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Messages - ninjascience
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11
Pixel Art / Re: [WIP] Hesper
« on: April 03, 2008, 06:27:06 pm »
@all: thanks so much for the C+C and edits that were posted.  Slowly but surely I'm learning.  What I realized most of all is that I really need to learn how to draw.

@Sherman Gill: I agree on the legs; here's what I came up with using some of the edits folks kindly did.  I also softened her right calf a bit with a semitransparent pixel



After trying to do some other poses for animations, I realized how much extra work I was getting myself into
as a beginning pixeler trying to work this character into a game.  I decided to make her smaller.

Where previously I used Soul Nomad sprites for reference, here I used Megaman ZX sprites.  These pixels are all original, I simply had
a bunch of different Megaman sprites copied into my doc for reference on shading and form.

Here's what I came up with.



She doesn't seem to have the same depth as the first version, or the referenced sprites from Megaman, maybe it's the color.  I had used the same palette
for the shirt and shorts, but I decided to use a different one for the shirt.  Looking at it now, I see that it's not different enough.  The hands were a challenge, the
Megaman sprites all wear gloves and have extra large wrists.  I ended up giving her fingerless gloves because the hands just didn't look right.

EDIT: i just came to see if there were any replies and it looks worse to me than ever.  Feel free to C+C, I'll learn something surely, but I'm going to make some major changes to this one.




12
Pixel Art / Re: Some pickup items for my platformer.
« on: March 26, 2008, 09:53:32 pm »
yes, very nice!

The two guns(?), uh 3rd from the left and second from the right are a little indistint.  Also, all the others are nice and iconorific while the guns are realistic, why not turn the gun shapes into icons?

13
Pixel Art / Re: Main character of my Rpg ==> Blacksmith
« on: March 19, 2008, 08:38:18 pm »
he looks sad

14
Pixel Art / Re: Odem Forest - The Chronicles
« on: March 19, 2008, 08:37:39 pm »
wow!  nice work!  I'm also working on a platformer involving a kid running around in the forest  :)

I don't have much to add.  I agree with the comments about the stance of the boys.  Along with the goblins, they all look like they are arching their backs and thrusting their stomachs out.

In the forrest level you have a ground tile with a more rocky look.  On it's right side it cuts off rather abruptly, and it doesn't extend backwards into the ground shaded by the plants.  That makes it look like part of the trail has fallen away.

15
Pixel Art / Re: Faces
« on: March 13, 2008, 03:46:04 pm »
what about more 2x lines?

crude edit:

16
Pixel Art / Re: Faces
« on: March 12, 2008, 10:03:56 pm »
I'm a noob myself so take my advice with a grain of salt.

You definitely have a certain style, which I like.

the eyes look rather crazed to me, a wide open stare.  and maybe it's style, but the outline of the face seems too thick, either use more thick outlines to establish the theme or make the face outlines thinner.

second guy from the right, is the dark maroon color on his forehead shading from the hair or a headband?  If it's shading I think you have too much

17
Pixel Art / Re: [WIP] Sprites!
« on: March 12, 2008, 07:59:36 pm »
These aren't exactly kid friendly. I'm actually very creeped out by their faces.

Creepier than Teletubies, or Barney, or  :o Boobahl?

I don't think kids would be creeped out by these guys.  Kids are essentially on a constant low-dosage mushroom trip. The only way to
know how they'll react is to try it out on some.

18
Pixel Art / Re: my wip
« on: March 12, 2008, 07:41:34 pm »
looks pretty good  :) but I feel sorry for the turtle  :(

The shell looks very flat.  I would add some extra shadows, and where the profile edge is I'd show the large bumps there.
The black and white eye on the turtle really stands out.  Don't use pure black and pure white, they rarely exist in real life.

19
Pixel Art / Re: Tileset and run animation advice
« on: March 12, 2008, 03:45:30 pm »
it doesn't look like she bends her legs while she's running.  Frames 1-3 are good, but after that it starts to break down.  One problem is that her feet look like they scrape the ground as they move from the back to the front.

20
Pixel Art / Re: [WIP] Shadow Shambler
« on: March 12, 2008, 03:36:04 pm »
oh, I replaced that flickr image but thought the image URL would be the same.


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