Brothers game of the same name) is used. Come to think of it - SoF had some of the most CaveStory-friendly engines on Spectrum. There will be color-clash, but it might be worth it for smoother scrolling. 8x8 might allow for parallax though (like in Spectrum TMNT).

46
Pixel Art / Re: Cave Story for unrealisticly underpowered platforms
« on: May 14, 2008, 01:31:52 pm »
tocky: Most graphics are the same size as the original, except for the portrait, which was reduced to 32x32 from 48x48. Now I wish someone actually codded it: )
AdamAtomic: Yeah - I've seen the GB mockup before, and actually participated in a heated "can it be done" discussion (short answer - "yes", long answer - "Yes, but it will have to be really watered down") I'm just saying I wanna see more of these: )

47
Pixel Art / Cave Story for unrealisticly underpowered platforms
« on: May 13, 2008, 09:08:21 pm »
Hey there.
I've been replaying Cave Story for the umpteenth time this week, and stopped to wonder - could've it been down-ported to some old console, computer or a handheld...
My first thought - ZX Spectrum: )



Anybody wants to make a mockup for, say, NES, or EGA PC?
(I know, this is a somewhat silly topic, but this might be fun)

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